R.I.P WWW Mesmer.

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Posted by: Leeach.3547

Leeach.3547

Here rest the www Mesmer. It did have a fun life but in the end Anet did get the upper hand. The AOE nerf where just to much and it is with us no more.

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Posted by: Hildebert.4196

Hildebert.4196

We buried him right on top of GW1 mesmer.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

You still have the amazing Scepter tho! Join as a Scepter mesmer and wand gates for maximum usefulness!!!!! Mes is my only character at lev80 on which i’ve spent over 800h and with boring kitten leveling/empty zones i’m absolutely not planing to make another level 80 character so wvw is completely dead for me now, very nice anet, i like!!

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Erebus Delirium.4892

Erebus Delirium.4892

I sure had my fun. Sad it ended so soon. Let Elementalists and Thieves reign supreme.

…and Necros, and Warriors, and Guardians.

-Tarnished Coast since the beginning

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Posted by: Escthiil.3210

Escthiil.3210

You guys are a disgrace to us real mesmers, reroll all you want, I am still smashing no matter what class I face

^This.

A lot of my mesmer friends and myself am laughing at this. This is actually great. This will get the coattail riders who wanted to ride on the Mesmer meta to screw off and play something else instead of saturating the class as a whole. Let the true mesmers stay, the coattail riders > The exit is over there.

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Posted by: Hildebert.4196

Hildebert.4196

You guys are a disgrace to us real mesmers, reroll all you want, I am still smashing no matter what class I face

^This.

A lot of my mesmer friends and myself am laughing at this. This is actually great. This will get the coattail riders who wanted to ride on the Mesmer meta to screw off and play something else instead of saturating the class as a whole. Let the true mesmers stay, the coattail riders > The exit is over there.

oh god the irony.

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Posted by: Osicat.4139

Osicat.4139

Just saying, unless you stop behave like kidds and issult eachother to left and right for different oppinions a Admin will close this thread. Try make it a relevan discussion of what things now DONT work as well in wvwvw and what DO work.

Its clear Anet hit GS hard. Its also know alot of mesmers used GS. This will mean GS mesmers will be less effective from now.

Its clear Phantasm spec been nerfed hard last patches, phantasm spec is weaker now than a few month ago.

Its clear some other classes been nerfed hard last month, thiefs several times for example, this in the end is good for us as we gain som strenth on them.

Shatter spec have NOT been nerfed in other than smal marginal ways, staff is still solid, in my opinion ALOT stronger than GS now in dmg and for sure better defensive. Clones summon is not affected by LOS or misses etc according to patchnotes (can somone confirm this form game, dodge summon for example) so sword leap + clone summon can be used LOS.

This tells us we need to find some new ways but in my oppinion still can be extremly deadly. I havent used a GS for other than siege battles for months. Portal is only longer cd not effect so portal bombing is still a valid tactic for a team, tbh with 3 mesmers we dont even notice the nerf on time.

MOA is only 1 effect negated and it accualy work in a way we seek, it still dispell the scary thing on necros, even if they not get transformed.

/osicat

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Posted by: plasmacutter.2709

plasmacutter.2709

Maybe now the nub Mesmers will leave for other cheap classes.
Gettin’ real tired of the bads crying over FIXES!

yes, we’re “bads” for pointing out how fundamentally this harms our core mechanics.

so we now have no clone generation vs opponents who know how to chain evasion, no skills which can pick people off at any meaningful elevation difference due to LOS glitches, no viable aoe due to clone generation and LOS issues, and the remaining issues which were pre-existing with the mesmer profession wrap it all up in a nice bow.

Anyone who doesn’t see the absurdity of these changes and how horrifically they will hurt mesmer’s core play has Stockholm syndrome.

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Posted by: Witchking.4380

Witchking.4380

Its not the LOS fix that is the issue, the issue is with the GS berserker that lost 66% of its damage because only 1 of the hit takes place most of the time. Check the berserker damage on a dummy where the berserker will stay in place and get all the hits off. And then check the berserker out in the field where it doesn’t do kitten.

Losing a powerful range weapon in wvw really hurts the flow of the game.

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Posted by: HeeHee.5208

HeeHee.5208

I sure had my fun. Sad it ended so soon. Let Elementalists and Thieves reign supreme.

…and Necros, and Warriors, and Guardians.

Engineer grenades still rock at destroying siege equipment that no other class can touch like the highest cannons at stonemist!

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Posted by: TheRamosOnline.2670

TheRamosOnline.2670

Maybe now the nub Mesmers will leave for other cheap classes.
Gettin’ real tired of the bads crying over FIXES!

yes, we’re “bads” for pointing out how fundamentally this harms our core mechanics.

so we now have no clone generation vs opponents who know how to chain evasion, no skills which can pick people off at any meaningful elevation difference due to LOS glitches, no viable aoe due to clone generation and LOS issues, and the remaining issues which were pre-existing with the mesmer profession wrap it all up in a nice bow.

Anyone who doesn’t see the absurdity of these changes and how horrifically they will hurt mesmer’s core play has Stockholm syndrome.

Clones spawn by merely being in combat and using a clone generation spell.
Phantasms are the ones in which the spell needs to make contact to generate a Phantasm.

So you don’t even seem to grasp what you’re arguing about.
Bads.

Any player who can chain evasion can counter every class’ core mechanic, Mesmer was the black sheep and was uncounterable. This has fixed that problem.
Dodge away from Hundred Blades, you just rendered the Warrior core mechanic of burst damage useless.
Move out of Meteor Storm, oh dear you ruined an Ele’s core mechanic.
Break an Engineers turret, oh nooooo, core mechanic ruined.

Phantasms would always get off one attack before the enemy could even see them, this has fixed the problem.
Fixed the problem.
Fixed.

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Posted by: wads.5730

wads.5730

there is no viable direct damage builds now for mesmers in wvw. you can argue that sword/x combo is direct damage, but it’s melee, drastically reducing your survivability.

i’d be ok with this change if i didn’t have to spend 30g to completely buy new condition damage armor instead of berserker gear.

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Posted by: TheRamosOnline.2670

TheRamosOnline.2670

Just stop thinking of iZerker as being your damage and think of it as being your control.
iZerker to stop a target from getting to you quickly then backpeddle as you cast GS1, GS2 as they get into stage 2 range for GS1, maybe a GS3 to rip a boon, use GS5, roll back, repeat.

Glass Cannon is no longer “USE GS4 EVERY TIME ITS UP”.

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Posted by: Godmoney.2048

Godmoney.2048

Here rest the www Mesmer. It did have a fun life but in the end Anet did get the upper hand. The AOE nerf where just to much and it is with us no more.

LOL, I hope all these band wagon mesmer leave the class.

Mesmer barely got touched. The LOS issues were cheese and if you relied on that then you already failed.

If anything I’m glad to see the torch being worked on. Now just make the flame blast first and the blind second. Also let us end the prestige when we want to and not wait for the whole channel.

You have to suck to complain about these balances.

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Posted by: TheRamosOnline.2670

TheRamosOnline.2670

Here rest the www Mesmer. It did have a fun life but in the end Anet did get the upper hand. The AOE nerf where just to much and it is with us no more.

LOL, I hope all these band wagon mesmer leave the class.

Mesmer barely got touched. The LOS issues were cheese and if you relied on that then you already failed.

If anything I’m glad to see the torch being worked on. Now just make the flame blast first and the blind second. Also let us end the prestige when we want to and not wait for the whole channel.

You have to suck to complain about these balances.

EXACTLY MAH POINT!
Brofist, my mesbrah.

No Mesmers I know in game are complaining about the changes, they just adapted their build to the changes and continue to face roll.

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Posted by: purpleskies.3274

purpleskies.3274

i’d be ok with this change if i didn’t have to spend 30g to completely buy new condition damage armor instead of berserker gear.

You can get 4 pieces of condition gear (perc/toughness/condition damage) from the temples in Or for Karam. If you wanted to save some of that money.

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Posted by: Moderator.6837

Moderator.6837

Hello,

First of all thank you for your feedback. Sadly we had to moderate this thread, due to several offences against our Code of Conduct.

Please remember to stay constructive and polite on this forum, otherwise this thread will be locked.

Thank you for your understanding.

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Posted by: Discord.1543

Discord.1543

I’m upset that one unique utility option we had was removed (being able to clear siege where others couldn’t). I never saw that as game breaking, because any auto attack will take it down in 1-2 hits, and even if you have 3 iZerkers out attacking a treb, it’s still going to take AGES to take it down.

But…. I can’t believe everyone didn’t see this coming. How do nerfs happen? people complain is how. who complains the most? no-skill whiners who sit on wall siege all day and can’t take 1-2 seconds to kill the thing killing them. so who gets nerfed? the people using really flimsy, but marginally effective skills to clean them out. these are the same people that don’t equip a stun breaker to get deal with thieves, so guess who else got a ton of nerfs? uh huh…

I’m sad to see that utility go, and if the claims that the damage of the iZerker are accurate (I haven’t seen any noticeable degrade along these lines, and I still am easily as effective in open combat), then that’s no good, but really… this doesn’t break the class at all, it just changes some aspects for what we can do.

As a caster class, I’d like to see SOMETHING make up for the fact that we have TERRIBLE AoE options, though…

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Posted by: plasmacutter.2709

plasmacutter.2709

Not having phantasms and clones spawn while mobs block, blind, or are invulnerable is a terrible change with little forethought as to their impact on explorables.

Phantasms serve as sources of regeneration, boons and boon removal, projectile reflection, aoe damage, and many other purposes which have nothing to do with the targeted foe, and which are now compromised due to an ill-thought nerf.

Not being able to generate resources for 50% of your UTILITY and SUPPORT arsenal while a boss is invulnerable is not acceptable.

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Posted by: wolfie.7296

wolfie.7296

I strongly believe Anet should not be nerfing fun abilities. Damage? fine. Cooldown increases? Boring and cumbersome. It’s just not right.

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Posted by: wolfie.7296

wolfie.7296

Cooldowns should be CUT on fun abilities (like portal and blink). Cut.

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Posted by: datawais.7209

datawais.7209

I’m upset that one unique utility option we had was removed (being able to clear siege where others couldn’t). I never saw that as game breaking, because any auto attack will take it down in 1-2 hits, and even if you have 3 iZerkers out attacking a treb, it’s still going to take AGES to take it down.

But…. I can’t believe everyone didn’t see this coming. How do nerfs happen? people complain is how. who complains the most? no-skill whiners who sit on wall siege all day and can’t take 1-2 seconds to kill the thing killing them. so who gets nerfed? the people using really flimsy, but marginally effective skills to clean them out. these are the same people that don’t equip a stun breaker to get deal with thieves, so guess who else got a ton of nerfs? uh huh…

I’m sad to see that utility go, and if the claims that the damage of the iZerker are accurate (I haven’t seen any noticeable degrade along these lines, and I still am easily as effective in open combat), then that’s no good, but really… this doesn’t break the class at all, it just changes some aspects for what we can do.

As a caster class, I’d like to see SOMETHING make up for the fact that we have TERRIBLE AoE options, though…

I agree, to a point?

The iZerker was great for clearing seige, and I’m disappointed they fixed it, but I’m not surprised. I didn’t think it contributed that much to anything else, since it didn’t contribute to keep offense more than the 5-7k pea shoot that was healed before the next cooldown. I find focus#4 more useful to the team dynamic (pulling people off of seige, down from walls, etc), as well as setting down counter-siege (which I think is ANet’s overall intent).

We all knew the LOS on iZerker was a bug. We knew this day would come. It sucks. They still need to fix hitboxes and obstructions, but we’re still viable in WvW.

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Posted by: Blythepiper.6874

Blythepiper.6874

Yes its an adjustment. Take advantage of cannons, oil and other things you can LOS. I’m just happy Anet didn’t bow to the loud cries to nerf the portal into oblivion. That would be a sad day indeed, and don’t think it can’t happen EASILY. This class is not a class for the mindless zergling. They fear and call foul that which they do not understand(or have to lift a finger or think about countering). But they sure can holler loud on the forums, and they will ruin this whole game eventually(like every other game) with mindless baby-talk if we don’t holler back.

If you see Nerf mesmer posts, make sure you put the hammer down on that malarkey and make your voice heard.

<3

Blythepiper, Mesmer
Songs of Snow and Steel [SONG]
Tarnished Coast

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Posted by: Sanxxx.5126

Sanxxx.5126

The post is about the Mesmer in WvW, not sPvP or PvE.

WvW largely being about taking and defending stuff, usually Keeps and Towers.

The pre patch Mesmer was useful, especially at taking out that hard to reach siege or the behind the door catapult. Now in a keep/tower situation we are largely going to stand there with our fingers up our kitten.

…or more likely given that siege is the new king, it’ll become ’ everyone useful attack/defend the walls, mesmers on the siege’

I’d have almost been ok with it if Anet actually understood what LOS actually means and could code accordingly e.g. My Los to that 7ft Norn is not lost by that rabbit in the way.

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Posted by: Blythepiper.6874

Blythepiper.6874

I’d have almost been ok with it if Anet actually understood what LOS actually means and could code accordingly e.g. My Los to that 7ft Norn is not lost by that rabbit in the way.

Amen.

Blythepiper, Mesmer
Songs of Snow and Steel [SONG]
Tarnished Coast

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Posted by: Kalar Meadia.8439

Kalar Meadia.8439

LoS is only one part of a giant crippeling effect on the Mesmer mechanics as a whole.

Those who are “laughing at the bandwagon” are going to be cursing under their breath once they realize the nerfs are going to make the game that much less fun for them as well.

Not to mention they destroyed the viability of several builds in this patch.

Will I still play? Right now, I don’t want to play the game at all. Will I? Yes, because I do enjoy parts of the game, and still want mesmer to succeed long term.

But right now, the class is now broken. No bones about it. They centered us a around a resource mechanic that is no longer reliable in the least.

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Posted by: isendel.5049

isendel.5049

We do not ave any sustained aoe damage. We can’t cast phantasms without LOS → can’t cast phantasm on ppl on top of walls. What can mesmer do now when attacking a fort..?

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Posted by: venusiano.8246

venusiano.8246

We all knew the LOS on iZerker was a bug. We knew this day would come.

Wrong. Me (and more people according to this forum) considered that the iZerker was there to compensate us for the lack of AoE and the LoS issues. After all Mesmer is a “mental” caster whose attacks should be supposed to surpass walls. Now the lack of AoE and LoS problems are still there but we got rid of what balanced those issues.

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Posted by: alanis.6094

alanis.6094

I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: sadatoni.6524

sadatoni.6524

Maybe now the nub Mesmers will leave for other cheap classes.
Gettin’ real tired of the bads crying over FIXES!

I don’t see how our phantasms not spawning and us getting “obstructed” when they are right in our face being a “fix”. They just need to remove the LOS or add it to every class.

And that’s the problem I see. Clear line of site to someone on the ground when I’m standing on a wall, and getting “obstructed” when casting is just not right.

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Posted by: Blythepiper.6874

Blythepiper.6874

Hey I have an idea. Why dont we all go Rune of Mercy, and use our Time Warps, Illusions of Life and Medic Feedbacks to be the next great support class! I’m so glad this has happened because now I can focus all my attention in rezzing that brave soul who downed next to the wall under the arrow carts! A new day!

Blythepiper, Mesmer
Songs of Snow and Steel [SONG]
Tarnished Coast

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Posted by: Xavi.6591

Xavi.6591

Since Mesmers no longer have AOE when attacking towers/keeps, I predict our sammich making skill level will increase exponentially.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: venusiano.8246

venusiano.8246

I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.

So since the nerf do not affect you build, it’s fine that other builds are destroyed?

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Posted by: alanis.6094

alanis.6094

I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.

So since the nerf do not affect you build, it’s fine that other builds are destroyed?

The title is R.I.P. WWW Mesmer, so I’m just providing counter-evidence that this is, in fact, not the case.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: Leeach.3547

Leeach.3547

I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.

So since the nerf do not affect you build, it’s fine that other builds are destroyed?

The title is R.I.P. WWW Mesmer, so I’m just providing counter-evidence that this is, in fact, not the case.

I really wonder what you do when you siege someone ? Torch have no ranged AOE and Staff your 2 weapon i would guess is more or less harmless. Unless you have a main hand weapon i dont know about it dont sound fun. Don’t say scepter the 900 range is a deathtrap when you siege, on the higher tiers anyway.

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Posted by: alanis.6094

alanis.6094

I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.

So since the nerf do not affect you build, it’s fine that other builds are destroyed?

The title is R.I.P. WWW Mesmer, so I’m just providing counter-evidence that this is, in fact, not the case.

I really wonder what you do when you siege someone ? Torch have no ranged AOE and Staff your 2 weapon i would guess is more or less harmless. Unless you have a main hand weapon i dont know about it dont sound fun. Don’t say scepter the 900 range is a deathtrap when you siege, on the higher tiers anyway.

Most of WvW doesn’t involve offensively sieging keeps/towers — it is certainly an important aspect but I spend much more time in defensive and open-field situations.

For times where we are offensively attacking a keep or tower, I primarily focus on cutting off reinforcements and/or controlling a siege weapon (which is much more influential on the battle than hitting someone on the wall).

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

R.I.P WWW Mesmer.

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Posted by: Leeach.3547

Leeach.3547

I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.

So since the nerf do not affect you build, it’s fine that other builds are destroyed?

The title is R.I.P. WWW Mesmer, so I’m just providing counter-evidence that this is, in fact, not the case.

I really wonder what you do when you siege someone ? Torch have no ranged AOE and Staff your 2 weapon i would guess is more or less harmless. Unless you have a main hand weapon i dont know about it dont sound fun. Don’t say scepter the 900 range is a deathtrap when you siege, on the higher tiers anyway.

Most of WvW doesn’t involve offensively sieging keeps/towers — it is certainly an important aspect but I spend much more time in defensive and open-field situations.

For times where we are offensively attacking a keep or tower, I primarily focus on cutting off reinforcements and/or controlling a siege weapon (which is much more influential on the battle than hitting someone on the wall).

Siege is a very BIG part of www and your spec is useless at that. I guess that is you dont siege it is all fine, but i really want to play all of www not only a small part of it. Siege weapons is all fine but not a part of you class, and a lot of them don’t survive for long unless one side have a huge advantage. Our ranged damage/AOE is a joke now that we only have 2½ good ranged attacks with the GS. GS1-2 is fine GS3 is a joke GS4 nerfed to hell and GS5 is defensive.

I have a condition/shatter build and exotic equipment but I find it really boring. Hate to play VS it to but that is beside the point.

(edited by Leeach.3547)

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Posted by: alanis.6094

alanis.6094

I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.

So since the nerf do not affect you build, it’s fine that other builds are destroyed?

The title is R.I.P. WWW Mesmer, so I’m just providing counter-evidence that this is, in fact, not the case.

I really wonder what you do when you siege someone ? Torch have no ranged AOE and Staff your 2 weapon i would guess is more or less harmless. Unless you have a main hand weapon i dont know about it dont sound fun. Don’t say scepter the 900 range is a deathtrap when you siege, on the higher tiers anyway.

Most of WvW doesn’t involve offensively sieging keeps/towers — it is certainly an important aspect but I spend much more time in defensive and open-field situations.

For times where we are offensively attacking a keep or tower, I primarily focus on cutting off reinforcements and/or controlling a siege weapon (which is much more influential on the battle than hitting someone on the wall).

Siege is a very BIG part of www and your spec is useless at that. I guess that is you dont siege it is all fine, but i really want to play all of www not only a small part of it. Siege weapons is all fine but not a part of you class. Our ranged damage/AOE is a joke now that we only have 2½ good ranged attacks with the GS. GS1-2 is fine GS3 is a joke GS4 nerfed to hell and GS5 is defensive.

Next time you go wvw, be aware of how much of it requires you to hit someone on top of a wall, and how much of it is ‘everything else’. You’ll spend a lot more combat time doing ‘everything else’. As I mentioned, there are other things to do at an offensive siege that is more influential than hitting someone on a wall. For example, my Necro can do stupid things to people/groups on a wall, but nothing near what I can do with an arrow cart of ballistae.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

R.I.P WWW Mesmer.

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Posted by: Leeach.3547

Leeach.3547

I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.

So since the nerf do not affect you build, it’s fine that other builds are destroyed?

The title is R.I.P. WWW Mesmer, so I’m just providing counter-evidence that this is, in fact, not the case.

I really wonder what you do when you siege someone ? Torch have no ranged AOE and Staff your 2 weapon i would guess is more or less harmless. Unless you have a main hand weapon i dont know about it dont sound fun. Don’t say scepter the 900 range is a deathtrap when you siege, on the higher tiers anyway.

Most of WvW doesn’t involve offensively sieging keeps/towers — it is certainly an important aspect but I spend much more time in defensive and open-field situations.

For times where we are offensively attacking a keep or tower, I primarily focus on cutting off reinforcements and/or controlling a siege weapon (which is much more influential on the battle than hitting someone on the wall).

Siege is a very BIG part of www and your spec is useless at that. I guess that is you dont siege it is all fine, but i really want to play all of www not only a small part of it. Siege weapons is all fine but not a part of you class. Our ranged damage/AOE is a joke now that we only have 2½ good ranged attacks with the GS. GS1-2 is fine GS3 is a joke GS4 nerfed to hell and GS5 is defensive.

Next time you go wvw, be aware of how much of it requires you to hit someone on top of a wall, and how much of it is ‘everything else’. You’ll spend a lot more combat time doing ‘everything else’. As I mentioned, there are other things to do at an offensive siege that is more influential than hitting someone on a wall. For example, my Necro can do stupid things to people/groups on a wall, but nothing near what I can do with an arrow cart of ballistae.

Who did create a mesmer to fire a ballista or arrow cast ?. The class where just fine before they nerfed our AOE down the drain. LOS fine 50% damage reduction is WAY to much. What you say is that unless you find a arrowcart or Ballista a mesmer is useless in sieges now. And you are right

(edited by Leeach.3547)

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Posted by: alanis.6094

alanis.6094

I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.

So since the nerf do not affect you build, it’s fine that other builds are destroyed?

The title is R.I.P. WWW Mesmer, so I’m just providing counter-evidence that this is, in fact, not the case.

I really wonder what you do when you siege someone ? Torch have no ranged AOE and Staff your 2 weapon i would guess is more or less harmless. Unless you have a main hand weapon i dont know about it dont sound fun. Don’t say scepter the 900 range is a deathtrap when you siege, on the higher tiers anyway.

Most of WvW doesn’t involve offensively sieging keeps/towers — it is certainly an important aspect but I spend much more time in defensive and open-field situations.

For times where we are offensively attacking a keep or tower, I primarily focus on cutting off reinforcements and/or controlling a siege weapon (which is much more influential on the battle than hitting someone on the wall).

Siege is a very BIG part of www and your spec is useless at that. I guess that is you dont siege it is all fine, but i really want to play all of www not only a small part of it. Siege weapons is all fine but not a part of you class. Our ranged damage/AOE is a joke now that we only have 2½ good ranged attacks with the GS. GS1-2 is fine GS3 is a joke GS4 nerfed to hell and GS5 is defensive.

Next time you go wvw, be aware of how much of it requires you to hit someone on top of a wall, and how much of it is ‘everything else’. You’ll spend a lot more combat time doing ‘everything else’. As I mentioned, there are other things to do at an offensive siege that is more influential than hitting someone on a wall. For example, my Necro can do stupid things to people/groups on a wall, but nothing near what I can do with an arrow cart of ballistae.

Who did create a mesmer to fire a ballista or arrow cast ?. The class where just fine before they nerfed our AOE down the drain. LOS fine 50% damage reduction is WAY to much. What you say is that unless you find a arrowcart or Ballista a mesmer is useless in siges now. And you are right

I don’t know the full details on the GS4 damage nerf — I presume that is a bug that hopefully will be fixed.

I also stated that, during offensive sieges, I’ll work to cut off reinforcements from getting to the keep/tower — which is much more important than trying to kill someone on a wall (who will likely be rezzed anyway).

In defensive sieges, I don’t have limitations to my gameplay at all.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

R.I.P WWW Mesmer.

in Mesmer

Posted by: Sparda.9750

Sparda.9750

too much sadness in this 3d men!! take a look in the necro’s forum!! we’re hangin’!! don’t cry so much!!
anyway, a play a necro and mesmer.. surely mesmer is exiting better than necro from this patch, but:
phantasmal haste doesn’t already work, does it??
i thought they’ve fixed it!!

R.I.P WWW Mesmer.

in Mesmer

Posted by: Leeach.3547

Leeach.3547

I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.

So since the nerf do not affect you build, it’s fine that other builds are destroyed?

The title is R.I.P. WWW Mesmer, so I’m just providing counter-evidence that this is, in fact, not the case.

I really wonder what you do when you siege someone ? Torch have no ranged AOE and Staff your 2 weapon i would guess is more or less harmless. Unless you have a main hand weapon i dont know about it dont sound fun. Don’t say scepter the 900 range is a deathtrap when you siege, on the higher tiers anyway.

Most of WvW doesn’t involve offensively sieging keeps/towers — it is certainly an important aspect but I spend much more time in defensive and open-field situations.

For times where we are offensively attacking a keep or tower, I primarily focus on cutting off reinforcements and/or controlling a siege weapon (which is much more influential on the battle than hitting someone on the wall).

Siege is a very BIG part of www and your spec is useless at that. I guess that is you dont siege it is all fine, but i really want to play all of www not only a small part of it. Siege weapons is all fine but not a part of you class. Our ranged damage/AOE is a joke now that we only have 2½ good ranged attacks with the GS. GS1-2 is fine GS3 is a joke GS4 nerfed to hell and GS5 is defensive.

Next time you go wvw, be aware of how much of it requires you to hit someone on top of a wall, and how much of it is ‘everything else’. You’ll spend a lot more combat time doing ‘everything else’. As I mentioned, there are other things to do at an offensive siege that is more influential than hitting someone on a wall. For example, my Necro can do stupid things to people/groups on a wall, but nothing near what I can do with an arrow cart of ballistae.

Who did create a mesmer to fire a ballista or arrow cast ?. The class where just fine before they nerfed our AOE down the drain. LOS fine 50% damage reduction is WAY to much. What you say is that unless you find a arrowcart or Ballista a mesmer is useless in siges now. And you are right

I don’t know the full details on the GS4 damage nerf — I presume that is a bug that hopefully will be fixed.

I also stated that, during offensive sieges, I’ll work to cut off reinforcements from getting to the keep/tower — which is much more important than trying to kill someone on a wall (who will likely be rezzed anyway).

In defensive sieges, I don’t have limitations to my gameplay at all.

Doing what ? Standing next to the lord and wait for the enemy to rush in ?. Staff is a dps joke and 900 range don’t cut it. Staff might be ok out in the open but the projectile delay on ST1 people will just run out of range before you can do any real damage ) And guess what you don’t have many secs on the wall before you need to pull back from AOE. Don’t Say staff 4 the cool down makes it next to useless.

R.I.P WWW Mesmer.

in Mesmer

Posted by: datawais.7209

datawais.7209

alanis.6094

Next time you go wvw, be aware of how much of it requires you to hit someone on top of a wall, and how much of it is ‘everything else’. You’ll spend a lot more combat time doing ‘everything else’. As I mentioned, there are other things to do at an offensive siege that is more influential than hitting someone on a wall. For example, my Necro can do stupid things to people/groups on a wall, but nothing near what I can do with an arrow cart of ballistae.

Who did create a mesmer to fire a ballista or arrow cast ?. The class where just fine before they nerfed our AOE down the drain. LOS fine 50% damage reduction is WAY to much. What you say is that unless you find a arrowcart or Ballista a mesmer is useless in siges now. And you are right

I don’t know the full details on the GS4 damage nerf — I presume that is a bug that hopefully will be fixed.

I also stated that, during offensive sieges, I’ll work to cut off reinforcements from getting to the keep/tower — which is much more important than trying to kill someone on a wall (who will likely be rezzed anyway).

In defensive sieges, I don’t have limitations to my gameplay at all.

Stop trying to poke holes in his theory with logic. Mesmers were totally destroyed by the nerf. If you’re using weapon switches or building seige instead of realizing your life was ruined after they fixed a bug, maybe you should roll another class.

R.I.P WWW Mesmer.

in Mesmer

Posted by: Odaman.8359

Odaman.8359

The bug fix is painful, and we’re pretty much forced to cut off reinforcements or use siege, but I guess warriors aren’t far off from that already and they’re “balanced”. Hopefully the damage nerf is a bug, but I’m still doing fine with GS even in it’s current state. Granted wvw is full of idiots who you could farm on pretty much any class regardless of whether or not they run a counter build.

Odaman 80 Mesmer
Maguuma

R.I.P WWW Mesmer.

in Mesmer

Posted by: alanis.6094

alanis.6094

I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.

So since the nerf do not affect you build, it’s fine that other builds are destroyed?

The title is R.I.P. WWW Mesmer, so I’m just providing counter-evidence that this is, in fact, not the case.

I really wonder what you do when you siege someone ? Torch have no ranged AOE and Staff your 2 weapon i would guess is more or less harmless. Unless you have a main hand weapon i dont know about it dont sound fun. Don’t say scepter the 900 range is a deathtrap when you siege, on the higher tiers anyway.

Most of WvW doesn’t involve offensively sieging keeps/towers — it is certainly an important aspect but I spend much more time in defensive and open-field situations.

For times where we are offensively attacking a keep or tower, I primarily focus on cutting off reinforcements and/or controlling a siege weapon (which is much more influential on the battle than hitting someone on the wall).

Siege is a very BIG part of www and your spec is useless at that. I guess that is you dont siege it is all fine, but i really want to play all of www not only a small part of it. Siege weapons is all fine but not a part of you class. Our ranged damage/AOE is a joke now that we only have 2½ good ranged attacks with the GS. GS1-2 is fine GS3 is a joke GS4 nerfed to hell and GS5 is defensive.

Next time you go wvw, be aware of how much of it requires you to hit someone on top of a wall, and how much of it is ‘everything else’. You’ll spend a lot more combat time doing ‘everything else’. As I mentioned, there are other things to do at an offensive siege that is more influential than hitting someone on a wall. For example, my Necro can do stupid things to people/groups on a wall, but nothing near what I can do with an arrow cart of ballistae.

Who did create a mesmer to fire a ballista or arrow cast ?. The class where just fine before they nerfed our AOE down the drain. LOS fine 50% damage reduction is WAY to much. What you say is that unless you find a arrowcart or Ballista a mesmer is useless in siges now. And you are right

I don’t know the full details on the GS4 damage nerf — I presume that is a bug that hopefully will be fixed.

I also stated that, during offensive sieges, I’ll work to cut off reinforcements from getting to the keep/tower — which is much more important than trying to kill someone on a wall (who will likely be rezzed anyway).

In defensive sieges, I don’t have limitations to my gameplay at all.

Doing what ? Standing next to the lord and wait for the enemy to rush in ?. Staff is a dps joke and 900 range don’t cut it. Staff might be ok out in the open but the projectile delay on ST1 people will just run out of range before you can do any real damage ) And guess what you don’t have many secs on the wall before you need to pull back from AOE. Don’t Say staff 4 the cool down makes it next to useless.

I usually spend most of my time in defensive sieges rushing outside the wall and killing people, not standing next to the lord.

Illusionary Persona, Chaos Armor, Chaos Storm, Feedback, Null Field. Clone on Dodge, and four shatters. The amount of confusion damage done by these is silly, and the survivability is top notch.

I also don’t know why you say staff-4 cooldown makes it useless, since I can keep it up for 15 seconds in a row due to combo fields.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

R.I.P WWW Mesmer.

in Mesmer

Posted by: Snoxx.7943

Snoxx.7943

Everyone and their mother was running with GS in WvW. I see 99% of WvW mesmers running with GS spamming 1, 2 and 4, some of them also use clones on dodge roll and shatter, but that’s sums it up.

Now GS got nerfed, oh well. There must have been a reason why everyone was using this weapon. Guess what, there are half a dozen other weapons to choose from. There are other builds which are viable.

Adapt or reroll, but stop crying please.

R.I.P WWW Mesmer.

in Mesmer

Posted by: Leeach.3547

Leeach.3547

I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.

So since the nerf do not affect you build, it’s fine that other builds are destroyed?

The title is R.I.P. WWW Mesmer, so I’m just providing counter-evidence that this is, in fact, not the case.

I really wonder what you do when you siege someone ? Torch have no ranged AOE and Staff your 2 weapon i would guess is more or less harmless. Unless you have a main hand weapon i dont know about it dont sound fun. Don’t say scepter the 900 range is a deathtrap when you siege, on the higher tiers anyway.

Most of WvW doesn’t involve offensively sieging keeps/towers — it is certainly an important aspect but I spend much more time in defensive and open-field situations.

For times where we are offensively attacking a keep or tower, I primarily focus on cutting off reinforcements and/or controlling a siege weapon (which is much more influential on the battle than hitting someone on the wall).

Siege is a very BIG part of www and your spec is useless at that. I guess that is you dont siege it is all fine, but i really want to play all of www not only a small part of it. Siege weapons is all fine but not a part of you class. Our ranged damage/AOE is a joke now that we only have 2½ good ranged attacks with the GS. GS1-2 is fine GS3 is a joke GS4 nerfed to hell and GS5 is defensive.

Next time you go wvw, be aware of how much of it requires you to hit someone on top of a wall, and how much of it is ‘everything else’. You’ll spend a lot more combat time doing ‘everything else’. As I mentioned, there are other things to do at an offensive siege that is more influential than hitting someone on a wall. For example, my Necro can do stupid things to people/groups on a wall, but nothing near what I can do with an arrow cart of ballistae.

Who did create a mesmer to fire a ballista or arrow cast ?. The class where just fine before they nerfed our AOE down the drain. LOS fine 50% damage reduction is WAY to much. What you say is that unless you find a arrowcart or Ballista a mesmer is useless in siges now. And you are right

I don’t know the full details on the GS4 damage nerf — I presume that is a bug that hopefully will be fixed.

I also stated that, during offensive sieges, I’ll work to cut off reinforcements from getting to the keep/tower — which is much more important than trying to kill someone on a wall (who will likely be rezzed anyway).

In defensive sieges, I don’t have limitations to my gameplay at all.

Doing what ? Standing next to the lord and wait for the enemy to rush in ?. Staff is a dps joke and 900 range don’t cut it. Staff might be ok out in the open but the projectile delay on ST1 people will just run out of range before you can do any real damage ) And guess what you don’t have many secs on the wall before you need to pull back from AOE. Don’t Say staff 4 the cool down makes it next to useless.

I usually spend most of my time in defensive sieges rushing outside the wall and killing people, not standing next to the lord.

Illusionary Persona, Chaos Armor, Chaos Storm, Feedback, Null Field. Clone on Dodge, and four shatters. The amount of confusion damage done by these is silly, and the survivability is top notch.

I also don’t know why you say staff-4 cooldown makes it useless, since I can keep it up for 15 seconds in a row due to combo fields.

People just dodge out of the AOE. And since the DPS/effect is very week it is a joke.

R.I.P WWW Mesmer.

in Mesmer

Posted by: Leeach.3547

Leeach.3547

People where using GS since it is our high dps long range weapon.

R.I.P WWW Mesmer.

in Mesmer

Posted by: alanis.6094

alanis.6094

I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.

So since the nerf do not affect you build, it’s fine that other builds are destroyed?

The title is R.I.P. WWW Mesmer, so I’m just providing counter-evidence that this is, in fact, not the case.

I really wonder what you do when you siege someone ? Torch have no ranged AOE and Staff your 2 weapon i would guess is more or less harmless. Unless you have a main hand weapon i dont know about it dont sound fun. Don’t say scepter the 900 range is a deathtrap when you siege, on the higher tiers anyway.

Most of WvW doesn’t involve offensively sieging keeps/towers — it is certainly an important aspect but I spend much more time in defensive and open-field situations.

For times where we are offensively attacking a keep or tower, I primarily focus on cutting off reinforcements and/or controlling a siege weapon (which is much more influential on the battle than hitting someone on the wall).

Siege is a very BIG part of www and your spec is useless at that. I guess that is you dont siege it is all fine, but i really want to play all of www not only a small part of it. Siege weapons is all fine but not a part of you class. Our ranged damage/AOE is a joke now that we only have 2½ good ranged attacks with the GS. GS1-2 is fine GS3 is a joke GS4 nerfed to hell and GS5 is defensive.

Next time you go wvw, be aware of how much of it requires you to hit someone on top of a wall, and how much of it is ‘everything else’. You’ll spend a lot more combat time doing ‘everything else’. As I mentioned, there are other things to do at an offensive siege that is more influential than hitting someone on a wall. For example, my Necro can do stupid things to people/groups on a wall, but nothing near what I can do with an arrow cart of ballistae.

Who did create a mesmer to fire a ballista or arrow cast ?. The class where just fine before they nerfed our AOE down the drain. LOS fine 50% damage reduction is WAY to much. What you say is that unless you find a arrowcart or Ballista a mesmer is useless in siges now. And you are right

I don’t know the full details on the GS4 damage nerf — I presume that is a bug that hopefully will be fixed.

I also stated that, during offensive sieges, I’ll work to cut off reinforcements from getting to the keep/tower — which is much more important than trying to kill someone on a wall (who will likely be rezzed anyway).

In defensive sieges, I don’t have limitations to my gameplay at all.

Doing what ? Standing next to the lord and wait for the enemy to rush in ?. Staff is a dps joke and 900 range don’t cut it. Staff might be ok out in the open but the projectile delay on ST1 people will just run out of range before you can do any real damage ) And guess what you don’t have many secs on the wall before you need to pull back from AOE. Don’t Say staff 4 the cool down makes it next to useless.

I usually spend most of my time in defensive sieges rushing outside the wall and killing people, not standing next to the lord.

Illusionary Persona, Chaos Armor, Chaos Storm, Feedback, Null Field. Clone on Dodge, and four shatters. The amount of confusion damage done by these is silly, and the survivability is top notch.

I also don’t know why you say staff-4 cooldown makes it useless, since I can keep it up for 15 seconds in a row due to combo fields.

People just dodge out of the AOE. And since the DPS/effect is very week it is a joke.

You seem to be confusing your abilities.

And for the ability that you think is Staff-4 (which is actually staff-5), it is used much more as a defensive measure and additional means on applying the actual staff-4 (which I presume you think is staff-5).

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

R.I.P WWW Mesmer.

in Mesmer

Posted by: Leeach.3547

Leeach.3547

I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.

So since the nerf do not affect you build, it’s fine that other builds are destroyed?

The title is R.I.P. WWW Mesmer, so I’m just providing counter-evidence that this is, in fact, not the case.

I really wonder what you do when you siege someone ? Torch have no ranged AOE and Staff your 2 weapon i would guess is more or less harmless. Unless you have a main hand weapon i dont know about it dont sound fun. Don’t say scepter the 900 range is a deathtrap when you siege, on the higher tiers anyway.

Most of WvW doesn’t involve offensively sieging keeps/towers — it is certainly an important aspect but I spend much more time in defensive and open-field situations.

For times where we are offensively attacking a keep or tower, I primarily focus on cutting off reinforcements and/or controlling a siege weapon (which is much more influential on the battle than hitting someone on the wall).

Siege is a very BIG part of www and your spec is useless at that. I guess that is you dont siege it is all fine, but i really want to play all of www not only a small part of it. Siege weapons is all fine but not a part of you class. Our ranged damage/AOE is a joke now that we only have 2½ good ranged attacks with the GS. GS1-2 is fine GS3 is a joke GS4 nerfed to hell and GS5 is defensive.

Next time you go wvw, be aware of how much of it requires you to hit someone on top of a wall, and how much of it is ‘everything else’. You’ll spend a lot more combat time doing ‘everything else’. As I mentioned, there are other things to do at an offensive siege that is more influential than hitting someone on a wall. For example, my Necro can do stupid things to people/groups on a wall, but nothing near what I can do with an arrow cart of ballistae.

Who did create a mesmer to fire a ballista or arrow cast ?. The class where just fine before they nerfed our AOE down the drain. LOS fine 50% damage reduction is WAY to much. What you say is that unless you find a arrowcart or Ballista a mesmer is useless in siges now. And you are right

I don’t know the full details on the GS4 damage nerf — I presume that is a bug that hopefully will be fixed.

I also stated that, during offensive sieges, I’ll work to cut off reinforcements from getting to the keep/tower — which is much more important than trying to kill someone on a wall (who will likely be rezzed anyway).

In defensive sieges, I don’t have limitations to my gameplay at all.

Doing what ? Standing next to the lord and wait for the enemy to rush in ?. Staff is a dps joke and 900 range don’t cut it. Staff might be ok out in the open but the projectile delay on ST1 people will just run out of range before you can do any real damage ) And guess what you don’t have many secs on the wall before you need to pull back from AOE. Don’t Say staff 4 the cool down makes it next to useless.

I usually spend most of my time in defensive sieges rushing outside the wall and killing people, not standing next to the lord.

Illusionary Persona, Chaos Armor, Chaos Storm, Feedback, Null Field. Clone on Dodge, and four shatters. The amount of confusion damage done by these is silly, and the survivability is top notch.

I also don’t know why you say staff-4 cooldown makes it useless, since I can keep it up for 15 seconds in a row due to combo fields.

People just dodge out of the AOE. And since the DPS/effect is very week it is a joke.

You seem to be confusing your abilities.

And for the ability that you think is Staff-4 (which is actually staff-5), it is used much more as a defensive measure and additional means on applying the actual staff-4 (which I presume you think is staff-5).

Sorry misstype staff 5 and it is still useless in sieges. Unless you are running condition build. Staff 5 is better in open battles where you can get to people without 5-6 Enemy players going in to kill you what is what happens in most sieges.

Use to run a GS/S-F. Melee dps is still fine but ranged is real bad now. And I hate that Arena Net force me to use focus since it our only stable way of getting a speed boost. Staff4-5 can do it sometimes but very unstable. Run speed is alfa in WWW.

(edited by Leeach.3547)