QoL request for Veil & Temporal Enchanter
I think both Temporal Enchanter and Veil need a substantial buff. As it is TE is mostly used only for extending Feedbacks and Time Warps, the Super Speed and Resistance are pretty but not something you can actively exploit most of the time (and even if you could it’s not that great). Only reason Veil isn’t completely ignored is because it doesn’t have a limit to how many people it can cloak.
IMO, Temporal Enchanter should give 5s Super Speed and 2s Resistance every time an ally enters or exits their area (think of the old Confusing Enchantments, and Portal would only work after Exeunt is cast) with an ICD of 5s per ally. It’s a GM trait, it should be strong.
As for Veil, it’s hard to buff it without making it overshadow MI, but it should give at least 3s stealth instead of just 2s.
(edited by Embolism.8106)
Since you mentioned portal, it occurred to me that it’s application of Super Speed and Resistance could also have a QoL fix to only apply the boons/buffs to those who actually go through the portal instead of its current iteration. That would make it more in-line with the design and purpose of the skill.
Since you mentioned portal, it occurred to me that it’s application of Super Speed and Resistance could also have a QoL fix to only apply the boons/buffs to those who actually go through the portal instead of its current iteration. That would make it more in-line with the design and purpose of the skill.
TE in general is poorly designed, it doesn’t work well with most Glamours. Feedback is cast on enemy, Portal pretty much only affects yourself and Veil you’ve mentioned. That’s why I think it should be overhauled instead of adding all these exceptions to individual skills (especially when skills that need these exceptions outnumber those that don’t).
Since you mentioned portal, it occurred to me that it’s application of Super Speed and Resistance could also have a QoL fix to only apply the boons/buffs to those who actually go through the portal instead of its current iteration. That would make it more in-line with the design and purpose of the skill.
TE in general is poorly designed, it doesn’t work well with most Glamours. Feedback is cast on enemy, Portal pretty much only affects yourself and Veil you’ve mentioned. That’s why I think it should be overhauled instead of adding all these exceptions to individual skills (especially when skills that need these exceptions outnumber those that don’t).
Well, there’s a set of changes that have already been contemplated individually that would resolve a lot of the issue.
Making Veil only apply once to each person who passes through it wouldn’t really be that bad, and it would be pretty natural for that to be when the Superspeed and Resistance would apply.
Feedback really should have different targeting options available, such as self-targeting.
Portal is still weird, but it could easily be changed to apply the first time you use the portal. That’s not so much making weird exceptions as just changing the way Temporal Enchanter is implemented to be more natural.
That said, I’m already of the opinion that Mass Invisibility should be a glamour instead of a Manipulation. Easy enough to move one of the less sensical glamours into its place. Portal as a manipulation, maybe, or feedback if they insist on keeping it enemy-only. I dunno.
It’s true that in general both TE and MoM seem like cool ideas, but the way they interact with their respective skills can be…off.
I would be all for adding resistance and super speed to the effect of running through a veil!
Temporal’s Enchantment is excellent on Portal, Null Field, Medic’s Feedback and kind of ok on Feedback. It’s extremely hard to use well with Veil.
I was always under the opinion that Temporal’s Enchantment should work similarly to Master of Fragmentation in that it effects each glamour in slightly different ways according to its use in addition to 2s Resistance. For example:
- Null Field: Remove/Rip 2 boons per pulse.
- Portal: Superspeed/Quickness for 4s
- Veil: Superspeed/Quickness for 4s
- Feedback: Allies passing through Feedback will gain Mirror for 4s.
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