Rabid Mesmer(condition build)

Rabid Mesmer(condition build)

in Mesmer

Posted by: oZii.2864

oZii.2864

WvW
So we go nerfed for confusion so trying to make it work but dont want to farm new gear.

After messing around with gear alot I came up wth this build.

0/30/20/15/5

http://gw2buildcraft.com/calculator/mesmer/?4.0|b.1b.h1.a.1b.h5|6.1b.h1j|1b.712.1b.712.1b.712.1b.7i.1b.7i.1b.7i|1b.9b.1b.9b.1b.9b.1b.9b.1b.9b.1b.9b|0.u29a.k4a.f4.5|30.7|31.39.34.3d.0|e

Small clip of build I havent gotten many solo clips running this as I have been trying to figure out a build using my apothecary gear also.

Its all Rabid its still scepter its still condition damage.

Highlights: 8 sec bleeds from clones and phantasms with scepter/pistol 7 second bleeds from clones with staff you can get 8 if you put sigil of agony on staff. 7 1/2 sec confusion from confusing images 4 second confusion from clone death and cry of frustration (if you decide to shatter)

Burning damage is at 668 base

Fighting style: Attrition through conditions. Prenerf it was put confusion on them let them spam and kill themselves shatter or through glamours. With this build you let your clones do all the work. Duelist puts on great pressure with 1200 range and since he is 100% projectile finisher with trait through chaos storm and null field you can get 8 stacks of confusion follow with confusing images for 5 more stacks. The main damage is through bleeds with duelist firing every 5.4 seconds the first stack of bleeds will still be on target when Duelist unloads again as long as they are in range of him. If your enemy doesnt wipe 1 duelist can maintain at least 6 stacks on his own getting as high as 12 stacks more duelist means more stacks.

This is basically a condition Phantasm build.

The reason why condition duration > condition damage when it comes to bleeds is investment in condition damage vs return isn’t really great in many cases.

level 80 @ 1150 condition damage its 100 damage per bleed tick
for 400 condition damage jumping up to 1550 your bleeds are 120 per tick.
400 stat points for 20 extra damage per bleed.

7 stacks of bleeds and they both get wiped at the same time at 7 secs @ 100 damage per tick 4900 damage vs 5800 @ 120 damage per tick.

980 extra damage for 400 stat points.

If there is no wipe at 7 stacks running the full course of 8 seconds = 5600 damage @ 100 damage per tick

If you stacked no duration at all and had the base 5 second with 7 stacks bleed @ 120 damage per tick = 4200 damage

Gear:
Armor & Trinkets: Rabid everything can be swapped with some rampager if you like. Damage reduction is 32% with 2.7k armor.

Runes: 3x Krait (15% bleed duration) 3x Lyssa (10% condition duration)

Slot skill: Null field, Decoy, Blink; You can slot signet of illusions if you like but with everything being ranged I dont feel its necessary and signet of illusions has that weird bug ICD to it.

Food: Maintenance oils and Rare veggie pizza.

Pros: Pressure through bleeds and confusion

Cons: No direct damage.

Traits

Dueling: II,IX,X

Chaos: IV

Inspiration: Mender’s Purity and regen which procs protection boon and protection is awesome.

Ilusions: Illusionist Celerity

Vs particular classes I haven’t honestly had any trouble with any class so far a Necro heavy in conditions can be trouble but that is more to do with our condi removal. The pesky thieves have to eat unload as soon as they exit stealth. Down players like mist forming elementalist duelist will go charge and unload.

PS: This is my first attempt at writing up a build there maybe errors Ill keep looking to tweak the write up.

You can always up your bleed duration more if you like personal preference is I like seeing at least triple digits on bleeds so 100 is always my threshold. An additional sigil of agony on either Scepter or Pistol doesn’t yield an additional second you need +20% bleed duration to get an additional second with Scepter/Pistol.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Rabid Mesmer(condition build)

in Mesmer

Posted by: oZii.2864

oZii.2864

Just adding the video to the thread. 2 small clips of me using this setup. This is 2 krait, 2 afflicted, and 2 lyssa runes

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Rabid Mesmer(condition build)

in Mesmer

Posted by: Crossplay.2067

Crossplay.2067

I use to run rabid armor and it is great for dueling and soloing camps. I even had one proud moment where it took 3 npcs and 4 to 7 players about 3 minutes to chase me away from a supply depo. However, the armor set has one huge flaw; you’re pretty much useless against anything that doesn’t take condition damage. You can forget trying to take out siege weapons on your own and might as well not even bother with walls and gates.

Rabid Mesmer(condition build)

in Mesmer

Posted by: oZii.2864

oZii.2864

I use to run rabid armor and it is great for dueling and soloing camps. I even had one proud moment where it took 3 npcs and 4 to 7 players about 3 minutes to chase me away from a supply depo. However, the armor set has one huge flaw; you’re pretty much useless against anything that doesn’t take condition damage. You can forget trying to take out siege weapons on your own and might as well not even bother with walls and gates.

Yea that is true but thats pretty much the same for all condition gear maybe outside of carrion.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Rabid Mesmer(condition build)

in Mesmer

Posted by: Cempa.5619

Cempa.5619

Rabid Mesmer(condition build)

in Mesmer

Posted by: Asuka Shikinami.5462

Asuka Shikinami.5462

After spending hours dueling against this build (well a variation but still similar) I can confirm it is lethal. You have so much to consider when trying to fight it you end up getting overwealmed in one way or another. The weakness is keeping burst and sustained damage up on the mesmer, though a skilled player can migrate that with our usual utilities.

Regardless, goof fights mates. Now please leave my keep alone, it’s supposed to be red not green. – Richard.

After I’m elected, bribing me will be considered a “gold sink”
- John Smith

Rabid Mesmer(condition build)

in Mesmer

Posted by: oZii.2864

oZii.2864

Hmm well I did mess with a similar trait setup and it works with torch. You also get the regen and protection procs with prismatic understanding(I love protection boon).

So the chaos traits work the random condition is a good trait also.

The only thing I would change is distortion grants reflection to confusing cry. Since you have clone on dodge you will have plenty of ability to shatter if you chose to.

I would go with master of misdirection and confusing cry.

Your power is low but your retal should proc around 180 extra damage.

You would probably be looking at 1000 damage with 5 stacks of confusion and if they are hit by your retal. You are pretty beefy so it can help with the thieves spamming on you. I am assuming you would use the +40% duration food so your confusing images would be 7 secs. You could also go with master of misdirection which would give you 9 seconds on confusing images if you wanted to go that route.

Those are just some ideas but what you have there definitely should work.

After spending hours dueling against this build (well a variation but still similar) I can confirm it is lethal. You have so much to consider when trying to fight it you end up getting overwealmed in one way or another. The weakness is keeping burst and sustained damage up on the mesmer, though a skilled player can migrate that with our usual utilities.

Regardless, goof fights mates. Now please leave my keep alone, it’s supposed to be red not green. – Richard.

Thanks you guys are pushing us hard right now so we are on our heels at the moment.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}