[PvE] Mantra build!
You really don’t mean PvP, but PvE? In that case, I’ll just quote myself from another thread, because the build you suggest is about as effective as an AFK player.
The good old 0/30/0/25/15. Both weapon sets sword-based, since all the other weapons are junk.
There is no loyalty without betrayal. -Ann Smiley
It’s not quite clear what your build is trying to do.
Magi gear is bad. Restorative mantras has a horrible coefficient for scaling with healing power, so that’s all a waste. You’re running a shatter for offense, but don’t have DE… You’re running mantras, but don’t have Empowering Mantras, which is the only good mantra related trait.
PvE is all about maximum damage. That means zerker gear all the time, with ruby orbs or scholar runes. It means 0/30/0/25/15 (or the handful of related builds) taking the extra damage traits wherever possible. And it means learning when to reflect, to maximize the utility of your feedback and wardens.
A build like what you linked will be pretty useless at everything, sorry.
Perhaps try making these changes:
http://gw2skills.net/editor/?fgEQNAR8cl4zCpnSTjGa9IxJFQ35keo6Uv6SKuNuB-jwxA4NioZ2AR0casIasthioxqaw0qER1ejioVLFQEDrA-e
You’d do more damage, and since your damage is coming from phantasms you’d have more free time to cast mantras.
Honestly though, mantra builds aren’t that great still. The traits are all over the place and are in trait lines with terrible synergy.
Edit: also, get Zealots where ever possible instead of magi.
(edited by Arewn.2368)
It’s not quite clear what your build is trying to do.
Eh, it seems pretty clear to me, it’s just not a good build.
This topic has come up several times recently. The only builds that should be run in PvE are full damage builds. Now, if you can’t survive effectively with full zerker gear then feel free to swap some out for knights or cavaliers, but the first and foremost purpose of your build should be damage, with all other utility secondary and fitting in with it.
Best PvE Mantra builds are 30/30/0/0/10 for max dmg (open world) or 10/30/0/30/0 for max usefullness (dungeons / fotm).
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