Proposal to mesmer mechanic change

Proposal to mesmer mechanic change

in Mesmer

Posted by: MidoriMarch.8067

MidoriMarch.8067

STEALTH is thief’s mechanic not mesmer’s.

Mesmer’s mechanic is all about clones and stealth is just like a sub skill that comes with it. Which means mesmer’s stealth shouldnt be better than thief’s.

u guys are saying that going into stealth so easily without hitting cnd or hs+bp combo almost no revealed , 30+sec stealth duration stacking is not op?

btw i dueled d/p thief and i could stay in stealth forever more than d/p thief does and u guys really thinking this is normal? Lol

Oh ok, then let’s remove Poisons, Traps, Tricks, Cantrips, and Steal from Thieves, while removing Stealth from Blasting/Leaping Combos, Ranger, Engineer, and Mesmer.

Majority of people agrees that PU stealth is op right now.

Currently PU power spec is 10 times harder to deal with than the current SA thief.
Period. There’s no comparison, not even close.

Thief is so easy to kill compare to Mesmer, Period. They don’t get invulnerable, evade (if they play perma-stealth, they have to go D/P, so no evade), their stealth time shorter, they can’t harm you when in stealth compare to mesmer, they don’t have easy access to reflection, their blind will cause them to sacrifice dps, their burst is easier to counter.
All they can do now is to land that first back-stab, if they fail they’re usually busted. This does not apply to Mesmer, since they have so many tools to cover their mistakes.

Also Mesmer’s stealth apply to more targets and bigger radius, that a small team of 5~10 can easily abuse PU and easily kill anyone in WvW with no consequences. of being chased or being tracked.

This is my experience against Mesmer and Thief. Period.

Thieves have counterplay. Even as a warrior, I know where SR is, I know roughly when their regular stealths end and where they need to be to burst, they’re easier to catch if they screw up, and they’re more confined by the initiative system for burst than are mesmers and their clones.

Sure, they have crazy burst coupled with engage/disengage, that’s their schtick. But it’s a fairly unforgiving class if you want to be bursty, especially compared to mesmers.

Landing warrior bursts requires more finesse than PU mesmers right now, and that seems so wrong. Couple that with the nutso survivability enhanced by PU and it should be obvious that rolling back the stealth bonus is a pretty non-disruptive fix.

Proposal to mesmer mechanic change

in Mesmer

Posted by: Vertiziz.8729

Vertiziz.8729

“No one’s arguing about the need for a plan. Your plan is just stupid and won’t work”.

Proposal to mesmer mechanic change

in Mesmer

Posted by: Necrotize.2974

Necrotize.2974

Mixing up targets with the real mesmer only really works on new players. I mean, remember when PU first became a thing and everyone was crying that it was so broken and OP for mesmer to have that much stealth(which was just +1 second). Then people just kinda slowly realized that if the mesmer is just sitting there in stealth collecting boons, they’re not really doing much to support their team and eventually PU mesmers kinda disappeared from SPvP.

Plus there are tons of people who hate playing against stealth just because it doesn’t have obvious counters that are as simple as slotting a different utility or picking a different trait. This is apparent from the thieves forums since…forever. Most of them wouldn’t be happy until stealth was either completely removed or nerfed into uselessness.

Proposal to mesmer mechanic change

in Mesmer

Posted by: serenke.4806

serenke.4806

If you fight one mesmer, that’s perfectly fine to deal with. Sure you have to respect the damage they can dish out but they are also rather squishy.

Besides, the OP is basically a badly concealed QQ post about stealth on mesmers. (I got wrecked by mesmers, nerf plz.)

Proposal to mesmer mechanic change

in Mesmer

Posted by: MidoriMarch.8067

MidoriMarch.8067

Mixing up targets with the real mesmer only really works on new players. I mean, remember when PU first became a thing and everyone was crying that it was so broken and OP for mesmer to have that much stealth(which was just +1 second). Then people just kinda slowly realized that if the mesmer is just sitting there in stealth collecting boons, they’re not really doing much to support their team and eventually PU mesmers kinda disappeared from SPvP.

Plus there are tons of people who hate playing against stealth just because it doesn’t have obvious counters that are as simple as slotting a different utility or picking a different trait. This is apparent from the thieves forums since…forever. Most of them wouldn’t be happy until stealth was either completely removed or nerfed into uselessness.

This is true but however. PU after the patch is a bit too much.