Reduce utility phantasm cast times

Reduce utility phantasm cast times

in Mesmer

Posted by: MSFone.3026

MSFone.3026

Phantasmal Disenchanter and Defender have 25-50% longer cast times of weapon skill phantasms; why? God forbid we be able to use these skills in a reasonable way. 1.5 sec is way too long and should be brought down to at least 1 sec, better would be .75 sec like iberzerker.

In particular Disenchanter: this is a combination skill producing a phantasm and also serving, sorta, as a condi clear and boon removal. This would be a really cool skill if it didn’t have such a horrendously long cast time. Counter play? Same as all our other “resource” skills, just spam aoe and it goes away almost instantly. Because it dies very fast, iDiscenchanter is not at all some OP ability requiring a giant “interrupt me!” cast time. 1.5 sec is just too long, you’re almost guaranteed to face tank during the cast, it’s horrible.

Please reduce the cast time on at least iDisenchanter to .75 sec, at most 1sec.

Reduce utility phantasm cast times

in Mesmer

Posted by: eldenbri.1059

eldenbri.1059

Yeah, I’ve been trying to play with Disenchanter for the last couple of weeks.

It’s tough in pvp. I really have to think about whether it’s worth trying to cast it which feels really odd for a utility slot.

I’ve been watching my “boons removed” stat in pvp matches since I started trying to use it. It’s quite rare that I get above 10 boons removed in a whole match.

I would happily take an additional second on the casting interval for disenchanter to use its attack in exchange for 0.5 second faster cast time.