(edited by Butter.3024)
Quality of Life improvement for Mesmer
Being able to move during the cast of Mind Stab and increasing its God-awful radius would be nice…
Staff 1 with Bifrost is very visible X)
Also, I prefer feedback to not be changed. I can put it on zerglings behind walls without going through the choke. If you want a ground targeted glamor, use null field instead.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis
Being able to move during the cast of Mind Stab and increasing its God-awful radius would be nice…
The radius should be upped to 180, but it was changed recently to allow it to be cast while moving. It has a catch though, if you’re standing still and cast it, you won’t be able to move through the animation, but if you’re already running and cast it you’ll keep moving. The new ground targeting option works really well with it.
Being able to move during the cast of Mind Stab and increasing its God-awful radius would be nice…
The radius should be upped to 180, but it was changed recently to allow it to be cast while moving. It has a catch though, if you’re standing still and cast it, you won’t be able to move through the animation, but if you’re already running and cast it you’ll keep moving. The new ground targeting option works really well with it.
This is false. The aftercast was reduced, but you still stop moving while casting it.
Being able to move during the cast of Mind Stab and increasing its God-awful radius would be nice…
Actually, rearranging the greatsword’s skillset would be a very nice addition. The main problem with the weapon is that it used to fill a role that it no longer suits. Way back in the day, it was a single target long ranged weapon using Phase Retreat to gain distance and strike one enemy, with a single target daze, snare, and push to keep them at bay. Phase retreat got moved to the staff and the greatsword starting filling the AoE gap. A really nice greatsword setup would be something like…
Spatial Surge: arcs to three targets, no longer requires targeting the farthest foe, even damage regardless of distance to target. Exactly the same damage ratio, massive quality of life improvement.
Mirror Blade: rather than a bounce, flies outward the full distance and back, striking all enemies in its path and creating the clone at the farthest point. Gain might for each foe struck when you “catch” the blade. With an arc like Path of Scars, it will serve as a very reliable AoE attack for tagging mobs.
Phantasmal Berserker: moves to slot 3, no other changes.
Illusionary Wave: moves to slot 4, no other changes.
Mind Stab: long casting time, root. Slam your blade into the ground to create a series of etheral sword stabs over time in a large area effect, just like an elementalist casting Meteor Storm.
This would make it a beautiful AoE weapon for laying on the pain, rather than awkwardly trying to fulfill the role despite contradictions.
One other quality of life thing.
Signet of Inspiration: Out of combat, this skill will default to providing Swiftness every time.
I think Mesmers want what Guardians want: Out of combat movement speed. I have swiftness at 100% uptime thanks to centaur runes which means I only lag behind the zerg in wvwvw rather than being left in the straggler’s tail.
Signet of Inspiration: Out of combat, this skill will default to providing Swiftness every time.
omg this x999999999999999^2
Hypercrushed