[PvP] ideal 5 mesmer comp?

[PvP] ideal 5 mesmer comp?

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Posted by: Silverkey.2078

Silverkey.2078

With HoT approaching and guild team becoming a thing, I was wondering what a guild team for OMFG for example (so 5 mesmers) could look like to be efficient. It seems to me that most efficient teams always run about approximately the same role composition:

  • 2 roamer (at least one with stealth)
  • 1 bunker (mostly defensive and support)
  • 2 support (defensive support but still some damage)

For example, in the last WTS, TCG had thief+mesmer roamer, a bunker warrior and support ele and engi. ONG had war/thief/medi-guard as offensive members, a bunker guard and support ele (more offensive comp). Abjured had roamer thief, bunker-ish necro and engi and 2xEle for support (more supporty team comp). I don’t know if you agree with my role assignment here.

Anyway, for a 5 mesmer teams I would see:

  • 2 “usual” burst mesmers/chrono (including at least one PU)
  • 1 chronobunker

I am not sure about the “supporty” roles. I think a boonshare mesmer (duel, chaos, insp) is nice. A clockdown build with signet of inspiration could be very useful to provide might to the team and mess up the enemy team fights.

Any opinion?

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Posted by: Fay.2357

Fay.2357

Generally speaking, bunker-based comps are much more effective on a risk/reward baseline analysis. You can do a more offensive comp, but that’s very difficult to do effectively with the current meta. With that in mind, let’s take a look.

2 chrono lockdown bunkers. Probably running insp, chaos, chrono. They have lots of sustain, lots of support, and lots of control. CI and chrono slows and such let them set up picks for everyone else.

2 heavy condie shatters. Depending on viability, this could be cele (hybrid) shatter instead. The idea is that these are more mobile and offensive builds than the lockdowns, but still provide decent lockdown pressure alongside the more significant offense.

1 PU pure glass roamer. This is your +1. They come in, delete someone, and move on.

This basically mimics the abjured team comp, Mesmer style. We will of course have a lot of optional utility to play with. We can take portals, wells, play around with a bit of boon sharing or just cycle quickness wells and such in a fight. There’s a lot of possibilities, but I’d stay away from specifics until we know more about what the final form of chrono will be.

[PvP] ideal 5 mesmer comp?

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Posted by: Tealots.6095

Tealots.6095

Generally speaking, bunker-based comps are much more effective on a risk/reward baseline analysis. You can do a more offensive comp, but that’s very difficult to do effectively with the current meta. With that in mind, let’s take a look.

2 chrono lockdown bunkers. Probably running insp, chaos, chrono. They have lots of sustain, lots of support, and lots of control. CI and chrono slows and such let them set up picks for everyone else.

2 heavy condie shatters. Depending on viability, this could be cele (hybrid) shatter instead. The idea is that these are more mobile and offensive builds than the lockdowns, but still provide decent lockdown pressure alongside the more significant offense.

1 PU pure glass roamer. This is your +1. They come in, delete someone, and move on.

This basically mimics the abjured team comp, Mesmer style. We will of course have a lot of optional utility to play with. We can take portals, wells, play around with a bit of boon sharing or just cycle quickness wells and such in a fight. There’s a lot of possibilities, but I’d stay away from specifics until we know more about what the final form of chrono will be.

Would those be Chrono-condi mesmers? I imagine the Chrono-lockdown bunkers would be running something between control and boonshare. I’m still of the opinion that there will be need for some non-Chrono builds. I still run Dueling/Chaos/Illusions in SPvP pretty often and I imagine it will always be useful and troublesome.

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Posted by: Silverkey.2078

Silverkey.2078

I would have at least 1 of the 2 bunker running “Bountiful Disillusionment” instead of “Chaotic Interruption” just to have some stability. Also this same non-lockdown could run the well condi cleanse.

I really don’t know how viable are condi with those ele everywhere (though I agree their sustain is better)…

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Posted by: Tealots.6095

Tealots.6095

Silverkey, regarding Eles I will say this: you pester them with conditions from weapon skills and evade until they blow their cooldowns and swap out of water form. Try faking them out with a mindwrack “burst.” Once they’ve swapped from water form, feel free to do a huge f2 condi dump on them, f3 when they’ve lost their dodges. Especially if you’re fighting them 2v1 if they don’t die, they better run off point.

The value of condition damage on a team is that even if you’re not killing someone, you’re making the other team spend their cleanses, which really helps your power-based teammates who rely on immobilizes, cripples, and vulnerability.

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Posted by: messiah.1908

messiah.1908

i have played full team versus full team.
we were – 1 carrion shatter condi, 1 carrion shatter condi boon share , 1 trap ranger, 1 medguard , 1 sustain necro

with 3 condi spec we fought against good comp (2 dd ele, engi, guard, ranger)
the guard died on point cause of the traps, the eles couldnt cleanse so much conditions etc…

i would go with

carrion condi shatter with boon share signet illu/chaos/deul – good against melee
pu power shatter with portal dom/deul/chaos- good for fast burst +1
bunker mesmer chorno/chaos/insp – good at support and on point
power boon share duel/insp/chaos – support and dmg
lockdown chrono/chaos/deul – good against ele /necro ranger etc..

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Posted by: messiah.1908

messiah.1908

with ele its really depends as on paper you should kill them or make them off point
the problem it will take you some time so they might get help and outnumber you
on team fight i just make them flee off points for few sec while they wasted their cleanse

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Posted by: Ross Biddle.2367

Ross Biddle.2367

with ele its really depends as on paper you should kill them or make them off point
the problem it will take you some time so they might get help and outnumber you
on team fight i just make them flee off points for few sec while they wasted their cleanse

Eh, with two people focusing an ele all it takes is one DPS mes to be Lockdown and the mes will be gone in seconds. A single rupt Mes can do it but a good ele is likely to get by with fractions of health left followed by clutch heals, thus luck becomes a high factor. That’s why the second player is there, it removes the luck factor along with those fractions of HP.

Easy.

[PvP] ideal 5 mesmer comp?

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Posted by: messiah.1908

messiah.1908

with ele its really depends as on paper you should kill them or make them off point
the problem it will take you some time so they might get help and outnumber you
on team fight i just make them flee off points for few sec while they wasted their cleanse

Eh, with two people focusing an ele all it takes is one DPS mes to be Lockdown and the mes will be gone in seconds. A single rupt Mes can do it but a good ele is likely to get by with fractions of health left followed by clutch heals, thus luck becomes a high factor. That’s why the second player is there, it removes the luck factor along with those fractions of HP.

Easy.

and the other ele and guard gonna help him ….

this is why i like the tactic of 2v1 , 2v1 meaning with 4v4 on mid 2 allies targeting 1 enemy and my other 2 target another one . after we see one of them used his heal, utilities 3 of us bursting him and the 4rt continue to pressure the other one. if they ress him 4 focus on my target and he will be down.
but smart ele tend to ly away with teleport out of the battle heal and come back thus if 3 of us leave the point they can capture it

[PvP] ideal 5 mesmer comp?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

with ele its really depends as on paper you should kill them or make them off point
the problem it will take you some time so they might get help and outnumber you
on team fight i just make them flee off points for few sec while they wasted their cleanse

Eh, with two people focusing an ele all it takes is one DPS mes to be Lockdown and the mes will be gone in seconds. A single rupt Mes can do it but a good ele is likely to get by with fractions of health left followed by clutch heals, thus luck becomes a high factor. That’s why the second player is there, it removes the luck factor along with those fractions of HP.

Easy.

and the other ele and guard gonna help him ….

this is why i like the tactic of 2v1 , 2v1 meaning with 4v4 on mid 2 allies targeting 1 enemy and my other 2 target another one . after we see one of them used his heal, utilities 3 of us bursting him and the 4rt continue to pressure the other one. if they ress him 4 focus on my target and he will be down.
but smart ele tend to ly away with teleport out of the battle heal and come back thus if 3 of us leave the point they can capture it

The beauty of lockdown comes into play most when someone goes down. You can shut out just about all res/save attempts.

[PvP] ideal 5 mesmer comp?

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Posted by: Fay.2357

Fay.2357

Would those be Chrono-condi mesmers? I imagine the Chrono-lockdown bunkers would be running something between control and boonshare. I’m still of the opinion that there will be need for some non-Chrono builds. I still run Dueling/Chaos/Illusions in SPvP pretty often and I imagine it will always be useful and troublesome.

Yeah, they’d be chrono. The non-chrono build I’d want in that comp would the roaming burst shatter mes. Chrono just offers a lot of supportive utility that allow everyone to do their job better. If everyone has more slow and more interrupts and more quickness, everyone performs more effectively.

I would have at least 1 of the 2 bunker running “Bountiful Disillusionment” instead of “Chaotic Interruption” just to have some stability. Also this same non-lockdown could run the well condi cleanse.

I really don’t know how viable are condi with those ele everywhere (though I agree their sustain is better)…

BD is certainly an option, but stability is much less important when you have slow on the downed person and quickness on you. Combine that with blinding dissipation and you’ve got very reliable stomps a lot of the time.

Chrono condie actually performs quite well against an ele, considering how absurd eles are atm. Slow really hurts eles, and ele doesn’t have a lot of sources of stability (they’ve got armor of earth + armor of earth proc and that’s it), so a large amount of slow + lockdown can really screw them up. D/D eles also have a lot of long channeled skills (drake’s breath, blue drake’s breath, rtl, lightning auto, churning earth, magnetic grasp) which can be leveraged for a lot of nasty interrupts.

[PvP] ideal 5 mesmer comp?

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Posted by: Tealots.6095

Tealots.6095

Would those be Chrono-condi mesmers? I imagine the Chrono-lockdown bunkers would be running something between control and boonshare. I’m still of the opinion that there will be need for some non-Chrono builds. I still run Dueling/Chaos/Illusions in SPvP pretty often and I imagine it will always be useful and troublesome.

Yeah, they’d be chrono. The non-chrono build I’d want in that comp would the roaming burst shatter mes. Chrono just offers a lot of supportive utility that allow everyone to do their job better. If everyone has more slow and more interrupts and more quickness, everyone performs more effectively.

By “shatter mes” you mean Dom/Duel/Chaos, not Dom/Duel or Chaos/Illusions, right?