Q:
Questions related to dungeon mesmer + build
A:
I’ll correct a bit of misinformation that the poster above me stated, and add a bit more clarification.
- Feedback is a sphere of projectile reflecting space, not a shell. Any enemy projectile contacting any location inside that sphere is reflected. There is absolutely no limit on the number of projectiles that can be reflected.
- You’re pretty spot on with how things end up squishing phantasms. The duelist and swordsmen do tend to stay out of the way better, and for that reason (if you’re motivated enough to switch all the time) you can swap out your focus for a pistol when you don’t need the reflects. There’s usually not any great way to keep the phantasms alive in most fights, just gotta keep pumping them out.
- Reflections got nerfed hard recently, because Anet decided that interesting strategies shouldn’t work in most PvE encounters. You can no longer reflect stuff from malroana (or the champ spiders in arah, same enemy model). I think it still works on the 2nd boss (the dual form sylvari/spider), but you’ll only get reflects when she’s in sylvari form, the spider does melee attacks.
- For builds, just look at the stickied dungeon thread, you’ll see all the different builds categorized and discussed there. Alternatively, say Frifox three times in front of a mirror to summon him, and he’ll walk you through them as well.
- Shatter mesmer is awful in PvE because the total damage per second is absolutely abysmal. You can do a reasonable amount of burst…and then nothing. Even phantasms that die fairly rapidly will do more damage than a shatter build will over the course of a fight. Additionally, phantasm traits/lines line up nicely with the other utility parts of our toolset, and shatters don’t at all.
1. Feedback will reflect the first twenty-five projectiles that hit the bubble or spawn inside the bubble, so as long as the path of the projectile to your character is intercepted or contained within FB you should be okay.
2. Rule of thumb is that if you don’t need the anti-projectile or cleave capabilities of focus, switching to pistol is a smarter move because of its uptime. Even if pistol provides less DPS, the fact that it’s alive outweighs.
4. I actually run a similar build using 24053: http://gw2skills.net/editor/?fhAQRAsd8cnsISHaWkGuqB1aIR1QObxhorLpCUyOlA-e
IRCC compared to 64004 with mantras personal dps on a phantasm oriented build was in the ballpark of 10-15% less, but the 64004 build doesn’t have Phantasmal Strength. Both styles are viable, but don’t forget to retrait depending on the situation.
5. As someone that only does Arah/Fractals, the only situations in my experience where GS/Sx shatter is clearly superior to phantasm spec is at the end of Arah P2 against Operative Brie. Other fights such as the Molten Duo if your group isn’t using Icebows, Jade Maw at lower levels, and the end boss of the Dredge fractal if your group isn’t one-shotting.
Edit: twenty-five projectiles are reflected by feedback, not twenty. (http://wiki.guildwars2.com/wiki/Feedback)
(edited by expandas.7051)
I’ll correct a bit of misinformation that the poster above me stated, and add a bit more clarification.
- Feedback is a sphere of projectile reflecting space, not a shell.
What? Every PvEr that I’ve ever talked to has called it a bubble, from the casuals to the vets in DnT and LoD. And even if we do call it a “sphere of projectile reflecting space”, what difference does it make? We mean the same thing, and I even went out of my way to stress that projectiles within Feedback would also be reflected.
There is absolutely no limit on the number of projectiles that can be reflected.
“The skill reflects a maximum of 25 projectiles to your opponent(s). After that, projectiles will be absorbed instead.”
(edited by expandas.7051)
I’ll correct a bit of misinformation that the poster above me stated, and add a bit more clarification.
- Feedback is a sphere of projectile reflecting space, not a shell.
What? Every PvEr that I’ve ever talked to has called it a bubble, from the casuals to the vets in DnT and LoD. And even if we do call it a “sphere of projectile reflecting space”, what difference does it make? We mean the same thing, and I even went out of my way to stress that projectiles within Feedback would also be reflected.
That bit wasn’t intended towards you, sphere is just the terminology I like use when explaining it to someone newer like the OP.
There is absolutely no limit on the number of projectiles that can be reflected.
“The skill reflects a maximum of 25 projectiles to your opponent(s). After that, projectiles will be absorbed instead.”
If that actually is true, then it’s a quite recent change and a MASSIVE nerf. I wonder how they managed to sneak that one in. That’s truly monstrous.
Edit: will test and report back soon.
(edited by Fay.2357)
Just tested it out, I got 2 rangers to rapidfire and a thief to unload a few times. I got 39 reflects noted in my combat log, plus the visual recognition. The wiki is 100% wrong, thankfully. I’ll update it now.
(edited by Fay.2357)
My mistake, sorry for harping on you. I’m very curious to know how and why someone put that in the wiki though. My gut feeling is that someone was comparing curtain to FB on Lupi.
Thanks for the replies!
I will browse through the build thread to see if i find something that looks interesting/fun.
I’m having an awesome time on mesmer in dungeons if i can keep 2x or 3x iSwordsmen up that crit for 7-8k each jump in after one another.
Will also keep in mind to summon Frifox if i need some mesmer “guru” to assist me on my path to master mesmer.
Cheers (: