Questions on GS-Staff-Mantra pve build

Questions on GS-Staff-Mantra pve build

in Mesmer

Posted by: eldenbri.1059

eldenbri.1059

I’ve been experimenting with a build for doing pve and dungeons. My goal is something I can play fairly similarly in both places. In PVE, I’m trying to hit a lot of things during events in Orr to get more opportunities for loot. In dungeons, I want to support the group well and do a lot of damage.

Here’s the build as it stands right now.
http://gw2skills.net/editor/?fgQQJARWl4zionRz5GaNJxZGQ35oFQ6hqT9qLVA3A;TIArKGVA

The weapons, armor and jewelry are basically all Berserkers. I have the Distinguished Circle of Logic amulet (via laurels). I think I want the Circle of the Moon and Circle of the Sun rings (lots more laurels) – they have 39 power, prec, tough, vit, healing, condition dam, plus 5% crit damage and a bit of magic find – these would be to just nudge up the weaker stats a bit. I’m using all Centaur Runes and Sigils of Earth for the high chance for bleed that lasts a long time (this is really just to give iWarlock an extra 10% damage nearly all the time).

I don’t quite have all the equipment to exotic level, but this gives a build with a lot of power (2381), a 40% crit chance, 67% crit damage bonus, and 17,582 health with what I have today. One of my goals is to have all of my utilities be a combination of offense and defense – this makes it easy to keep a similar playing style.

My general goal is to be able to add lots of conditions that last a long time but not for the actual condition damage. Instead, the goal is to ensure iWarlock can hit hard because there are many conditions in effect (and the mob is suffering in some way from them poison, weakness, vulnerability, and bleed for long stretches with the greatsword out and the potential to add every other condition except fear and immobilize).

I haven’t played this exact build in a dungeon yet, but a similar build played really well.

I’m sure I’ll need to swap out some skills in some situations, but I’m hopeful that I can play with mostly the same set in both pve and dungeons.

I have a few questions that I would love help with.

1) When does “Wastrel’s Punishment” actually apply? Is it only when the foe is stunned, dazed, down, etc or is it any time the foe is not using a skill?

2) How often does daze actually work on bosses? I’ve seen a few veterans where it says “immune”, but I think I’m still getting the five stacks of vulnerability when I use the Power Lock mantra. I like the ability to add vulnerability on the mob for all the party members – that seems like a great way to support the team.

3) Does illusionary wave apply a daze affect? I’m wondering if it triggers vulnerability stacks.

4) Does anyone use Radiation Field in dungeons? It’s an Asura racial, so I’m guessing it doesn’t get tried that much. But it seems really valuable. It lasts 15 seconds. If you drop it on a melee, it keeps applying weakness and poison. The weakness give a 50% chance of a fumble, so it seems like that’s a nice bit of damage reduction. The poison is not bad by itself, but it’s also a field so the mirror blade and beserker take advantage of it. And, it’s basically a guarantee of two extra conditions on the mob while iWarlock is shooting. I’m just wondering if I’m overly-positive on it because I’ve used it so long.

5) Any thoughts on how this build would work in WvW? If it seems like not a good build, does it seem like there are small changes that would make it better. I haven’t tried any WvW yet.