Post-6/25 Interrupt build help

Post-6/25 Interrupt build help

in Mesmer

Posted by: TheKidHenry.5732

TheKidHenry.5732

So for a while, I’ve been toying with my mesmer trying to create a viable condition damage/power hybrid using the scepter/torch in s/tPvP. After this patch, torment gave my builds a decent boost, but I also noticed we have a good amount of interrupt-based traits that could be very very useful. The main one is the grandmaster major trait in Domination, giving a 50% chance to cause a 1-second stun when we daze. This is an amazing trait, though I hardly ever see someone running it. The build I’ve been working with does a good job shutting down opponents with dazes and interrupts, and keeps a steady amount of damage and conditions on them.

http://gw2skills.net/editor/?fgAQNArcWlwzyoHTzgGb9ICKFb31R6hppanWJF82FC-TsAAzCpIKS9l7LTRyvsfNEZ9xsCA

Many things can be tweaked depending on gameplay.

If you feel too squishy for your style of play, as the build is squishy, run with:

-sigil of energy on the sword for maximum dodging (clone spamming) capabilities.
-6x runes of the undead for the extra toughness (the build hits about 2550 armor with it, and the condition damage ramps up to around 1600, but you lose some condition duration)

If your damage is too low for your liking:

-a sigil of force also works well with the build.
-5x runes of the nightmare and 1x rune of the undead (gain 128 condition damage, lost 25 precision and 10% condition duration)

For a more serious variant of the build, focusing more on defense than offense, but adding a little more aoe condition spread, take out the 20 from Illusions and put it into chaos, taking Debilitating Dissipation and Bountiful Interruption (or chaotic dampening). This takes a chunk out of your condition damage, but brings your armor close to 2700, and means that each time you replace a clone – and you’ll be doing that quite frequently – the clone will spread a random condition to your opponents. This also gives a defensive side to interrupting with BI, and has good synergy with your sigil of battle to stack up might, which (if you build up enough) can bring your condition damage back up to close to the original build. All the stats of this variant can be found here:

http://gw2skills.net/editor/?fgAQNArcWlwzyoHTzgGb9IiJFBnvR6hppanWJF42FC-TsAAzCpIaS9l7LzXyvsfNEZ9xsCA

Usually with this variant, I’ll take out both runes of lyssa, add my 5th rune of the nightmare and grab a rune of the undead, for the 128 added condition damage. The main reason I don’t run this is because it has much less chance to keep a constant few stacks of confusion on my foe, and I love confusion. With a combination of confusion and torment, and a good amount of condition damage, between that and my clones I can 1v1 almost anyone, and is very good for shutting down gaurdians, thieves, or eles in teamfights.

If conditions are busting your balls too much, swap out the offhand sword for a torch and run with cleansing conflagration instead of either halting strike or empowered illusions

Those are just a few variants I’ve worked with. Try a few out, test the one that fits your playstyle and tell me what you think! Suggestions and criticism are always welcome, and I’d very much appreciate it, as you can see I’m trying to find the perfect combination myself.

Sai Sayre – Mesmer, avid PvPer

Post-6/25 Interrupt build help

in Mesmer

Posted by: Morghana.6342

Morghana.6342

Hi! I have been working on interruption based builds too..

I think there is a great synergy between dazing- traits and diversion (imbued diversion is simply amazing).. sadly we can’t have them all at a given time, so my favourites are the combination of:

1) Imbued diversion (GM trait in Illusions): great to combine with a power/shatter build.

2) Chaotic Interruption (GM trait in Chaos): This works wonders for a condition/condition duration related build with staff.

3) Furious Interruption (GM in Duelling): Great synergy with the ones listed above when you run a deceptive evasion build, eases the way to pick one of those AND this one as well.

4) Dazzling (minor in domination traitline): incredible synergy with both GM traits, because it covers damaging conditions and also increases the DD to the most vulnerable targets.

Interruptions work best with off hand focus and staff or GS, that’s up to the build style you prefer.

I have never tested damage on interrupt or stun on interrupt though, because I don’t want to invest in interrupts direct damage or a ‘chance of stun’. Those traits collide with other great ones which help much more directly your damage or your control (ie., crippling disipation vs Mental torment vs Halting strike) imo.

(edited by Morghana.6342)

Post-6/25 Interrupt build help

in Mesmer

Posted by: TheKidHenry.5732

TheKidHenry.5732

The second build I posted there is what I’m using now. I took the last 10 out of Domination and put it into chaos for Chaotic interruption, and swapped my offhand sword for a pistol (sadly, as I kittening live the iSwordsman, and the daze/block) and am trying it now. I’ll let you know how it goes, and thanks for the tip, I didn’t even realize CI was in the GM slot of Chaos!

Sai Sayre – Mesmer, avid PvPer

Post-6/25 Interrupt build help

in Mesmer

Posted by: TheKidHenry.5732

TheKidHenry.5732

Its actually working very VERY well, though I might consider changing from a condition spec to a power spec if I was running with it. Make one condition damage based build utilizing interrupts, and one power based using them. Once I rework it to a power build, I’ll put it up and let you know!

Sai Sayre – Mesmer, avid PvPer

Post-6/25 Interrupt build help

in Mesmer

Posted by: TheKidHenry.5732

TheKidHenry.5732

http://gw2skills.net/editor/?fgAQNAraRlwzyoHTzoGb9IipHBnvJckUYapWJF42FC-TsAg0CnIkSJlTKjUSpsSNEZ9xsCA

This is what I’m testing now, as a full dps with interrupts. I’ll be testing various rune sets and sigils, along with maybe a trinket swap depending on my survivability. If all works out well, I’ll make a thread just for it if you wanna try it out, and tell me what works best in terms of runes and such (and maybe sword in the mainhand instead of scepter?) let me know! Thanks

Sai Sayre – Mesmer, avid PvPer

Post-6/25 Interrupt build help

in Mesmer

Posted by: Morghana.6342

Morghana.6342

http://gw2skills.net/editor/?fgAQNAraRlwzyoHTzoGb9IipHBnvJckUYapWJF42FC-TsAg0CnIkSJlTKjUSpsSNEZ9xsCA

This is what I’m testing now, as a full dps with interrupts. I’ll be testing various rune sets and sigils, along with maybe a trinket swap depending on my survivability. If all works out well, I’ll make a thread just for it if you wanna try it out, and tell me what works best in terms of runes and such (and maybe sword in the mainhand instead of scepter?) let me know! Thanks

I have been testing in sPvP this one:

http://gw2skills.net/editor/?fgAQNAsdWlwzipXUzmGb9IipHBnvJckKUalewbXItB-TsAAzCoIKSVkrITRyisFNyYlx8DA

This works good enough, but I need more work with it, I have seen lots of pple burn their stun breakers for the immobilize… and that’s always welcome because it happens so often. Great PRO thing about this one is immobilize avoid dodges.

And my interrupt build favourite so far:

http://gw2skills.net/editor/?fgAQNAsdRlwzipXUToGb9ICqHYn3xdkKUalewbXItB-ToAg0CnIKSVkrITRyisFNyY+B

Power/shatter bursts, more selfish because you give up some vulnerability for self haste, but quite handy if you want to melt people really fast.

It’s hard to build a well rounded interrupt based build, because it’s hard to get the bang for your bucks if you don’t manage to interrupt them when using single target dazes. That’s why I work around AOEs ones, because it’s so much easier to get one interrupt or more at time.

Off topic note: However I prefer building in Chaos to synergy with the stealthy builds (I’m really loving conditions + stealth boons ones)

http://en.gw2skills.net/editor/?fgAQNAsfWlwzipXUzmGb9IipHEXwBckUUavWJF82FC-TsAAzCoIKSVkrITRyisFNyYlx8DA

(edited by Morghana.6342)

Post-6/25 Interrupt build help

in Mesmer

Posted by: TheKidHenry.5732

TheKidHenry.5732

http://gw2skills.net/editor/?fgAQNArcWlwzyoHTzgGb9ICKFXX1R6hppanWJF42FC-TsAAzCpIaS9l7LzXyvsfNEZ9xsCA

This is my final build. I’ve been testing all sorts of sigils/runes/traits/skills, and for a condition damage build that utilizes interruptions to a pretty full potential, this does a kitten good job in s/tPvP of both melting people with conditions, shutting them down, and staying alive. I’ve maxed all my possibilities of confusion, and manage to keep it up on an enemy pretty much 100% of the time, along with torment and other conditions, while interrupting/dazing the kitten out of them, most people drop fairly quickly, quick enough that the low health pool shouldn’t matter much (as long as you can dodge and use your skills defensively ;D)

Sai Sayre – Mesmer, avid PvPer

Post-6/25 Interrupt build help

in Mesmer

Posted by: TheKidHenry.5732

TheKidHenry.5732

Fooling around with traits, I like taking Crippling Dissipation over Empowered Illusions, and Blade Training over Phantasmal Fury, but as stated above, each of these slight variations are personal preference, and situational! I have yet to try this in WvW, but I would suggest running with full exotic Rabid gear, Carrion weapons for the extra Vit, and probably rabid trinkets also, maybe some carrion thrown in for fun, or some soldier’s if you’re lacking defensive capabilities. If someone wants to try it out in WvW for me (as I don’t have the gear/money to buy the gear to suit the build) and let me know how it goes, I’d be very grateful!

http://gw2skills.net/editor/?fgAQNArcWlwzyoHTzgGb9ICKFXX1R6hpVanWJF82FC-TsAAzCpIaS9l7LzXyvsfNEZ9xsCA

Sai Sayre – Mesmer, avid PvPer