Possible solution for Mirage Mirror conflict

Possible solution for Mirage Mirror conflict

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Posted by: King Kai.4516

King Kai.4516

Is it possible for a shatter skill to allow a clone to run to the closest Mirage Mirror?
If that can be done then allow for the mirror cloak effect to impact the Mirage even if it was a clone that touched the mirror. That would allow for proper misdirection play and have the mirage take advantage of the mirrors without having to always walk into them.

Possible solution for Mirage Mirror conflict

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Posted by: Levetty.1279

Levetty.1279

The problems with all these ideas for Mirage Mirror is it require more effort on Anets part then sticking this art asset in the game and then moving on to design 100 new skills for Weaver.

Honestly its a surprise that Mirrors do anything in the first place instead of the spec being designed to create diamonds for the other classes to look at as they actually get to play the game.

Possible solution for Mirage Mirror conflict

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Posted by: Curunen.8729

Curunen.8729

The problems with all these ideas for Mirage Mirror is it require more effort on Anets part then sticking this art asset in the game and then moving on to design 100 new skills for Weaver.

Honestly its a surprise that Mirrors do anything in the first place instead of the spec being designed to create diamonds for the other classes to look at as they actually get to play the game.

lol, so harsh but so true. xD

Possible solution for Mirage Mirror conflict

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Posted by: OriOri.8724

OriOri.8724

The problems with all these ideas for Mirage Mirror is it require more effort on Anets part then sticking this art asset in the game and then moving on to design 100 new skills for Weaver.

Honestly its a surprise that Mirrors do anything in the first place instead of the spec being designed to create diamonds for the other classes to look at as they actually get to play the game.

Yea….. You’re pretty salty but you have a great point. Weaver got a metric kittenton of new skills, it had to have eaten up a huge portion of time relevant to what other specs were getting, and that’s not even mentioning the new tech they had to work on to get dual attunements to work correctly. Meanwhile, mirage can’t even be bothered to get a new kittening shatter. Aren’t we the only second gen elite spec to not get either revamped or just more F skills other than weaver (but even then he can at least use 2 attunements at once now….)

Possible solution for Mirage Mirror conflict

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Posted by: Tseison.4659

Tseison.4659

Might sound harsh but he does make a valid point. Anet was just very lazy when working on the Mirage elite and with this stress test tomorrow MAYBE they changed up a few things IF they allow us to use the specs in PVE.

But I wouldn’t be surprised if no changes were done. They just better get to work on the needed changes as September is right around the corner….

Possible solution for Mirage Mirror conflict

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Posted by: Curunen.8729

Curunen.8729

The problems with all these ideas for Mirage Mirror is it require more effort on Anets part then sticking this art asset in the game and then moving on to design 100 new skills for Weaver.

Honestly its a surprise that Mirrors do anything in the first place instead of the spec being designed to create diamonds for the other classes to look at as they actually get to play the game.

Yea….. You’re pretty salty but you have a great point. Weaver got a metric kittenton of new skills, it had to have eaten up a huge portion of time relevant to what other specs were getting, and that’s not even mentioning the new tech they had to work on to get dual attunements to work correctly. Meanwhile, mirage can’t even be bothered to get a new kittening shatter. Aren’t we the only second gen elite spec to not get either revamped or just more F skills other than weaver (but even then he can at least use 2 attunements at once now….)

I dunno, Renegade might be in a worse spot having no underwater legend and fixed utilities.

Possible solution for Mirage Mirror conflict

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Posted by: Xenon.4537

Xenon.4537

The problems with all these ideas for Mirage Mirror is it require more effort on Anets part then sticking this art asset in the game and then moving on to design 100 new skills for Weaver.

Snarky pessimism aside (i love it), you’re pretty much right. At this point Anet is looking to make number tweaks like + or – 10% damage, or make an animation faster. They aren’t looking to completely scrap a mechanic and rebuild it from a new concept (which is what mirage needs…). So I’m planning to just play scourge or weaver this expac instead, unless Anet pulls and uncharacteristic overhaul of the mirage.