Quick question about Staffs and Clones

Quick question about Staffs and Clones

in Mesmer

Posted by: Slimneb.5423

Slimneb.5423

Just need a quick clarification. If I go staff, and quickly pump out 3 clones using ‘Phase Retreat’ and ‘Mirror Images’ OR ‘Phase Retreat’, ‘Decoy’ and ‘Phantasmal Warlock’, am i essentially continuously sending 4 loads of Winds of Chaos over and over and doing a ridiculous amount of conditions on the target? I’ve been playing a little and i’m not sure if it actually is doing it.

Quick question about Staffs and Clones

in Mesmer

Posted by: Xavi.6591

Xavi.6591

I think only the clones give Winds of Chaos and not the phantasms. All illusions also attack much slower.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

Quick question about Staffs and Clones

in Mesmer

Posted by: Durzlla.6295

Durzlla.6295

Just need a quick clarification. If I go staff, and quickly pump out 3 clones using ‘Phase Retreat’ and ‘Mirror Images’ OR ‘Phase Retreat’, ‘Decoy’ and ‘Phantasmal Warlock’, am i essentially continuously sending 4 loads of Winds of Chaos over and over and doing a ridiculous amount of conditions on the target? I’ve been playing a little and i’m not sure if it actually is doing it.

If you have 3 staff clones and then you, there will be conditions and boons everywhere, ESPECIALLY if you’re like me and you have the additional bounce trait, it’s pretty crazy….

And then if you throw a warlock in (dropping one of your clones) you’ll still have a large amount of conditions since the warlocks damage scales off of unique conditions and not stacks of conditions.

IE: If you have 25 stacks of bleed it’s only going to do 10% more damage, but if you have bleed, burning, and vuln up that’ll be 30% more damage.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Quick question about Staffs and Clones

in Mesmer

Posted by: Osicat.4139

Osicat.4139

Good trick is to get 3 staff clones up vs 2+ targets, then get time warp and a iwalock. Let lock hit then sahtter. Do a insance amount of dmg for offence of a defensive wall of dmg if you need to escape.

Its a solid tactic and I use it often vs classes with low condition resitance but high burst as it shield me from enemy.

See the folowing vid from the “Shatter cat” build and notice the 1st fight vs 2 thiefs.

guide: https://forum-en.gw2archive.eu/forum/professions/mesmer/guide-WvWvW-Shatter-cat/page/2#post837681

Gl

/osicat

PS. staff is a fantastic wep <3

(edited by Osicat.4139)

Quick question about Staffs and Clones

in Mesmer

Posted by: Embolism.8106

Embolism.8106

Staff Clones use a Beta version of Winds of Chaos: the projectiles travel along the contours of the ground (meaning it cannot travel across gaps and has greatly reduced range up and down ledges) and Bleeding lasts 5s instead of 7s. Staff Clones also attack much slower than you do. Illusionary Elasticity doesn’t affect Staff Clones either, although getting a second hit on your own WoC is still very powerful.

Quick question about Staffs and Clones

in Mesmer

Posted by: Durzlla.6295

Durzlla.6295

Staff Clones use a Beta version of Winds of Chaos: the projectiles travel along the contours of the ground (meaning it cannot travel across gaps and has greatly reduced range up and down ledges) and Bleeding lasts 5s instead of 7s. Staff Clones also attack much slower than you do. Illusionary Elasticity doesn’t affect Staff Clones either, although getting a second hit on your own WoC is still very powerful.

Trident clones ALSO use the beta version of Sirens call, which is why they throw up confusion instead of doing damage and giving boons (just a fun fact).

However, the staff clone thing would explain why my clones weren’t really able to hit people up on ledges, now that i know this i’ll just swap to my scepter if i need to hit people standing up somewhere…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Quick question about Staffs and Clones

in Mesmer

Posted by: Embolism.8106

Embolism.8106

Trident clones ALSO use the beta version of Sirens call, which is why they throw up confusion instead of doing damage and giving boons (just a fun fact).

The Beta version of Siren’s Call also heals allies, so that’s nice too.

Quick question about Staffs and Clones

in Mesmer

Posted by: Durzlla.6295

Durzlla.6295

Trident clones ALSO use the beta version of Sirens call, which is why they throw up confusion instead of doing damage and giving boons (just a fun fact).

The Beta version of Siren’s Call also heals allies, so that’s nice too.

Ah did not know that! i just knew it did confusion, well, now i like trident even more then i already did xD

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Quick question about Staffs and Clones

in Mesmer

Posted by: Osicat.4139

Osicat.4139

didnt know that, fun fact

Quick question about Staffs and Clones

in Mesmer

Posted by: Xavi.6591

Xavi.6591

Almost no point to ever weapon switch to spear when using trident.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

Quick question about Staffs and Clones

in Mesmer

Posted by: Osicat.4139

Osicat.4139

Haha my problem is that i love the speed of spear, I kinda ignore its dmg abilitys and rely on shaters to do dmg in water.

Quick question about Staffs and Clones

in Mesmer

Posted by: Embolism.8106

Embolism.8106

The Spear’s mobility skills are pretty good, and Feigned Surge actually does pretty good damage. My main problem with it is that Spear Clones only use the first attack and not the entire chain: there’s no reason for this, it’s not like Scepter where the third hit does something Clones shouldn’t do.

Oh, and it would be nice if Slipstream was a spherical volume or something so it can actually push enemies away and is more usable for allies: a line really doesn’t work in 3D underwater combat. Oh, and if Vortex actually did damage every pulse it would be nice…

But I digress. This thread is supposed to be about the Staff.

(edited by Embolism.8106)

Quick question about Staffs and Clones

in Mesmer

Posted by: Psaakyrn.5794

Psaakyrn.5794

Staff Clones use a Beta version of Winds of Chaos: the projectiles travel along the contours of the ground (meaning it cannot travel across gaps and has greatly reduced range up and down ledges) and Bleeding lasts 5s instead of 7s. Staff Clones also attack much slower than you do. Illusionary Elasticity doesn’t affect Staff Clones either, although getting a second hit on your own WoC is still very powerful.

Is the part about Elasticity not affecting staff clones still true? I’m asking because someone edited the wiki to say that it affects clones, and would like to know if someone made an error there. http://wiki.guildwars2.com/wiki/Illusionary_Elasticity

Quick question about Staffs and Clones

in Mesmer

Posted by: Embolism.8106

Embolism.8106

Is the part about Elasticity not affecting staff clones still true? I’m asking because someone edited the wiki to say that it affects clones, and would like to know if someone made an error there. http://wiki.guildwars2.com/wiki/Illusionary_Elasticity

I’d take everything the Wiki says with a grain of salt: some editors don’t check their own claims, which leads to a lot of misinformation on there that people then quote.

I just tested it again to make sure, and yeah; the Wiki’s wrong.

Quick question about Staffs and Clones

in Mesmer

Posted by: Psaakyrn.5794

Psaakyrn.5794

Is the part about Elasticity not affecting staff clones still true? I’m asking because someone edited the wiki to say that it affects clones, and would like to know if someone made an error there. http://wiki.guildwars2.com/wiki/Illusionary_Elasticity

I’d take everything the Wiki says with a grain of salt: some editors don’t check their own claims, which leads to a lot of misinformation on there that people then quote.

I just tested it again to make sure, and yeah; the Wiki’s wrong.

I’ll just go ahead and revert the changes then.

Quick question about Staffs and Clones

in Mesmer

Posted by: RuneValkyrie.3672

RuneValkyrie.3672

Good trick is to get 3 staff clones up vs 2+ targets, then get time warp and a iwalock. Let lock hit then sahtter. Do a insance amount of dmg for offence of a defensive wall of dmg if you need to escape.

Its a solid tactic and I use it often vs classes with low condition resitance but high burst as it shield me from enemy.

See the folowing vid from the “Shatter cat” build and notice the 1st fight vs 2 thiefs.

guide: https://forum-en.gw2archive.eu/forum/professions/mesmer/guide-WvWvW-Shatter-cat/page/2#post837681

Gl

/osicat

PS. staff is a fantastic wep <3

As far as I know its really not that smart to waste a Time Warp for your clones or phantasms because they still have to wait for their cool down between attacks before they can fire their next attack. And TW only speeds up the attack animation not the cool down between attacks.

Quick question about Staffs and Clones

in Mesmer

Posted by: Osicat.4139

Osicat.4139

As far as I know its really not that smart to waste a Time Warp for your clones or phantasms because they still have to wait for their cool down between attacks before they can fire their next attack. And TW only speeds up the attack animation not the cool down between attacks.

Im sure clones are affected by time warp both in boon application and condition. Also even if they was not the tactic speed your own attacks up and time stomp, making it valid. Now that is not the situation thu. About phantasm shatter it as soon it used its attack to make new clones.

Time warp and clones:

/Osicat

Quick question about Staffs and Clones

in Mesmer

Posted by: Embolism.8106

Embolism.8106

Time Warp does at least boost Trident Clone attack speed, as using it can cause the target’s Confusion stacks to jump from ~10 to ~20. Since your own Siren’s Call doesn’t inflict Confusion this can only be from Clones.

Quick question about Staffs and Clones

in Mesmer

Posted by: Dastion.3106

Dastion.3106

Time Warp only speeds up animations, not cooldowns. So while it will cause a Warlock to release his attack faster, he’ll sit there ~7s after doing so.

Most Clone attacks do not have cooldowns, but they aren’t as quick on reactivating the skill as a player and so attack noticeably slower. So while Time Warp won’t effect the small delay clones have, it will increase the animation speed of their attack, resulting in an overall much faster attack speed.

Since his suggestion was to summon a warlock then shatter it would be a viable tactic since you’re not letting the warlock sit around ok CD, wasting the quickness. Though you’d prob be better off with 3 clones. Or resummoning 3 immediately after hitting shatter (summoning new illusions won’t destroy illusions that have been commanded to shatter).

Also note that time warp should cause a Warden to blow through his AoE very quickly, which could be quite potent if positioned properly.