Potentially awesome build

Potentially awesome build

in Mesmer

Posted by: Mattamis.8143

Mattamis.8143

I am sure others have built this before but all i see are shatter mesmers. Can you guys give me any thoughts on this build, be as harsh as you want lol.

http://gw2skills.net/editor/?fgAQNAsdRl4zCpnSTjGb9ICqCYHpHtWptaleMbXosB;TsAg0CnowxgjAHLOOck4sKYQxsAA

Potentially awesome build

in Mesmer

Posted by: Mattamis.8143

Mattamis.8143

Going for instant utilities with multiple uses before having to charge again, and while they are up and illusions are on the field i have a kitten ton of damage being put out.

Potentially awesome build

in Mesmer

Posted by: Esplen.3940

Esplen.3940

If you’re going for a: This is my build and this is how to use it, you might want to go in-depth. Look at other threads as examples.

If you’re going for a: This is my build, I’m just playing around. There is a stickied thread for that.

Regardless, you’ve already posted so I’ll just take a look and comment.

Okay, before I get started, your link has a ‘;’ in it, making it unable to get clicked by the forums. I took the liberty of typing it out by hand and then tiny-urling it with this link:

http://tinyurl.com/a94ambp

Onto the build, it looks like a standard Mantra damage build, which is nice. The Eagle runes surprised me, but once you get someone below 50% hp, it would definitely help finish them off.

Looks nice, I just won’t run it since I love my utilities.

Potentially awesome build

in Mesmer

Posted by: Kasama.8941

Kasama.8941

  • Considering you have four mantras, I would defiantly get the trait Protected Mantra, which gives you +250 toughness when you channel a mantra. Though, I would also recommend going with a maximum of three mantras, as channeling four mantras can be hard to keep track of.
  • Unless you’re expecting to run into a lot of stun, you really don’t need Mantra of Concentration. Especially when you already have Mantra of Resolve. I would also pick Mantra of Pain instead of Mantra of Distraction, as you already have three interrupts between your focus, greatsword, and shatter. Mantra of Distraction would be favorable if you had 30 trait points in Chaos, instead of Domination.
  • Going with sword and only having 916, just doesn’t match. Going with Valkyrie’s Amulet and Rampagers Jewel, will give you a much more balanced build. I would then also change your sigils to +5% critical chance, instead of +5% damage.

So that would give you this build:
http://gw2skills.net/editor/?fgAQNAsdRl4zCpHRzpGb9ICqCYHpHtWptaleEbXosB;TsAA0CqowxgjAHLOOck4sIYQxkAA

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

Potentially awesome build

in Mesmer

Posted by: Mattamis.8143

Mattamis.8143

Thank you for your comments, I wanted to have 4 mantras to take advantage of the damage increase from traits and that they will not have to be recharged until used 3 times. I am definitely going to try your sigils since i do not want this to be too much of a glass cannon and some toughness would be a great fit. Mantra of domination fits my play-type better since i did not want to use a utility slot for an attack that does not cause a lot of damage since i am not without a wide variety of those currently with the weapon choices. Some sort of control for single target fights sounded appealing.

Potentially awesome build

in Mesmer

Posted by: Kasama.8941

Kasama.8941

Thank you for your comments, I wanted to have 4 mantras to take advantage of the damage increase from traits and that they will not have to be recharged until used 3 times. I am definitely going to try your sigils since i do not want this to be too much of a glass cannon and some toughness would be a great fit. Mantra of domination fits my play-type better since i did not want to use a utility slot for an attack that does not cause a lot of damage since i am not without a wide variety of those currently with the weapon choices. Some sort of control for single target fights sounded appealing.

You have to keep in mind that you have to channel your mantras at some point. Each mantra takes 3,25 seconds to channel, which means you’ll be doing 13 seconds of channeling with four mantras, in between fights. And if you are fighting against multiple foes, your mantras will need to be recharged while you are fighting (you use mantras a lot quicker then you’d think). The difference between 4% damage is not that much, considering you’ll still get +12% damage from three mantras, and +9% damage when you have three illusions up.

What mantras you choose really is a personal choice, as it depends on how you want to play. The dual daze is great on it’s own, and a ton of fun to use, but you shouldn’t underestimate the damage from Mantra of Pain. It has a base damage of 324 (x3) with a range of 1200, and is a great way of keeping damage on your foe, while you are channeling another mantra, or while waiting on weapon skill recharges/weapon swap.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope