I never used GS in WvW and was doing just fine pre-patch, and now with the Torch change I’m enjoying it more.
So since the nerf do not affect you build, it’s fine that other builds are destroyed?
The title is R.I.P. WWW Mesmer, so I’m just providing counter-evidence that this is, in fact, not the case.
I really wonder what you do when you siege someone ? Torch have no ranged AOE and Staff your 2 weapon i would guess is more or less harmless. Unless you have a main hand weapon i dont know about it dont sound fun. Don’t say scepter the 900 range is a deathtrap when you siege, on the higher tiers anyway.
Most of WvW doesn’t involve offensively sieging keeps/towers — it is certainly an important aspect but I spend much more time in defensive and open-field situations.
For times where we are offensively attacking a keep or tower, I primarily focus on cutting off reinforcements and/or controlling a siege weapon (which is much more influential on the battle than hitting someone on the wall).
Siege is a very BIG part of www and your spec is useless at that. I guess that is you dont siege it is all fine, but i really want to play all of www not only a small part of it. Siege weapons is all fine but not a part of you class. Our ranged damage/AOE is a joke now that we only have 2½ good ranged attacks with the GS. GS1-2 is fine GS3 is a joke GS4 nerfed to hell and GS5 is defensive.
Next time you go wvw, be aware of how much of it requires you to hit someone on top of a wall, and how much of it is ‘everything else’. You’ll spend a lot more combat time doing ‘everything else’. As I mentioned, there are other things to do at an offensive siege that is more influential than hitting someone on a wall. For example, my Necro can do stupid things to people/groups on a wall, but nothing near what I can do with an arrow cart of ballistae.
Who did create a mesmer to fire a ballista or arrow cast ?. The class where just fine before they nerfed our AOE down the drain. LOS fine 50% damage reduction is WAY to much. What you say is that unless you find a arrowcart or Ballista a mesmer is useless in siges now. And you are right
I don’t know the full details on the GS4 damage nerf — I presume that is a bug that hopefully will be fixed.
I also stated that, during offensive sieges, I’ll work to cut off reinforcements from getting to the keep/tower — which is much more important than trying to kill someone on a wall (who will likely be rezzed anyway).
In defensive sieges, I don’t have limitations to my gameplay at all.
Doing what ? Standing next to the lord and wait for the enemy to rush in ?. Staff is a dps joke and 900 range don’t cut it. Staff might be ok out in the open but the projectile delay on ST1 people will just run out of range before you can do any real damage ) And guess what you don’t have many secs on the wall before you need to pull back from AOE. Don’t Say staff 4 the cool down makes it next to useless.
I usually spend most of my time in defensive sieges rushing outside the wall and killing people, not standing next to the lord.
Illusionary Persona, Chaos Armor, Chaos Storm, Feedback, Null Field. Clone on Dodge, and four shatters. The amount of confusion damage done by these is silly, and the survivability is top notch.
I also don’t know why you say staff-4 cooldown makes it useless, since I can keep it up for 15 seconds in a row due to combo fields.
People just dodge out of the AOE. And since the DPS/effect is very week it is a joke.
You seem to be confusing your abilities.
And for the ability that you think is Staff-4 (which is actually staff-5), it is used much more as a defensive measure and additional means on applying the actual staff-4 (which I presume you think is staff-5).
Sorry misstype staff 5 and it is still useless in sieges. Unless you are running condition build.
Staff 5 is a silly good defensive ability, for both us and allies. It is quite useful in siege situations.
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