Question about one of the runes
I think a lot of Mesmers are taking the relatively new stats for Traveler Runes into their builds. At least you get 3 parts of a Divinity Rune set, so 30 to all stats, 6% Critical Damage, 25% Movement Speed (without sacrificing a Utility slot, which is something other professions such as Thief must do), 15% Boon Duration and 10% Condition Duration. The latter are perhaps not as interesting, but I do enjoy the fact that the profession is no longer a slowpoke with these Runes slotted, and I find it hard to see myself switching away from them anytime soon.
As for if the Rune of the Pack bonuses are bugged or not, wouldn’t really be able to say, as I’ve never used those.
Seafarer’s Rest
http://wiki.guildwars2.com/wiki/Rune_of_the_Pack
If I recall correctly, it was bugged because the runes used to say when you attack an enemy but it was when you were struck. Made me very sad when I realized I couldn’t have easy fury on my mesmer.
They changed the text to state “when struck.” Which is not great for most mesmer builds. 5 seconds of boons on 10 sec ICD on 5% chance is not great. The runes now correctly give power instead of healing power too.
I don’t think those stats alone are worth it. Runes of scholar, ranger (it’s bugged to always give 5%) and ruby orbs are pretty standard for DPS. Travelers (rich ppl), speed (poor ppl) and centaur for mobility.
Personally testing Mesmer 6/6 in a build with 30 Domination right now for lockdown purposes. But not sold on them yet. The chain-dazing is really interesting, but somewhat gimmicky. It makes most 1v1 specs take to the forums in rage but it does little else than hunt those down.