https://www.youtube.com/watch?v=qsby6rYkxS8
Reaper v Chrono v Dragon
https://www.youtube.com/watch?v=qsby6rYkxS8
This is probably a topic for General Discussion rather than the class forums at this point, TBH.
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger
up 15 necromancers
https://www.youtube.com/watch?v=qsby6rYkxS8
Waaaaaay too early mate.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
They say that reaper will have longer cast time with larger effect → INTERRUPT!!
Equinox [EqnX]
Riverside[DE]
They say that reaper will have longer cast time with larger effect -> INTERRUPT!!
But they will have Defiance bar =P
They say that reaper will have longer cast time with larger effect -> INTERRUPT!!
But they will have Defiance bar =P
Where was that mentioned?
Equinox [EqnX]
Riverside[DE]
it will be mentioned tomorrow
https://www.youtube.com/watch?v=qsby6rYkxS8
They say that reaper will have longer cast time with larger effect -> INTERRUPT!!
But they will have Defiance bar =P
Where was that mentioned?
I’m just guessing. We dont know yet.
The more specialization reveals I see, the sadder I am about our two new weapon skills and F5. :<
Anet, it’s still time for that Pistol Mainhand! Bullet Time?
(edited by tetrodoxin.2134)
The elite specializations are shaping up nicely, I’m looking forward to some epic sPvP and WvW battles. I can’t wait.
The best thing I can say is that, so far, none of them seems mandatory: all the elite specs seem interesting enough to be played by a good amount of people, but not by everyone.
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
The best thing I can say is that, so far, none of them seems mandatory: all the elite specs seem interesting enough to be played by a good amount of people, but not by everyone.
Yes, agreed.
There should be some fun and good builds using the elite specs, but also many more builds simply using the core specialisations.
The more specialization reveals I see, the sadder I am about our two new weapon skills and F5. :<
Anet, it’s still time for that Pistol Mainhand! Bullet Time?
If we had got pistol and shield, then this would have been a great #2 or #3.
Do some funky effect while giving us quickness and enemies slow, possible AoE?
The more specialization reveals I see, the sadder I am about our two new weapon skills and F5. :<
Anet, it’s still time for that Pistol Mainhand! Bullet Time?
If we had got pistol and shield, then this would have been a great #2 or #3.
Do some funky effect while giving us quickness and enemies slow, possible AoE?
When the projectiles enter the field they slow to a crawl so you can easily outrun them or just walk around and evade them
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
Reaper and Dragon Hunter get access to 5 new weapon skills in addition to multiple new profession skills. Traits and utilities are nice things, but it’s your weapon skills and profession skills that provide the necessary feedback in combat. Mesmer getting just 2 new weapon skills and one new shatter is disappointing comparatively, especially as to use shield you have to basically rely on sword or the horrid awkwardness of sceptre for your main-hand.
I’m really looking forward to Dragon Hunter personally.
(edited by Simonoly.4352)
Reaper and Dragon Hunter get access to 5 new weapon skills in addition to multiple new profession skills. Traits and utilities are nice things, but it’s your weapon skills and profession skills that provide the necessarily feedback in combat. Mesmer getting just 2 new weapon skills and one new shatter is disappointing comparatively, especially as to use shield you have to basically rely on sword or the horrid awkwardness of sceptre for your main-hand.
I’m really looking forward to Dragon Hunter personally.
Yep, I’m not really seeing where this ‘just as good’ is coming from.
The best thing I can say is that, so far, none of them seems mandatory: all the elite specs seem interesting enough to be played by a good amount of people, but not by everyone.
this.
So far Chronomancer/Dragonhunter are tied in the lead with gaining the most, while Mesmer in general has definitely gained the most when you look at our trait revamp.
I’m not sold on Necromancer quite yet. Making them mainly melee characters doesn’t change their obvious weakness to CC. All I see that is buffed is their overall dps, which isn’t that frightening to me. Cool concept though. Definitely more cool than Dragonhunter.
“The jealous are troublesome to others, but certainly a torment to themselves.”
Reaper and Dragon Hunter get access to 5 new weapon skills in addition to multiple new profession skills. Traits and utilities are nice things, but it’s your weapon skills and profession skills that provide the necessarily feedback in combat. Mesmer getting just 2 new weapon skills and one new shatter is disappointing comparatively, especially as to use shield you have to basically rely on sword or the horrid awkwardness of sceptre for your main-hand.
I’m really looking forward to Dragon Hunter personally.
Yep, I’m not really seeing where this ‘just as good’ is coming from.
Just as good doesn’t mean just as fun/new car feel. F5 is going to be really strong when used well but we’re mostly duplicating all of our old abilities. Chronophantasma is “strong” but giving us more of the same phantasms. It might not be as hype inducing but it seems “fair” to me.
They say that reaper will have longer cast time with larger effect -> INTERRUPT!!
But they will have Defiance bar =P
Where was that mentioned?
I was sorta guessing this as well since “someone” is getting a defiance bar and necro seemed like a good candidate for a GM trait in reaper form. That defiant will even bypass stability stripping via shatters. Also, shouts are still going to be insta cast most likely and maybe have interrupts/cc on those instant attacks as well. Might not be so easy to interrupt them if they get to us first.
Love Chronomancer, except I would have liked 5 new skills… definitely considering it for my mesmer.
Reaper looks absolutely amazing. I’ll be superhappy to pick that up with my Necro.
Dragonhunter I’m more ambivalent about. It seems useful, but… not exciting.
Reaper and Dragon Hunter get access to 5 new weapon skills in addition to multiple new profession skills. Traits and utilities are nice things, but it’s your weapon skills and profession skills that provide the necessarily feedback in combat. Mesmer getting just 2 new weapon skills and one new shatter is disappointing comparatively, especially as to use shield you have to basically rely on sword or the horrid awkwardness of sceptre for your main-hand.
I’m really looking forward to Dragon Hunter personally.
Yep, I’m not really seeing where this ‘just as good’ is coming from.
Me neither. All mesmer players are like oooooh alacrity and F5.
DH : 5 skills, virtue rework (3 skills), traps
Reaper : 5 skills, DS rework (5 skills), shouts
CM : 2 skills, F5 (1 skill), wells
No rework. Still stuck with weird scepter (which people ’’believe’’ the weapon will be viable with Quickness and Alacrity) or sword to wear with shield.
(edited by Krispera.5087)
I can see their logic on why Chronomancer is just as good though. We may not have much new toys to play with, but we do get to play with alllllll of our old toys more frequently
What I’m afraid of is people will still read shatter mesmers like a book, given we’re basically enhancing old tricks rather than inventing new ones. But I’m counting on CS and power lock mantra to prevent people from reacting to shatter, even if they can see it coming.
I’m more than satisfied with the “something just as good” as of right now!!
“The jealous are troublesome to others, but certainly a torment to themselves.”
Reaper will only be good with Mes buffing him. Everybody wins!
They say that reaper will have longer cast time with larger effect -> INTERRUPT!!
But they will have Defiance bar =P
Defiance Bar? Hahahahahahaha it’s a joke, right? XD
Necro will not obtain a defiance bar. necro reaper will obtain that new shining DS form and shouts, nothing more.
Chill is good, but compared with what Mesmer obtained it’s not good like Slow. Slow can protect by a bigger amount of damage, make you easy to evade and interrupt the enemy.
Mesmer can inflict a perma slow on the enemy and obtain a perma quickness, with Alacrity, that grant a perfect counter to chill. Then, if a necro actually can’t fight a mesmer, in HoT a reaper will not be able to kill a chronomancer.
Chronomancer obtain a NEW Mechanic Skill. Reaper only a little rework on it’s DS, that don’t change all it’s DS broken mechanic problems. Then, the Chrono obtained a New Condition (slow) that add all a new kind of builds to the mesmer. Reaper obtain a Old Chill Build, with a little “power up”. But there’s a reason why you don’t see any mesmer use Chill: it’s a bad build a very bad build.
Actually:
-Mesmer obtain a new condition, a large chance to obtain quickness and the possiblity to make new builds with it. And a Ne Mechanic Skill that grant them very very very good things (ignore the damage and the re-use of all the powerfull skill he want).
-Guardian obtain new mechanics for it’s Virtues, to add to what the virtues actually do (isn’t a total conversion of virtues it’s a power-up, because all the virtues will still make it’s actual effect, with the add of the new DH effects. Word of ANet), and the access to a total new kind of builds and support ways with condition damage, bleed, traps and longbow.
-Necromancer obtain a little rework on its DS but nothing will chance on the way they will charge it, a rework on a old build that no one want to use because it’s been revealed unefficent and a GS that wil be slow but powerfull: a bad thing in spvp because you thelegraph your enemy every single skill you do.
In the blog post they put up explaining specializations better didn’t they say some class was going to get a GM that gave them a defiance bar? reaper seems like the most likely choice.
Also I am unsure how one new shatter is an entirely new mechanic when 5 new DS skills are just ‘a little rework on it’s DS, that don’t change all it’s DS broken mechanic problems’.
Then again I am unsure how giving Necro’s what seems like a melee tanky build with pbaoe shout skills and lots of control isn’t a new build either.
A Defiance Bar isn’t something that they can add by a grand master. It’s a real change to a class, it’s a entire mechanic. And if they change the DS with “new skils” (but anet already say that they’re all similar to the previous skils to mantain some combos and trait effects, then nothing is really changed) they can’t also make us waste our life force to obtaina defiance bar, that will consume all our LF before we can go into the new DS.
Chill isn’t a defensive skill. Slow is a defensive condition, because slow the enemy’s attacks. Chill reduce the activation rate of the enemy skills. Good, but not a thank thing. Expecially in pve. The enemy will still be able to hit you at the same speed that he can before.
You can make a new build, but that resume an old one that isn’t been played for ages because it’s unefficent against any kind of enemy.
Chill can be good only if you start to spam it every second with almost every skills, then you can inflict chill more than the enemy can clean it. But if you focus all th inflict chill you take all your time to take the enemy down while he kill you with it’s non in cooldown skills.
That build can be good in combo with a mesmer. Chill and Slow mixed can be good, but all alone a reaper can’t do alla that things that ANet will try to show us
I cannot understand why everybody is making their statements about the new traits and skills, thinking in 1 vs 1 possibilities.
In pve, which i mostly play, we got almost nothing with new specialization. Shield is useless, traits are all made for pvp encounters, and new wells, except calamity well, none of them is worthy.
A Defiance Bar isn’t something that they can add by a grand master. It’s a real change to a class, it’s a entire mechanic. And if they change the DS with “new skils” (but anet already say that they’re all similar to the previous skils to mantain some combos and trait effects, then nothing is really changed) they can’t also make us waste our life force to obtaina defiance bar, that will consume all our LF before we can go into the new DS.
Chill isn’t a defensive skill. Slow is a defensive condition, because slow the enemy’s attacks. Chill reduce the activation rate of the enemy skills. Good, but not a thank thing. Expecially in pve. The enemy will still be able to hit you at the same speed that he can before.
You can make a new build, but that resume an old one that isn’t been played for ages because it’s unefficent against any kind of enemy.
Chill can be good only if you start to spam it every second with almost every skills, then you can inflict chill more than the enemy can clean it. But if you focus all th inflict chill you take all your time to take the enemy down while he kill you with it’s non in cooldown skills.
That build can be good in combo with a mesmer. Chill and Slow mixed can be good, but all alone a reaper can’t do alla that things that ANet will try to show us
“I’m personally excited about a grandmaster trait that has the power to grant my character a defiance bar!”
https://www.guildwars2.com/en/news/specializations-part-two-reward-tracks-and-elite-specializations/
Necro is yet another class that gets a rework of their class mechanics AND 5 new weapon skills.
My statement that mesmer got shafted hard still stands.
They say that reaper will have longer cast time with larger effect -> INTERRUPT!!
But they will have Defiance bar =P
Defiance Bar? Hahahahahahaha it’s a joke, right? XD
Necro will not obtain a defiance bar. necro reaper will obtain that new shining DS form and shouts, nothing more.
Chill is good, but compared with what Mesmer obtained it’s not good like Slow. Slow can protect by a bigger amount of damage, make you easy to evade and interrupt the enemy.
Mesmer can inflict a perma slow on the enemy and obtain a perma quickness, with Alacrity, that grant a perfect counter to chill. Then, if a necro actually can’t fight a mesmer, in HoT a reaper will not be able to kill a chronomancer.Chronomancer obtain a NEW Mechanic Skill. Reaper only a little rework on it’s DS, that don’t change all it’s DS broken mechanic problems. Then, the Chrono obtained a New Condition (slow) that add all a new kind of builds to the mesmer. Reaper obtain a Old Chill Build, with a little “power up”. But there’s a reason why you don’t see any mesmer use Chill: it’s a bad build a very bad build.
Actually:
-Mesmer obtain a new condition, a large chance to obtain quickness and the possiblity to make new builds with it. And a Ne Mechanic Skill that grant them very very very good things (ignore the damage and the re-use of all the powerfull skill he want).
-Guardian obtain new mechanics for it’s Virtues, to add to what the virtues actually do (isn’t a total conversion of virtues it’s a power-up, because all the virtues will still make it’s actual effect, with the add of the new DH effects. Word of ANet), and the access to a total new kind of builds and support ways with condition damage, bleed, traps and longbow.
-Necromancer obtain a little rework on its DS but nothing will chance on the way they will charge it, a rework on a old build that no one want to use because it’s been revealed unefficent and a GS that wil be slow but powerfull: a bad thing in spvp because you thelegraph your enemy every single skill you do.
Can you just gift me your Necro and move to a different class?
I’d be happy to play it whatever its flaws are….
I’d definitely go Chrono first. Although, since I main Mes and Thief, I’m biased.
As for the others?
- I’d run Reaper on my Necro … especially with ANet finally putting some work into Syphons and Shroud. Gimme that Vampire mojo, man
- I’m ambivalent in regards to DH (not a fan of the name … although, I can see some interesting condi options on my Guard. So-so about the new Virtues).
Other 80s: Any but Warrior
I cannot understand why everybody is making their statements about the new traits and skills, thinking in 1 vs 1 possibilities.
In pve, which i mostly play, we got almost nothing with new specialization. Shield is useless, traits are all made for pvp encounters, and new wells, except calamity well, none of them is worthy.
Welcome to the mesmer forums. They made mesmer such an insufferable class to play in PvE and large scale WvW.
So basically the majority of mesmers in this forum are duelists/roamers/spvp people.
I cannot understand why everybody is making their statements about the new traits and skills, thinking in 1 vs 1 possibilities.
In pve, which i mostly play, we got almost nothing with new specialization. Shield is useless, traits are all made for pvp encounters, and new wells, except calamity well, none of them is worthy.
Welcome to the mesmer forums. They made mesmer such an insufferable class to play in PvE and large scale WvW.
So basically the majority of mesmers in this forum are duelists/roamers/spvp people.
Very accurate. We often times forget that there are crazy people who actually play Mesmer outside of small-scale PvP situations…
“The jealous are troublesome to others, but certainly a torment to themselves.”
We do get more support options in large scale combat with wells and alacrity now. Shield 5 also looks pretty strong in zerg fights.
Large scale combat? What, 20+ sec cd wells with a 3 duration tick? Meanwhile a staff ele, staff+well necro, or hell even engineers and all the melee frontline take a dump on mesmer in terms of cleave and group support.
We needed better aoe mechanisms on the weapon, and better sustained damage not just more burst pvp duelists are gonna cry about all day until that too gets nerfed.