Portal too OP
Portal used to be infinite on a 60s CD…. Be happy it’s 20 now on a 90s CD. That is all.
Horrible justification. ‘It was even MORE OP before, be thankful now that it’s slightly less.’
I’m new to the Mesmer, so I haven’t played a one for long but I have played with/agains’t them plenty ofc.
The OP is right that it’s imbalanced to let more than 5 people be affected by any of these skills since that’s the limiting factor for everyone else (and for good reason).
The thing is, this is in the Mesmer sub-forum. No one wants ‘their profession’ nerfed. Ofc nobody is going to agree with these changes here. The natural tendency is to use what’s the most effective as long/often as possible while it’s still available. Balance is not what the players care about unless it’s someone else besides them that is too strong.
Actually, you’re wrong. Portal is a skill that facilitates movement, not buffing or other status effects. As such, the 5 target limit is meaningless for it. Portal is perfectl balanced because it’s a pure utility and tactics skill with multiple counters and workarounds, many of which were actually presented in this very thread.
There’s a reason that people are mocking the op, and it has nothing to do with a misguided attempt to keep portal. If you actually read his post, you’d notice that he’s just complaining about how a Mesmer turned the tables on his party when they tried to 5v1 him. It’s the most absurd premise for a complaint I’ve ever come across, and is a large part of the reason why almost no one is taking this seriously.
My argument is about the skill limits themselves and how Mesmer gets to defy the rules.
General AoE healing and damage- 5 limit
Warrior’s warhorn/banner speed boosts- 5 limit
Ele’s numerous speed boosts- 5 limit
Thief stealths- 5 limit
Everyone else’s everything- 5 or less limitMesmers- 20 or infinite.
As I explained in my previous post, portal is an entirely different type of skill, and bears absolutely no relation to normal skills that obey a 5 target aoe limit.
The infinite skills you refer to are, I presume, temporal curtain for swiftness and veil for stealth. The thing is that these skills are deficient in other ways, namely not stacking with any other buffs. Whether this makes them balanced, I’m not sure, but regardless of that fact, if you wish to debate the merits of line buffing aoe skills, I suggest you make a thread for them, instead of hijacking this portal thread.
How am I hijacking? I am talking about portal. I put that in there because it’s an important item of information that strengthens my point, which is primarily towards portal and mesmer as a whole.
And yes, portal is a different type of skill than just speed. But so is aura-sharing for ele’s or venom-sharing for thieves. Both of those have a 5 limit. Warrior banners are a different type of skill since they are stationary boosters, but still those have a limit.
It’s painfully obvious that portal needs a lower cap than 20. It’s extremely biased and overpowered like this. It breaks the rules that everything else goes by.
You keep saying that portal is OP and needs to be nerfed, but you always neglect to actually say why. I’d love to hear your reasoning on this.
To clear up any confusion before you try to explain yourself, let me start you off by fully explaining the difference between portal and skills that have a 5 target aoe limit. Portal is not an aoe. That is the basic difference. A 5 target aoe limit makes no sense because it isn’t an aoe. The skill is a utility transport, and no precedent exists in the game for a target limit on that type of skill.
With that in mind, go ahead and attempt to justify why portal is op, so that I can show you why it isn’t.
You are getting hung up on the AoE part when it’s irrelevant. It affects more than 1 person, and that’s the subject. It (and veil) breaks the rules that every other skill that affects other players in the game abides by. Even chain skills have a 5 or less limit and those aren’t “AoE”.
You may well be right about what they said before… as well as what the end effect is.
I remain hopeful but not expectant about it all none the less.Same goes for the balance changes… but at the same time… what’s happened in the past is why I now have so many have alts >.< lol
I’m not bothered by the various changes, I’ll probably keep playing mesmer indefinitely unless they somehow utterly change the basic mechanics of the class, which I don’t see happening. But neither being considered OP or UP bothers me, as long as I’m having fun with whatever I’m doing, the rest of you kittening and moaning over 99% silly stuf is meaningless :P
They’ve made some pretty major changes to mesmer so far… and I still don’t agree with some of their decisions.
Like how summoning a phantom is considered an attack and you can dodge/block/blind to prevent the summon… making mesmer the only class that has multi-hitting/aoe attacks that don’t even occur at all due to a single dodge/block/blind. I constantly use that messed up mechanic against mesmers and it’s really kittened up. But yea… you adapt and just kinda shrug at it and use clones instead.
Major bugs like the izerker doing diddly for damage… is when I shelf the toon until it’s fixed… and mes seems to be plagued with bugs more often than some of the other classes.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
They’ve made some pretty major changes to mesmer so far… and I still don’t agree with some of their decisions.
Like how summoning a phantom is considered an attack and you can dodge/block/blind to prevent the summon… making mesmer the only class that has multi-hitting/aoe attacks that don’t even occur at all due to a single dodge/block/blind. I constantly use that messed up mechanic against mesmers and it’s really kittened up. But yea… you adapt and just kinda shrug at it and use clones instead.
Major bugs like the izerker doing diddly for damage… is when I shelf the toon until it’s fixed… and mes seems to be plagued with bugs more often than some of the other classes.
Neither issue bothers me, the first just means I actually have to pay more attention to what I’m doing. The GS issue whatever it is will likely get fixed but I almost never use a GS because there are so many other weapon combinations I like better. There is no one way to play a mesmer, just because one weapon isn’t working right for a bit doesn’t make the class crappy :P
They’ve made some pretty major changes to mesmer so far… and I still don’t agree with some of their decisions.
Like how summoning a phantom is considered an attack and you can dodge/block/blind to prevent the summon… making mesmer the only class that has multi-hitting/aoe attacks that don’t even occur at all due to a single dodge/block/blind. I constantly use that messed up mechanic against mesmers and it’s really kittened up. But yea… you adapt and just kinda shrug at it and use clones instead.
Major bugs like the izerker doing diddly for damage… is when I shelf the toon until it’s fixed… and mes seems to be plagued with bugs more often than some of the other classes.
Neither issue bothers me, the first just means I actually have to pay more attention to what I’m doing. The GS issue whatever it is will likely get fixed but I almost never use a GS because there are so many other weapon combinations I like better. There is no one way to play a mesmer, just because one weapon isn’t working right for a bit doesn’t make the class crappy :P
But seriously… How freaking cool is it to shoot a giant beam out of a giant sword… Who wouldn’t like that?
@ Kaz you can’t control when I dodge/block… phantom summons have large/easily read animations… but that might just be because I mained one for quite a while. There are other mechanics that I don’t like… such as how illusions suicide before reaching the target… or if they get knocked down (depending on the timing)… or if my guard uses RoW they just faceplant over and over and then suicide (although that’s frekkin’ hilarious to watch)
And I have a staff for my mesmer but prefer my gs when it’s more than just a small skirmish. Idk what’s up with their problem with the gs… it’s not like this is the first time this has happened… and it took them a while to fix it last time. Staff is still way better than scepter though xD
@ jp the mes beam and izerker was what originally drew me to the GS oh so long ago. The 3 target hitting piercing beam… I was like o.O wat… could easily be way too strong… but we’ll wait and see how it’s all implemented.
IW is also great for a 1hit KO or to stop pesky thieves from using refuge and running away. Those sorts of effects are also part of the reasons why I some times run with a shield offhand on my guard.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
I don’t even play a mesmer … But no offense, if youre in wvw and a mesmer solo runs at 5 guys, you should know whats about to happen.
Maguuma
They’ve made some pretty major changes to mesmer so far… and I still don’t agree with some of their decisions.
Like how summoning a phantom is considered an attack and you can dodge/block/blind to prevent the summon… making mesmer the only class that has multi-hitting/aoe attacks that don’t even occur at all due to a single dodge/block/blind. I constantly use that messed up mechanic against mesmers and it’s really kittened up. But yea… you adapt and just kinda shrug at it and use clones instead.
Major bugs like the izerker doing diddly for damage… is when I shelf the toon until it’s fixed… and mes seems to be plagued with bugs more often than some of the other classes.
Neither issue bothers me, the first just means I actually have to pay more attention to what I’m doing. The GS issue whatever it is will likely get fixed but I almost never use a GS because there are so many other weapon combinations I like better. There is no one way to play a mesmer, just because one weapon isn’t working right for a bit doesn’t make the class crappy :P
But seriously… How freaking cool is it to shoot a giant beam out of a giant sword… Who wouldn’t like that?
It does have a neat mechanic in general (lol caster using greatsword) and I used one from 1-80 and for quite a while after that. I’ve been having much fun with other weapons lately that I just never use it anymore xD
i’d like to know what profession OP plays.
Because since everyone thinks mesmer op this mezmer op that, I think every other professions are actually more OP than mesmer, such as thief/necro/ranger speed signet, thief stealth
for example, I think in a game where everything must be balance, thief’s stealth is too OP and should be removed
Op plays thief, he said ‘my shadow refuge’
Its pretty ironic a thief complaining about getting killed by people he didn’t see
Trot back to Pve, its safe and warm.
[NOX] & [Coma] – Gunnar’s Hold.
Op plays thief, he said ‘my shadow refuge’
Its pretty ironic a thief complaining about getting killed by people he didn’t seeTrot back to Pve, its safe and warm.
i think thief stealth should be reduced to maximum 1.5 seconds (no matter what traits or whatever), and all thief’s leap/shadow step range should be reduced to 190, signet that grant speed should be reduced to 5% increased speed, since these thief’s traits are pretty OP and you can find on this forum how ppl have been murdered multiple times even before they could react, and remember balance, then we’ll talk about portal and time warp
mesmer is actually the most UP class
(edited by ichal.9504)
mesmer is actually the most UP class
lolwut. Only if you’re a noob who doesn’t know how to play one o_O