[PvE] Confusion is good now?
No, confusion is not good now, it’s simply better than it was before.
Condition builds have been optimal for most solo PvE situations for quite a while now. It allows you to output consistent damage without worrying about squishing as much. The thing is that if you did a different condition build with more bleed/burn stacking…you’d have killed things even faster than with confusion.
Confusion simply isn’t worth it until one of two things happens. They can either revamp how it functions in PvE entirely, or buff it to absurd lengths that it becomes optimal.
I’ve used such builds before without investing in confusion. After the patch though it feels like it’s outperforming just solely relying on bleeds and burn, so I don’t know if a revamp is necessary since it feels like its in a good place now.
Confusion simply isn’t worth it until one of two things happens. They can either revamp how it functions in PvE entirely, or buff it to absurd lengths that it becomes optimal.
This. They’ve buffed the damage scaling in PvE but that’s not the problem. It’s the fact that mobs attack so slowly that you’re lucky if you get it to proc at all.
The ideal solution IMO would be to drastically increase the attack speed of mobs. Mordrem have a lot of multi-hit skills but I’m not sure if they count as several attacks (for the purposes of proccing confusion) or just one. Still, designing new mobs to have an increased attack speed would just create a schism where confusion is good in HoT and crap everywhere else, and unfortunately I doubt that ANet would go back and rebalance the rest of PvE (although there is precendent i.e. NPE).
But hell, if all they want to do is tweak numbers, then a single large buff to the duration of all player-applied confusion in PvE would be far more effective than damage scaling tweaks.
Making mobs attack faster would actually also make things harder for the Zerk meta (not something I would object to), since dodging and blocks/Blind help ameliorate damage from big spikes, but their poor health pools means that lots of little “bug bite” attacks that they can’t all dodge would quickly wear them down.
Confusion can actually work wonders against foes that attack rapidly. A lot of Risen in Orr will rapidly murder themselves with Confusion due to their incredibly fast attack rates.
They can’t make mobs attack faster just for the sake of making confusion work. Think about it, it would break PvE and require an incredible amount of work.
What Pyro said are the only possible solutions.