Q:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Q:
Hi all…
I m a quite new mesmer just leveled to 80.
I’ve chosen the lazy mesmer build (despite being used to ele i find myself pressing hundreds of buttons the same ._.).
Reading around this forum i read shatter was “due to a glitch” 4X stronger than before..
After that players said that post patch (patch introduced 0,25 sec CD shared on shatter skills) dev still left shatter 2X strong that was once….
What is the secret to this 2X strength?
I should use 2 shatter skills at once or what? ._. and how?
Also to tell the truth i’d like some help on using shatter, because i almost don t use them at all…..i like the damage from my phantasms (usually a couple of pistol and a GS) why should i shatter them >.< (shatter dmg doesn t seems high enough to compensate for the costant dmg output).
Last thing while i’m here….what do you use to cleanse conditions….i find myself dying from conditions quite often.
Null field seems quite good…or is there a better skill?
ty a lot >.<//
P.S: i play mostly PvE expecially fotm and dungeons
I think you are mixing up some things right here.
We do not talk exploits here, but as it is sort of fixed I will give an idea of what’s going on.
All this talk is about a trait called “Shattered Strength” which gave 3 stacks of might per shattered illusion. So 3 Illusions gave 9 might, but by exploiting you could get double the amount. This has been fixed (bandaided).
Additionally, “Shattered Strength” now gives only 1 might per shattered illusion. But this is still way better than what we had before the december patch, as it lasts now 10sec (up from 5sec) and you can still get 3 might, as before it was only one might per shatter itself.
Btw, thank you for using my build, hope you enjoy it. I actually really like Arcane Thievery as condition removal, even though the cooldown is fairly long. Null-Field is a nice option too, just try to find your own balance with the utility skills.
Hope I could help.
I’m not sure how you consider this a lazy build <_<
In order to do proper burst damage, you will be pressing many buttons really fast.
Mesmers don’t have a lot of REALLY hard hitting attacks, but we can set things up so many of our attacks hit at virtually the same time
Hi all…
Also to tell the truth i’d like some help on using shatter, because
i almost don t use them at all…..i like the damage from my phantasms (usually a couple of pistol and a GS) why should i shatter them >.< (shatter dmg doesn t seems high enough to compensate for the costant dmg output).
Illusions typically have short cool downs, and they have rather long periods of times between attacks. Unless you have the “on illusion death” build or are trying a very passive defensive build it is always going to be best to shatter your illusions after they have attacked, then resummon them.
Every phantasm/clone that dies without being shattered is a big loss of damage/utility.
edit: forums are borked this morning!
ty for replies…
I am quite used to rely on all skill i have, so i usually:
Open with GS phantasm,
Get near using pistol phantasm
Sword 2 to evade and dps
roll back
pistol 5
GS again…..
so i find myself in 2 situations:
1) some phantasm died and need replace
2) they are alive and dealing lot of dmg so i just use other skills
With good positioning in PvE pistol phantasm tends to deals lot of damage and its a pity to get rid of them :S
They deals 2000+ dmg per attack if i remember well compared to the same amout per shatter >.<
That summed to the damage i deal myself.
I’m quite used to rotation time, playing ele but unless i have to rely more on clones and less on phantasm i find the damage from phantasm to be
Am i playing wrong?
P.S. dealing with 3 buttons the amount i do pressing 20 buttons with ele ._.
But i have to ponder any move, while with ele i just have to position and react fast with long combos.
Nothing wrong with a more phantasm centric playstyle, even though my build is more about producing butterflies (blowing illusions up).
I’d say don’t worry about the phantasms, they are standing around useless most of the time anyway. That’s why I prefer to blow them up after their initial attack. Don’t underestimate the potential damage of a full 4 clone shatter…
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