(edited by Witchking.4380)
Current mechanic of prestige blast:
If you create a field and use prestige, blast will take effect after 3 seconds. There are few problems with this senario.
#1: You must be INSIDE the field when you activate the skill.
#2: Blast will ONLY effect those who are INSIDE the field after the 3 second stealth delay.
#3: Blast will NOT effect the mesmer user who leaves the field.
#4: Blast will NOT take effect with 3 second delay if the field doesn’t last for full 3 seconds. <<< HUGE PROBLEM!!!
So this forces the mesmer to be sort of bound to the field if they want to make the blast work which doesn’t really make sense to combine that with stealth. If you drop a chaos field and stealth up, everyone now knows that you have to be in that field for 3 seconds, if you want to assist your group and get the blast effect your self.
Please consider putting the blast at the START of the skill instead of after the delayed three seconds stealth. That way:
#Blast will be instant effect and then you can stealth up, come out and burn.
#The only set back is ppl may see you due to animations but atleast you can be mobile when you’re stealthed up.
#An instant blast is given out to all the other classes and mesmer has only ONE blast skill and with delay effect it doesn’t put up to other class’s blast skill.
PLEASE consider changing the blast skill to be more useful in proper fights. People are not going to want to wait for that 3 second delay in order to get blast effect and be forced to stay in the field. Blast finisher is the biggest weakeness of mesmers and we need to be more competitive with other classes in this effect.
Just to clarify: Blast finisher of prestige has always been this way until the last patch which placed the blast finisher at the start and at the end. The original blast finisher only took effect if you stayed in stealth channel for 3 second. This sure is an improvement, but it isn’t a full solution to make torch a good viable option.
(edited by Witchking.4380)
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