Question about sigils.
No.
Depends on how you want to play.
I set my eyes on the “get +10 [stat x] when you kill a foe”. Other options are “[condition x] on hit” or “heal on hit”.
No.
I use Sigil of Superior Water on my staff. (30% chance to heal nearby allies)
But for you I don’t know. More critt, more damage, stacks, …
May be try them all out and see what works best for ya bro.
I think phantasms/clones will give you stacks of “Gain X stat when you kill a foe,” if they kill something because they count as a skill, but the chance on crit and weapon swap sigils wont proc for them because they’re technically not using your weapon.
As for recommended sigils on a glass cannon, sigil of Ice, Earth, Air, Fire, Rage, and Purity are among my favorites, but test all of them out and see which ones you like. If you’re stacking crit, you’ll probably want to use an on crit sigil, but it’s really up to you.
I think phantasms/clones will give you stacks of “Gain X stat when you kill a foe,” if they kill something because they count as a skill, but the chance on crit and weapon swap sigils wont proc for them because they’re technically not using your weapon.
you get those buffs since it’s still “your kill”.
Sigil of Battle ( +3 might for 20s on weapon swap )
Sigil of Bloodlust ( +power stacks per kill, up to 25 )
Put Bloodlust in your 1hand, Battle in Pistol/GS.
If you swap on cooldown you’ll have a about 6-9 might on you constantly, plus 3 more from GS2 ability.