Q: Thoughts on Celestial gear in WvW
I run Celestial on trinkets, and swap out armour/weapons as needed. It’s worked acceptably well for me, at least. I forget whom, but one of ours on the forums ran numbers regarding Celestial vs Zerker vs Mixed. IIRC, full Celestial wasn’t something you want to do, but Mixed sets tend to not be too shabby.
Other 80s: Any but Warrior
Osicat has a build that uses an Ascended Celestial Amulet. (Shattercat Heavy) My version uses celestial helm and celestial legs.
But Kill Shot is a ridiculous attack, it’s okay to be one shotted by it. It’s probably the single most powerful attack out there. So I wouldn’t change because of that. I usually WvW with about 1500 or 1651 toughness (depending on build) so already have more than I usually use.
In my opinion, celestial gear is ok, but not greakittenink the damage goes
Soldiers (least) (Effective Power: 2566) -> Celestial (Effective Power 2596) -> Knights (Effective Power: 2713) -> Rampagers (Effective Power 2822) -> Zerker (most) (Effective Power: 2955).
If you want to just add one piece, either do legs or helm. You get the best crit damage that way, which reduces the harm somewhat.
(edited by TooBz.3065)
From my experience celestial gear is great for Hybrid builds that need multiple stats and benefit from almost all of them. In this current meta it is rare to find a true hybrid, especially among Mesmers. I used a build way back that would have loved having Celestial gear (PU hybrid build using Scepter/torch and Sw/Sw)