At least in PvE, the CDs need to be lowered. They are so high that it just makes our elites underwhelming when they are actually pretty kitten awesome skills if we were only allowed to use them more than once every 5 fights. Right now, their high CDs make the skills feel extremely unrewarding, and reducing those CDs could help a lot. Throughout this post I will talk about the elite CDs as if you are not running chronomancer since not everyone owns HoT, and when we get the next expac we will likely have a just as good or better option for our elite spec (one which won’t have CS).
TW – To start, ANet has all but admitted that its fine on a 76.5 sec CD since they haven’t nerfed its synergy with CS yet even after over a year. But more than that, TW on its own provides 7.2% uptime traited, whereas WoA provides 12% uptime on quickness alone. Why is it that a utility skill has more uptime on quickness than our elite skill whose sole job is to provide quickness and slow enemies? WoA is also an AoE effect, it even deals damage to enemies (albeit an insignificant amount). What we have is a utility skill that is more useful than an elite skill, which should never happen. Decreasing the CD on TW to 90 seconds would double the uptime we have on it to around 14.5%. Better yet would be reducing its CD to 80 seconds, which would provide 13.75% uptime on quickness from using TW untraited. I think this is completely reasonable. As it stands now, with a CD of 180 seconds, you can’t even use it all that often. It doesn’t feel like an elite due to its low uptime. Simply reducing its CD allows it to feel more like an elite skill without actually buffing it in any way
SoH – Again, ANet has basically admitted that using this skill every 76.5 seconds is not too overpowered (even though the skill itself was nerfed hard several times). But my focus here is on PvE and not PvP. In PvE SoH is used mainly as hard CC to break breakbars fast. Its great at this, it really is. But its high CD means that this is all its ever used for in PvE, its just not worth blowing a 3 min CD to turn a single trash mob into a Moa for 6 seconds. Even in large fights though (legendary mobs, world bosses, fractal/dungeon bosses), where you have to break the bar multiple times, due to its 3 min CD, you can use SoH all of one time before the fight is over, yet these fights usually require you to break the bar more than once. Hell in dungeons you can use SoH to break a bar on a boss and then won’t be able to use it again for the next 2 encounters depending on how good your group is. That’s pretty unacceptable for an elite skill. In PvE reduce its CD to 90 seconds, in PvP its CD could be reduced to 120 seconds (again this CD is still almost twice as long as CS, so SoH would still not be as powerful as it is with CS, so I don’t see a problem with this).
MI – This skill is pretty good, but I think its CD should be lowered to 60 seconds (75 at the least). Just some quick math here. MI provides 5 sec of invisibility, 7.5 sec with PU trait. This means it gives you and your group 8.33% uptime on stealth. That’s pretty strong, I admit. However, compare this to The Prestige. Which gives you 15% uptime on stealth traited with PU. TP also deals damage, blinds enemies, and acts as a combo finisher (which can blast out another 3 sec of stealth with smoke fields, providing up to 25% uptime on stealth from TP). Yes, I realize that MI is partywide stealth whereas TP is only stealth for yourself. However, think about what stealth is used for in PvE. Its mainly used for skipping content and channeling a few HP. Under that light, more uptime is better, and TP combined with portal can be more effective to allow your group to skip content than MI can due to the higher uptime on stealth from TP (which is seriously double the uptime that MI gives out). Either the CD of MI should be lowered to 60/75 seconds (which would provide 12.5%/10% uptime traited respectively on stealth), or the duration of its stealth should be increased in PvE. I think lowering the CD is the better choice since 5 sec group stealth is already pretty strong.
Our elites are actually pretty kitten good. But their CDs are so long that they don’t feel elite. Especially for TW and SoH, you can use them so rarely that they are just extremely underwhelming skills. I think that lowering their CDs to what I propose would make them feel much more like true elite skills without directly buffing them. And, with the exception of my proposed change to MI, the new CDs are still greater than the CD for CS is, which means these would still be “weaker” than they currently are in conjunction with CS in that you wouldn’t be able to use them as often. Its much needed change in my opinion, but would like to hear what others think about it.