[PvE] Help me improve my mesmer build
You can run anything you want for open world PvE and still “win”. For dungeons we have a stickied post where you can find the most current builds:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-How-To-Mesmer-in-Dungeons/first
Also, same info can be found here, which I make sure is up to date too:
http://metabattle.com/wiki/Build:Mesmer_-_S/S_/F_/P
As far as a suggested build for open world PvE, go with 6/6/0/0/2 with Sw/Sw or Sw/F with Gs.
(edited by frifox.5283)
Ok, and if anyone reading this has a good WvW build, I would love to see it.
Don’t know about WvW, but in the PvE build I’d take a point from Domination in favour of Dueling for vigor (personal preference).
Maybe also Domination III over VI?
I believe that in PvE it doesn’t matter what build you run as long as it hits hard and you know when to change utility skills to reflects or condi removal etc. For world versus world there is some gear you can run with almost any traits and still getaway with being bare minimum viable, but sadly it doesn’t work vice versa. This is what I run for 1v1 duels in wvw.
For a more sustainable roaming build I would switch to PU. You lose some phantasm damage but you gain the ability to survive longer in 2v1’s. Feel free to change armor parts to knights instead of full zerker. Find YOUR sweet spot.
Finally for zerging, I’m not 100% I never zerg on my mesmer, but here it was I could scrap together. My reasoning for this build is that you have your iZerker and iWarden which are both hard hitting phantasms. They are traited to last longer with the 1 second of distortion on creation. They are also given a 70% hitpoint increase because of the signet’s passive ability and trait. Finally, when they die, they can give off bleed, vulnerability or weakness.