Predict the next expanions elite spec

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Posted by: Levetty.1279

Levetty.1279

Will-o’-the-wisp

Heal spec that requires Illusions up to heal.
Gain access to your group heals by shattering.
Off hand dagger.
No trait that competes with Grace of the Land.

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Posted by: Refia Montes.3205

Refia Montes.3205

Great more support! /s

Mirage DPS HYPE

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Posted by: Mikkel.8427

Mikkel.8427

Will-o’-the-wisp

Heal spec that requires Illusions up to heal.
Gain access to your group heals by shattering.
Off hand dagger.
No trait that competes with Grace of the Land.

To keep it balanced- Illusions cant move, they are now stationary objects.

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Posted by: Levetty.1279

Levetty.1279

Great more support! /s

Dude Will-o’-the-wisp is fine, I killed some guy in WvW during beta test. OP really.

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Posted by: Arshay Duskbrow.1306

Arshay Duskbrow.1306

There won’t be another expansion. This is GW2’s last hurrah. So I hope you’re ready to play Chrono forever until the servers go offline.

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Posted by: DaShi.1368

DaShi.1368

Will-o’-the-wisp

Heal spec that requires Illusions up to heal.
Gain access to your group heals by shattering.
Off hand dagger.
No trait that competes with Grace of the Land.

To keep it balanced- Illusions cant move, they are now stationary objects.

Still too much passive AI. But that’s why I’m a mesmer player.

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Posted by: RenRen.5706

RenRen.5706

I was bored at work so I came up with something. Another condi spec maybe but whatever.

Mesmer Elite Specialization

The Reverie
rev·er·ie
a state of being pleasantly lost in one’s thoughts; a daydream.

  • The Reverie supports allies with the use of entrancing sounds and confuses enemies using auditory illusions.

Main Hand Weapon: Focus – Auto attack animation produces the same animation as the trident auto attack but on land.

  • Focus 1 – Siren’s Cry – Send a bouncing wave of sound that bounces between multiple foes, damaging and poisoning them. [Number of Bounces: 2]
  • Focus 2 – Turbulent Discord – Unleash a burst of sound around you, pushing back nearby foes. [Knockback: 400. Number of Targets: 3]
  • Focus 3 – Mystifying Flash – A flash of light disorients 1 enemy, blinding and confusing them and creating a clone at their position.

Profession Mechanic: Suggestive Whispers – Inflict auditory hallucinations on targeted foes.

  • F1 – Voices of Rage – Applies taunt to one enemy that stacks in duration for every confusion stack on the enemy. [Maximum confusion stack consumed: 3]
  • F2 – Voices of Self – Applies slow to one enemy that stacks in duration for every confusion stack on the enemy. [Maximum confusion stack consumed: 3]
  • F3 – Voices of Fear – Applies fear to one enemy that stacks in duration for every confusion stack on the enemy. [Maximum confusion stack consumed: 3]

Special Utility Skills: Meditation

  • Healing Skill: Soothing Prana – With a calming voice, heal and grant resistance to yourself and allies. [Number of Targets: 5]
  • Utility Skill 1: Soul Frequency – Resonate with your soul, granting stability and protection to yourself. Apply regeneration when afflicted with poison, confusion, or torment. [Conditions Converted: 1]
  • Utility Skill 2: Cacophonic Resonance – Emit sound waves from your body that damages and dazes in an area around you. Applies confusion to interrupted enemies. [Number of Targets: 5]
  • Utility Skill 3: Disharmonious Chakra – Find your center and unleash a wave of energy around you that applies 5 confusion stacks for a set duration. For each skill used by an enemy, 1 confusion stack is consumed and 1 random condition is applied. [Number of Targets: 5]
  • Utility Skill 4: Spiritual Aria – Your melodic voice grants might and fury to all allies around you. Grant protection and vigor to yourself. The duration is increased for every ally affected. [Number of Targets: 5]
  • Elite Skill: Hymn of Silence – Serenade the area around you with a song that places all weapon skills on a 5 second recharge. [Number of Targets: 10. If skill is already on recharge, this skill adds another 5 seconds.]

(edited by RenRen.5706)

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Posted by: Adrianna.3092

Adrianna.3092

so…. essentially you want the new mesmer spec to be a bard class..

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Posted by: Adrianna.3092

Adrianna.3092

I dunno about stats/abilities but i would love a spec based around illusionary weaponry (like from gw 1) summoning illusionary weapons that do physical damage as if they were real weapons (like mesmer version of an engi kit)

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Posted by: Ithilwen.1529

Ithilwen.1529

If the current trend continues; The next Mesmer elite will be Ghost Mesmer. You’re invulnerable and can’t contribute to point capture. You also are not allowed to do any damage, but you are a cool looking misty ghost.

Mesmerising Girl

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Posted by: Carighan.6758

Carighan.6758

To keep it balanced- Illusions cant move, they are now stationary objects.

Also 1 HP, and spawn next to the target at up to 6000 range.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Levetty.1279

Levetty.1279

If the current trend continues; The next Mesmer elite will be Ghost Mesmer. You’re invulnerable and can’t contribute to point capture. You also are not allowed to do any damage, but you are a cool looking misty ghost.

Still a better elite spec then Mirage.

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Posted by: GalloY.9640

GalloY.9640

Hopefully it’ll be a Mesmer through the lense of a Mesmer, as in a GW1 Mesmer. Not the pink minion bomber we currently have.

I’m a Mesmer main and I enjoy it but I’ve said all along – it’s clunky as hell. The class needs a complete overhaul imo, there is so much counterintuitive play built in from the get go. Shattering needs to go.

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Posted by: Carighan.6758

Carighan.6758

Not the pink minion bomber we currently have.

Hrm, but see, that’s not even the problem. If we were the pink butterfly version of DAoC’s Animist, I’d be perfectly fine with that. We’re a long long way off from it though.

That’s not to say I don’t enjoy my character, but the theme is nowhere to be seen tbh. Especially now with the mirage.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: musu.9205

musu.9205

Hopefully it’ll be a Mesmer through the lense of a Mesmer, as in a GW1 Mesmer. Not the pink minion bomber we currently have.

I’m a Mesmer main and I enjoy it but I’ve said all along – it’s clunky as hell. The class needs a complete overhaul imo, there is so much counterintuitive play built in from the get go. Shattering needs to go.

you already have that , its called spellbreaker .

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Posted by: Allarius.5670

Allarius.5670

I dunno about stats/abilities but i would love a spec based around illusionary weaponry (like from gw 1) summoning illusionary weapons that do physical damage as if they were real weapons (like mesmer version of an engi kit)

Hah! I was thinking about this exact same idea the other day, using illusionary weapons to create “engineer through the eyes of a mesmer”. In my day dreaming it was called “Saboteur” and illusionary weapon kits were like partial engineer kits: equipping one only generated a main-hand or off-hand weapon based on type. Heal and elite were main-hand and the four utilities were offhand. What each shatter did changed based on the heal, utility, and elite equipped like the tool belt. It was beautiful!

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Posted by: GalloY.9640

GalloY.9640

Hopefully it’ll be a Mesmer through the lense of a Mesmer, as in a GW1 Mesmer. Not the pink minion bomber we currently have.

I’m a Mesmer main and I enjoy it but I’ve said all along – it’s clunky as hell. The class needs a complete overhaul imo, there is so much counterintuitive play built in from the get go. Shattering needs to go.

you already have that , its called spellbreaker .

Which is so frustrating, they’ve made a warrior elite spec more of a mesmer than the mesmer.

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Posted by: Curunen.8729

Curunen.8729

“Ranger-Mesmer” with Rifle or short/longbow, persistent illusions, pet control mechanics instead of shatter, and/or absorption like Soulbeast?

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Posted by: Artyport.2084

Artyport.2084

Siren.

Mechanic change.
Change chatter skills into songs. Illusions are destroyed on the second tap of the song.
All phantasms are changed to instruments when the instruments are held they take up 1 of the three slots on the illusion bar. While holding them you pay a continuous song that aid allies or hinder enemies.

F1 Song of Force.- all of illusions sing a song of force for the duration of the songs enemies near the clone take damage and become vulnerable.
F2. Song of Frustration- illusions sing a song that inspires allies next attack to cause confusion enemies near the songs become immobile.
F2. Inspirational voices- Illusion sing a song that lets allies next 3 attacks heal.
F4. Alluring Voices- enemies are taunted by your illusions and are blinded.

Weapon- Warhorn
1.do- attack the target with a wave of sound
—>re- add an additonal note that casues vulnerabilty
—→me add another note that grants regeneration

2. Astounding Chorus- summon two play a song that deals damage to enemies and gives protection to allies

3. Prismatic Uptempo- Enemies struck by this song are damaged and slowed while allies gain swiftness and distortion

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Posted by: zealex.9410

zealex.9410

We already have that its called minstrel chrono.

My idea power spec the main mechanic is that you get a stacking buff of increased effectiveness on your f skills for every illusion you shatter for x seconds. Max illusions raised to 4. All the shatters replaced by 4 ew skills.

1 skill is the shatter on a low cd.
2nd one depends on your mainhand
3rd one is a combo between mainhand and offhand
4rth is for the offhand

(2handed weapons get 3 skills about the 2handed)

All get added functionalities or numeric values the more stacks of the buff you got.

Weapon spear: specialises on summoning illusions and cc. Has really strong dmg with well telegraphed skills.

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Posted by: Artyport.2084

Artyport.2084

We already have that its called minstrel chrono.

My idea power spec the main mechanic is that you get a stacking buff of increased effectiveness on your f skills for every illusion you shatter for x seconds. Max illusions raised to 4. All the shatters replaced by 4 ew skills.

1 skill is the shatter on a low cd.
2nd one depends on your mainhand
3rd one is a combo between mainhand and offhand
4rth is for the offhand

(2handed weapons get 3 skills about the 2handed)

All get added functionalities or numeric values the more stacks of the buff you got.

Weapon spear: specialises on summoning illusions and cc. Has really strong dmg with well telegraphed skills.

In no way similar and im kinda sick of you power people. Like its a mesmer its not suppose to be a direct damage class.

My class is based around support but there would be many ways to build an offensive class with traits.

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Posted by: Levetty.1279

Levetty.1279

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

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Posted by: GalloY.9640

GalloY.9640

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

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Posted by: Xenon.4537

Xenon.4537

I really couldn’t care less whether mesmer is power or condi, as long as it’s effective.

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Posted by: Artyport.2084

Artyport.2084

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

exactly.. ive played gw1 mesmer. and it was so awesome to stop a spell only for it to hurt the enemy. it was about crowd control and mitigating damage while having the enemy hurt itself.

All of this i just want to hit very hard is not very mesmery. Mesmer were the class that would watch you die as you aimlessly attack not knowing whats wrong with you

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Posted by: Zarathustra.1458

Zarathustra.1458

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

exactly.. ive played gw1 mesmer. and it was so awesome to stop a spell only for it to hurt the enemy. it was about crowd control and mitigating damage while having the enemy hurt itself.

All of this i just want to hit very hard is not very mesmery. Mesmer were the class that would watch you die as you aimlessly attack not knowing whats wrong with you

The problem with that, is no one wants to play against it. It’s not very fun and thus very bad for sales for that kind of gameplay.

I myself want a pistol spec, that builds into interrupt mesmer, this would be the closest to the old gw1 style in my view, but in GW2 it would be a notably power based build, because of the nature of the active counter-play.

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Posted by: GalloY.9640

GalloY.9640

Also I’d like some kind of Empath/Phantom Mesmer that jumps inside of other players or enemies and casts spells while they are assisting/haunting them

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Posted by: zealex.9410

zealex.9410

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

Ok these were the builds you played where they the only builds mesmer had?

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Posted by: Refia Montes.3205

Refia Montes.3205

So let’s throw away GS and Sword and pretend that they don’t exist.

Mirage DPS HYPE

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Posted by: GalloY.9640

GalloY.9640

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

Ok these were the builds you played where they the only builds mesmer had?

It depends Really. In PvP they were the only builds because they were super powerful. And it wasn’t until their revamp in 2010 mesmers were even taken in PVE content as that gave them competitive damage (but you still brought utility in those builds).

But as I said I’m not against Mesmer having a pure dps spec, but in my eyes they are a utility Mage more than anything… at least GW1 mesmers are (the true Mesmer).

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Posted by: Esplen.3940

Esplen.3940

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

exactly.. ive played gw1 mesmer. and it was so awesome to stop a spell only for it to hurt the enemy. it was about crowd control and mitigating damage while having the enemy hurt itself.

All of this i just want to hit very hard is not very mesmery. Mesmer were the class that would watch you die as you aimlessly attack not knowing whats wrong with you

Ah yes, in GW2 that’s called a condi warrior.

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Posted by: musu.9205

musu.9205

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

the support u talked about in gw1 is just interrupt and some soft cc . due to mobs design , they dont have skill bars like players . the kind of support gw1 mes had (effective or not ) can not work with gw2 content .sorry ,but we are not playing card deck here .

secondly , only illusion skills of gw1 mes could be considered as conditions like gw2 ones . dom line is direct damage while its situational damage but it is not damage over time like conditions in gw2. inspiration skills are mostly for energy management, some hex removal too . and fast casting is pretty much quickness + alacrity in gw2

currently all useful support gw2 could offer have nothing like gw1 mes support which i explained why it is so .

why should any gw2 mes main want an elite spec with gw1 mes “support”that never work.

what we need is unique mechanics that doesnt give flat number, but tricky playstyle with proper dps or support that works in gw2 content .it should not be limited into some manipulating theme or mental influence theme which anet tried to make and we all know how awful that design went .

Please no more manipulating kitten , gw2 AI won’t never ever be able to fool any experienced player in any possible way .

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Posted by: Refia Montes.3205

Refia Montes.3205

Hmm, how about Illusory Weaponry? Casting Phantasms make a bundle instead of producing a Phantasmal clone and each Illusory weapon would have its own unique skills like a kit. For this spec, we will have a new Off hand weapon to provide another Illusory weapon, maybe dagger would be cool with it thematically. This would move away from our reliance from Phantasms and clones in PvE allowing the Mesmer do deal high amounts of damage or even support with the help of the right Illusory weapon.

Mirage DPS HYPE

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Posted by: Artyport.2084

Artyport.2084

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

the support u talked about in gw1 is just interrupt and some soft cc . due to mobs design , they dont have skill bars like players . the kind of support gw1 mes had (effective or not ) can not work with gw2 content .sorry ,but we are not playing card deck here .

secondly , only illusion skills of gw1 mes could be considered as conditions like gw2 ones . dom line is direct damage while its situational damage but it is not damage over time like conditions in gw2. inspiration skills are mostly for energy management, some hex removal too . and fast casting is pretty much quickness + alacrity in gw2

currently all useful support gw2 could offer have nothing like gw1 mes support which i explained why it is so .

why should any gw2 mes main want an elite spec with gw1 mes “support”that never work.

what we need is unique mechanics that doesnt give flat number, but tricky playstyle with proper dps or support that works in gw2 content .it should not be limited into some manipulating theme or mental influence theme which anet tried to make and we all know how awful that design went .

Please no more manipulating kitten , gw2 AI won’t never ever be able to fool any experienced player in any possible way .

Nah.. They could do it. I recently noticed that Livia in the last episode of the living story had a hex.
Fragility each time a foe is struck with a condition they receive damage.

They originaly took hexes out of the game because they wanted to simplify gameplay.(in my opinion a bad idea)
But they could certainly bring them back now as they have added lots of complexity with traits.

Utility Skills: Hexes
Hexes are skill placed on targets that can be negated by either dodge roll or block.
Giving two simple counters to them in pvp while adding the complexity for the Mesmer to make sure certain conditions are in place for their skills to take place.
Forcing a dodge roll/stunning an enemy/etc

Backfire- place a hex on the ground enemies who are effected next attack is interrupted and does damage in an area around them. can be negated if enemy use a dodge roll
Vulnerability- place a hex on your target. Your illusions do increased damage to the target and apply vulnerability with each strike. can be negated by block.
Energy drain- place a hex on that deals 3 strikes over a period of time. each one granting you barrier. can be evaded by block
Empathy-Target next 3 attacks cause blindness and deal heavy damage. can be negated by dodge roll.
Elite-Clumsiness place a hex on the ground enemies in area are knocked down on their next attack and become confused.
can not be negated.

Mesmer was all about complexity and making some really tough decisions to have big effects on the battle field. I want dat!

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Posted by: GalloY.9640

GalloY.9640

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

the support u talked about in gw1 is just interrupt and some soft cc . due to mobs design , they dont have skill bars like players . the kind of support gw1 mes had (effective or not ) can not work with gw2 content .sorry ,but we are not playing card deck here .

I’m just talking about what i’d like to see, it’s not a big deal.

What the real discussion should be about is how the base mesmer’s mechanics are super limiting which is making it hard for them to make specs that work with the base mesmer. I really think the whole class needs a reboot WITHOUT shattering.

I think the reboot should involve them trying to recreate what the GW1 mesmer was about, because that is where the base class originated from and it is a much more successfully designed class. Let’s be real, they’ve based the Mesmer’s main mechanic on a spell (Shatter Delusions) that wasn’t even used or good until AFTER GW2 was already in development – it wasn’t anything iconic and it didn’t represent the class like Empathy and Backfire did. Then they threw in the idea of a mesmer cloning themselves and basically made them combo points.

If they delete phantasms and clones they could come back in other ways I.E. Clones become a Mirage only mechanic (and they can create new mechanics around them WITHOUT the counterintuitivity of shattering) Phantasms can come back in another elite spec (like they did with Guardian tomes) Hell, they could even bring Shattering back again but this time in a much better way! Mesmer’s had Shatters and Drains in GW1 – Shatters were offensive and Drains were defensive imagine putting a hex on a doe that you could shatter for damage and drain to gain boons and share them with the party. That sounds epic AND useful.

Shattering is built in so deep that they can’t remove it and that proves how rigid it is which is bad design. Mechanics should be flexible like Attunements.

(edited by GalloY.9640)

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Posted by: musu.9205

musu.9205

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

the support u talked about in gw1 is just interrupt and some soft cc . due to mobs design , they dont have skill bars like players . the kind of support gw1 mes had (effective or not ) can not work with gw2 content .sorry ,but we are not playing card deck here .

secondly , only illusion skills of gw1 mes could be considered as conditions like gw2 ones . dom line is direct damage while its situational damage but it is not damage over time like conditions in gw2. inspiration skills are mostly for energy management, some hex removal too . and fast casting is pretty much quickness + alacrity in gw2

currently all useful support gw2 could offer have nothing like gw1 mes support which i explained why it is so .

why should any gw2 mes main want an elite spec with gw1 mes “support”that never work.

what we need is unique mechanics that doesnt give flat number, but tricky playstyle with proper dps or support that works in gw2 content .it should not be limited into some manipulating theme or mental influence theme which anet tried to make and we all know how awful that design went .

Please no more manipulating kitten , gw2 AI won’t never ever be able to fool any experienced player in any possible way .

Nah.. They could do it. I recently noticed that Livia in the last episode of the living story had a hex.
Fragility each time a foe is struck with a condition they receive damage.

They originaly took hexes out of the game because they wanted to simplify gameplay.(in my opinion a bad idea)
But they could certainly bring them back now as they have added lots of complexity with traits.

Utility Skills: Hexes
Hexes are skill placed on targets that can be negated by either dodge roll or block.
Giving two simple counters to them in pvp while adding the complexity for the Mesmer to make sure certain conditions are in place for their skills to take place.
Forcing a dodge roll/stunning an enemy/etc

Backfire- place a hex on the ground enemies who are effected next attack is interrupted and does damage in an area around them. can be negated if enemy use a dodge roll
Vulnerability- place a hex on your target. Your illusions do increased damage to the target and apply vulnerability with each strike. can be negated by block.
Energy drain- place a hex on that deals 3 strikes over a period of time. each one granting you barrier. can be evaded by block
Empathy-Target next 3 attacks cause blindness and deal heavy damage. can be negated by dodge roll.
Elite-Clumsiness place a hex on the ground enemies in area are knocked down on their next attack and become confused.
can not be negated.

Mesmer was all about complexity and making some really tough decisions to have big effects on the battle field. I want dat!

You know , most of those ideas are what i called situational damage .

and also many of those skills you created they simply wont get use in high paced gw2 combat ,some wont even be useful in gw1 , mobs will avoid ground target aoe in gw1 . also some are over complicated for little gameplay value .

look at this :
Vulnerability- place a hex on your target. Your illusions do increased damage to the target and apply vulnerability with each strike. can be negated by block.

a skill with complicated function and not much different than just a dps buff , also its hard to control since mes cant really control when illusions attack which make this skill useless ,by all means its even worse than ambush .

Elite-Clumsiness place a hex on the ground enemies in area are knocked down on their next attack and become confused.

how this is much different than chrono elite gravity well except its worse?

or :
Backfire- place a hex on the ground enemies who are effected next attack is interrupted and does damage in an area around them.

useless in pve for reasons i said earlier .gimmick in pvp , its basically a mistrust + cc skill also adds more"clumsiness" to UI, but takes far less skill to use . unless everyone has hex removal then whats the point of this ?

i will say it again , we are not here to play a card deck game . gw1 was nice and fun .
but lets move on . go for ideas that make sense in gw2 .

the more anet try to add “complicated trick” to mesmer , the more this class suffers .

Predict the next expanions elite spec

in Mesmer

Posted by: GalloY.9640

GalloY.9640

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

the support u talked about in gw1 is just interrupt and some soft cc . due to mobs design , they dont have skill bars like players . the kind of support gw1 mes had (effective or not ) can not work with gw2 content .sorry ,but we are not playing card deck here .

secondly , only illusion skills of gw1 mes could be considered as conditions like gw2 ones . dom line is direct damage while its situational damage but it is not damage over time like conditions in gw2. inspiration skills are mostly for energy management, some hex removal too . and fast casting is pretty much quickness + alacrity in gw2

currently all useful support gw2 could offer have nothing like gw1 mes support which i explained why it is so .

why should any gw2 mes main want an elite spec with gw1 mes “support”that never work.

what we need is unique mechanics that doesnt give flat number, but tricky playstyle with proper dps or support that works in gw2 content .it should not be limited into some manipulating theme or mental influence theme which anet tried to make and we all know how awful that design went .

Please no more manipulating kitten , gw2 AI won’t never ever be able to fool any experienced player in any possible way .

Nah.. They could do it. I recently noticed that Livia in the last episode of the living story had a hex.
Fragility each time a foe is struck with a condition they receive damage.

They originaly took hexes out of the game because they wanted to simplify gameplay.(in my opinion a bad idea)
But they could certainly bring them back now as they have added lots of complexity with traits.

Utility Skills: Hexes
Hexes are skill placed on targets that can be negated by either dodge roll or block.
Giving two simple counters to them in pvp while adding the complexity for the Mesmer to make sure certain conditions are in place for their skills to take place.
Forcing a dodge roll/stunning an enemy/etc

Backfire- place a hex on the ground enemies who are effected next attack is interrupted and does damage in an area around them. can be negated if enemy use a dodge roll
Vulnerability- place a hex on your target. Your illusions do increased damage to the target and apply vulnerability with each strike. can be negated by block.
Energy drain- place a hex on that deals 3 strikes over a period of time. each one granting you barrier. can be evaded by block
Empathy-Target next 3 attacks cause blindness and deal heavy damage. can be negated by dodge roll.
Elite-Clumsiness place a hex on the ground enemies in area are knocked down on their next attack and become confused.
can not be negated.

Mesmer was all about complexity and making some really tough decisions to have big effects on the battle field. I want dat!

You know , most of those ideas are what i called situational damage .

and also many of those skills you created they simply wont get use in high paced gw2 combat ,some wont even be useful in gw1 , mobs will avoid ground target aoe in gw1 . also some are over complicated for little gameplay value .

look at this :
Vulnerability- place a hex on your target. Your illusions do increased damage to the target and apply vulnerability with each strike. can be negated by block.

a skill with complicated function and not much different than just a dps buff , also its hard to control since mes cant really control when illusions attack which make this skill useless ,by all means its even worse than ambush .

Elite-Clumsiness place a hex on the ground enemies in area are knocked down on their next attack and become confused.

how this is much different than chrono elite gravity well except its worse?

or :
Backfire- place a hex on the ground enemies who are effected next attack is interrupted and does damage in an area around them.

useless in pve for reasons i said earlier .gimmick in pvp , its basically a mistrust + cc skill also adds more"clumsiness" to UI, but takes far less skill to use . unless everyone has hex removal then whats the point of this ?

i will say it again , we are not here to play a card deck game . gw1 was nice and fun .
but lets move on . go for ideas that make sense in gw2 .

the more anet try to add “complicated trick” to mesmer , the more this class suffers .

Dude this is a suggestion thread, you don’t need to stomp on peoples ideas. Just because you don’t want something doesn’t mean everyone has to comply. I would be more than happy to get a GW1 mesmer in GW2 and just because you can’t think of mechanics to make it work doesn’t me they don’t exist.