RI Mantra Mesmer

RI Mantra Mesmer

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Posted by: kybraga.7103

kybraga.7103

Creativity is still flowing… Strong.

http://gw2skills.net/editor/?fhAQNAsaRl0npMtNqxENcrNSrhc6jDLi6tZLTqAA-TZBFwAy3fgwhAo9JAoaZAAPBAA

Bursts and gives great upper hand in 1v1 … I were to guess.
Alright I wanna see ideas for this too, it seems good, but not at the same time.

RI Mantra Mesmer

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Posted by: Fay.2357

Fay.2357

This build doesn’t really have a coherent offense. Theoretically speaking, if you were able to get 3 illusions out, land the stun, mind wrack, and mantra hits…you have burst. Unfortunately, that will literally never happen. Without DE you’ll never get more than 1-2 illusions out at any given time. You have nothing buffing phantasm defense, so you those won’t survive long either. You’ve also got almost zero defense, just an oddly high amount of healing.

Ultimately, you’re still really squishy in this build. Heals don’t make you tankier, they only count if you can survive long enough to use them. Without the potent spikefrom shatters that requires DE, or the sustained damage from phantasms that requires significantly different traiting, you don’t have enough bite to keep thieves from chewing you apart.

RI Mantra Mesmer

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Posted by: Ross Biddle.2367

Ross Biddle.2367

You’ve really got to start thinking in terms of role and what you’re trying to achieve with a build. Before you start to build you’ve got to ask yourself ‘what for?’. Next you’ll have to grasp what pieces go together to make certain things function within your builds design choices. For any shatter build DE is essential. In that last build you posted, with a few good picks in utilities, you could get by with some half-hearted shatters specific to your overall design and the needs of your situation/build. In this build however you’d need optimal clone production to make it function even remotely, and even then it’s not going to achieve much of anything. The build and trait choices appear redundant.

So you dont have a coherent offense as Fay said, and your build lacks overall cohesion. There’s no clear role (burst damage? its not optimal and doesn’t make sense) and there’s nothing holding it together.

RI Mantra Mesmer

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Posted by: MailMail.6534

MailMail.6534

I made a few changes here that might make this unique little boy a bit more workable for what you’re trying to do here. Essentially, this is a shatter build that hits a lot slower. There’s a ton of ability to survive with Decoy/Blink/Frenzy/Torch/RI/RM. Before, half of your shatters (Cry/Diversion) were pretty subpar, but going into Domination gives all of your shatters some importance.

http://gw2skills.net/editor/?fhAQNAsfRl0npMtNqxENcrNCrxc6kK6ISOQAlMkrB-TJBFwAy3fgwhAoaZAAPBAA

Some tips on how to make this work:

  • Use your stealth to charge mantras.
  • Make sure to time shatters carefully, because they are all on much longer CDs than what is normal in a shatter build. I took the increased dmg on Mind Wrack, because that’s really your best shot at downing someone.
  • Sword CD means more dmg mitigation and output via Frenzy. It also means you have more chances to land shatters via ileap.

Essentially, I think your traiting is not conducive to really carrying out any role effectively. I think this build maintains the niche use of Restorative Illusions while also being able to actually land some potentially nice bursts at the same time. It’s definitely a lot slower though.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

RI Mantra Mesmer

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Posted by: Fay.2357

Fay.2357

I made a few changes here that might make this unique little boy a bit more workable for what you’re trying to do here.

http://gw2skills.net/editor/?fhAQNAsfRl0npMtNqxENcrNCrxc6kK6ISOQAlMkrB-TJBFwAy3fgwhAoaZAAPBAA

So the main caveat with this build (and the reason that nobody ever does this) is that restorative illusions is an awful heal without IP. With IP… it’s quite strong. That produces the obvious problem of needing IP to make the RI trait even remotely useful, but that means you can’t take DE. This dilemma is why nobody ever takes RI.

Now, that same trait spread can be used to take shattered conditions, and that shatter build gets run from time to time. It’s still got pretty solid damage output, but has excellent condition removal.

RI Mantra Mesmer

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Posted by: MailMail.6534

MailMail.6534

I made a few changes here that might make this unique little boy a bit more workable for what you’re trying to do here.

http://gw2skills.net/editor/?fhAQNAsfRl0npMtNqxENcrNCrxc6kK6ISOQAlMkrB-TJBFwAy3fgwhAoaZAAPBAA

So the main caveat with this build (and the reason that nobody ever does this) is that restorative illusions is an awful heal without IP. With IP… it’s quite strong. That produces the obvious problem of needing IP to make the RI trait even remotely useful, but that means you can’t take DE. This dilemma is why nobody ever takes RI.

Now, that same trait spread can be used to take shattered conditions, and that shatter build gets run from time to time. It’s still got pretty solid damage output, but has excellent condition removal.

You’re totally right. RI is a trash gm trait to begin with and really isn’t the most effective thing to ever take under… any circumstances. Discussion on how awful the Inspiration gm traits are happened here: https://forum-en.gw2archive.eu/forum/professions/mesmer/Disruptor-s-Susta-How-to-make-it-appealing/first#post4786083

I suggest they combine RI and SC into one shatter trait that is defined by “Inspiration”. This would make room for a glamour or phantasm gm. It would also give way to a possible rework of the interrupt gm. I have dreams…

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”