Post Update Hybrid damage build

Post Update Hybrid damage build

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Posted by: Kobeathris.3645

Kobeathris.3645

So, after looking at the changes, I put this together. The goal is just to see how much single target damage we can put out if that is all we focus on. First off, here is the build:

http://gw2skills.net/editor/?vhAQRAsa8dnsICFohNoBWoBUrhFVDCtLp5KlfoELnMAjo4A-TxhHABipfQIlfgs/AAnEA/U/RPlg1+EAIFwiKrA-e

Assuming all buffs, but not factoring in quickness and alacrity (maybe worth another 2.5k or so if they are provided?), this should top out around 20-21k dps. You can also use scepter as the main hand, but it looks to be still bad even after the buffs to it. If you do, because standing in melee is a problem, then I would swap Fencer’s Finesse for Evasive Mirror, Ineptitude for Malicious Sorcery, Mistrust for Harmonious Mantras, and SoI for Mantra of Pain. You would then want to spam Mantra of Pain unless recharging it would interrupt CI, which should be used on cooldown. That isn’t too far off from sword damage wise, but is even more single target. SoI can be swapped out for whatever you like, it’s mostly there for the swiftness since Chrono isn’t used. The rotation would be P Warden, I Leap, Swap, Swap Weapons, P Duelist, SotE, P Duelist, 2,1 until P Duelist is back up, and just keep swapping weapons on cooldown to keep up the bleeding from Sigil of Geomancy. When SotE is up, you can always cast two more duelists to boost DPS some if you don’t need the healing.

Post Update Hybrid damage build

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Posted by: Hiemdal.4367

Hiemdal.4367

Do you think Sigil of Earth would give you better results than Sigil of Geomancy? Geomancy gives bleeding for 10s on a 9s cooldown (with weapon switch) while Earth gives 60% chance of 5s bleeding on critical with 2s cooldown (your build should be at 100% crit chance with fury).

Post Update Hybrid damage build

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Posted by: Fay.2357

Fay.2357

As I said in another thread, there’s a lot of problems with these builds. Yeah, your theoretical upper limit on dps is decent, but you’ll never actually reach that. Phasing on VG means you start from scratch again. Your dps is non-transferable to adds or the walls in gorse. You’ll be garbage on the energized spirits in gorse. You’ll have to restart your dps every time a bandit switches at sabetha.

But Pyro, there’s other fights that aren’t in raids!

Yeah, there’s fractals too. Many boss fights in fractals are over too fast to reach full dps potential on this build, and you’re completely useless on any fights with trash that make up a majority of some fractals, meaning you’ll just be a dead weight most of the time. On top of that, any fractal with the boons-on-crit instability will constantly dumpster your phantasms on retal damage.

So yeah, pretty numbers on paper, but it’s realistically not good at all.

Post Update Hybrid damage build

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Posted by: Kobeathris.3645

Kobeathris.3645

Geomancy gives 3 stacks though, so that is 60 effective seconds of bleeding every weapon swap. Earth would be at most 5 stacks over a 10 second period, which would be 50 effective seconds, assuming every crit produced a bleed (which it shouldn’t).

Post Update Hybrid damage build

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Posted by: Xenon.4537

Xenon.4537

Would love to see a video of this in action. How are you calculating dps?

Post Update Hybrid damage build

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Posted by: Kobeathris.3645

Kobeathris.3645

So yeah, pretty numbers on paper, but it’s realistically not good at all.

I don’t disagree with you. I was curious what it would like like to wring out as much damage as possible. The answer is, next to no utility, only single target, and hard to ramp up. I actually started this out with scepter first, since, you know, it just got buffed and all, and this looked like the way anet wanted us to go, but no dice.

I’d kinda like to see what the damage numbers on a Chrono, Dom, Illu Viper shatter build would look like. That would at least still keep some utility. Maybe with Sword/Shield and Staff. I’m not going to try to calculate that though since the rotation and timing is much more complicated.

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Posted by: Fay.2357

Fay.2357

So yeah, pretty numbers on paper, but it’s realistically not good at all.

I don’t disagree with you. I was curious what it would like like to wring out as much damage as possible. The answer is, next to no utility, only single target, and hard to ramp up. I actually started this out with scepter first, since, you know, it just got buffed and all, and this looked like the way anet wanted us to go, but no dice.

I’d kinda like to see what the damage numbers on a Chrono, Dom, Illu Viper shatter build would look like. That would at least still keep some utility. Maybe with Sword/Shield and Staff. I’m not going to try to calculate that though since the rotation and timing is much more complicated.

Well, when the math seems too hard, just take a page out of the physics handbook: simplify the problem with broad-spectrum assumptions until it’s easy to calculate!

Assumptions

  1. All shatters are 4-clone
  2. F1 and F2 are used off cooldown
  3. Alacrity uptime is 100%
  4. Condition duration is 100%

Let’s take a peek at what we get from that.

Torment duration: 12 seconds
Shatter cadence: 7.65s cd F1, 15.94d cd F2
Shatter rates: 0.1307 F1/s, 0.0627 F2/s
Total shatter rate: .1934 shatters/s

4 torment/shatter * .1934 shatters/s = .7736 torment/s

12 s * .7736 torment/s = 9.2832 torment stacks applied in 12 seconds.

Ok, so. 9 stacks of sustained torment. I’m going to go ahead and stop the simulation here, for obvious reasons.

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Posted by: zaxon.6819

zaxon.6819

This is pure pve conversation?

Ive played rampagers krait for a year or so.. but pvp only. If you want that perspective i can give it.