Reasonable balance changes/Don't Overnerf!!
“Nerfs” “Shaves” “Balancing”, sometimes its all in the words you use. Reasonable is reasonable, unreasonable is unreasonable, you just have to wait and see how things fall.
Obviously our damage is being targeted atm because you still have Rangers and thieves running zerker gear for straight damage. And when we go in for a burst(whether it’s from stealth or not) with the proper traits we have increased shatter damage PLUS the power creep anet added. So that to me isn’t a problem.
Like you said CS and PU are the biggest culprits. Although how to deal with it is were we differ.
CS should have a per target icd of 10 seconds. I think that would aliviate a lot of its problems.
PU on the other hand… Stealth is in the game. We have access to it might as well make it work for us. However, a flat 2-3 second increase and swapping might out for resistance would be a good fix for it. The reason for that is, while small, there is a chance for you to stack might especially if traited for it on shatter, etc and more might equals more damage either direct or condition. Removing it removes a portion of the potential damage PU gives.
The other thing is blinding dissipation. A lot of the QQ over it is that it can go through blocks and dodges. Well even through on clone death traits worked the same way for a long time I guess people like the thought something can be blocked so make it blockable.
There’s also a lot of QQ about our sustain but since we devote an entire trait line and another GM in a different line I find it unfounded. You trait for sustain you should get it.
That’s like Ele’s going into water and not picking up sustain traits.
Baseline IP gives shatters higher burst than they had before because they dont have to go into illusions at all while picking up damage modifiers and more on shatter traits.
You know what bothers me the most? Its not that mesmer is unreasonably more powerful after the patch, the class did need some buffs especially against thief what gets to me is that Anet appears to be purposefully shifting the status quo.
If you’ve been around since release you will remember that the top of the chain was Warriors and their out of control passive healing, followed by thief in WvW and PvE Engineer in PvP, now its mesmer, what will be next? to make matters worse Thief was nerfed considerably (or pushed into stealth spamming playstyle for viablity). This begs the question, how safe is our mains?
I primarily mained necro from release till october last year before going for an evade thief, was really excited about it put alot of effort into learning it in PvP then they kill it. Fortunately Revenant is looking like an alternative, but for how long? Say i start working on a high evasive, risk/reward revenant, will it get destroyed 6-7 months from now?
Mesmer is gaining all this popularity, more people no doubt are running it as a main but we all know it is going to get nerfed possibly destroyed and players will come back here and begin the whole “buff please!” and “suggestions” threads again and Anet would have probably given the title of top dog to another class.
If this power shifting keeps on going, and builds keep getting wrecked every other year, i can definitely see myself replacing this game with something else.
Why changing main? I did not choose mesmer for its efficiency but because I like the play style. If they nerf us to the ground, I’ll still play it because I enjoy it. I’ll just end up in lower tier PvP.
Why changing main? I did not choose mesmer for its efficiency but because I like the play style. If they nerf us to the ground, I’ll still play it because I enjoy it. I’ll just end up in lower tier PvP.
I picked evade thief because i liked the playstyle, since Anet is insistent on making necros fight in slow motion and still punishes the class for it, i switched. I also thought it didnt matter till i realized that part of what makes the playstyle fun is being effective with it even if it is difficult.
Just hope what ever nerf is coming to mesmer leaves the core of the playstyle intact instead of destroying it like they did with acrobatic thief, otherwise it wont take you long before you look for a replacement.
if they actually got serious about limiting stealth like making attacks reveal at the start of the cast instead of if it hits then problems like this can be avoided. Also, mesmer really shouldnt have near perm stealth with blocks, invulns, evasive attacks and clones at the same time then still be able to daze and stun every other second.