http://intothemists.com/calc/?build=VRg-FR;0k2W11C7sUF71;9;4STV;0146058257;4INl6W;1l3IBl3IBa0S
Let’s hope that the link works. If it doesn’t, then I got it prepped and listed thigns out here below:
Weapon Sets and Sigils
- Greatsword (Superior Sigil of Air and Superior Sigil of Fire)
- Sword/Pistol (Superior Sigil of Hydromancy and Superior Sigil of Energy)
Utility Skills
- Signet of the Ether (Healing skill)
- Blink
- Mimic
- Decoy/Signet of Midnight
- Signet of Humility (Elite skill)
Traits
- Domination: Empowered Illusions, Blurred Inscriptions, Imagined Burden
- Dueling: Phantasmal Fury, Fencer’s Finesse, Deceptive Evasion
- Inspiration: Persisting Images, Protected Phantasms, Illusionary Inspiration
Armor and Runes
- Marauders
- Rune of Air or Rune of the Pack
This build that I have played at least a lot today consists of abusing Signet skills and the summoning of our own phantasms for dealing massive damage. The point in this phantasm build is to let our phantasms hit like a truck while we have to worry about our own defense. It’s a simple yet effective strategy back at the pre-specialization times and is still effective today.
The signets we have synergize very well. I focus on the combination using the traits Blurred Inscriptions, Illusionary Inspiration, and when we summon a phantasm. With these, when we summon our phantasm, the Illusionary Inspiration will trigger. This not only spreads boons to allies, but also activates the Blurred Inscriptions line. This gives us a condition removal and a nice second of distortion, which can disrupt critical enemy plays and benefit us and our allies.
The second is how we spread our distortion. Remember that any signet activation gives us distortion. The Inspiration Minor trait Inspiring Distortion will spread our distortion buff to other players, which gives them an extra tempo in fights. Our phantasm summons, Signet of the Ether, Signet of Midnight (if chosen), and Signet of Humility will give us distortion while creating advantages in team fights.
To further assist us in our “burst” damage (more like sustained but with bigger power damage from phantasms), the traits Imagined Burden and Fencer’s Finesse helps us. The Imagined Burden trait gives us access to might and inflicts cripple on enemy players. Fencer’s Finesse helps us boost our ferocity stat and with our Sword Skill 2 Blurred Frenzy (name correct?), it can easily give us a total of 10 stacks of these. The Signets of Air and Fire help us adding extra damage. The other Signets of Hydromancy and Energy gives us more defensive advantage, the former inflicts chill to nearby enemies and the latter gives us increase endurance.
As for the armor, Marauders is best chosen. Choosing Berserker only leaves us about 15K health and we might not survive much if we’re hit with a powerful burst. The Rune of Air helps us with the ferocity problem by giving us a 50% boost in our ferocity. If you think that the ferocity without the Rune of Air is fine, I’d recommend the Rune of the Pack.
If you think that this build prohibits any shattering, a simple reshuffling of traits can help while we keep our signet distortion advantage.
Traits (Shatter Variant)
- Domination: Empowered Illusions, Blurred Inscriptions, Mental Anguish
- Dueling: Phantasmal Fury, Blinding Dissipation, Deceptive Evasion
- Inspiration: Persisting Images, Protected Phantasms, Illusionary Inspiration
Armor and Runes (Shatter Variant)
- Marauders
- Rune of the Pack
This allows you to get a high damage shatter attack. Blinding Dissipation gives us defense against thieves and any nearby enemies while inflicing blindness. It is best to shatter whenever your phantasm cooldown is near to ready or you’re confident that you can survive without relying on phantasm damage.
Anyways, I really hope that there are other phantasm users out there! It’s getting lonely to find out that there are seldom few or just me at all. Criticisms? Suggestions? Comment away!