Reflects + stealth = revealed?
I actually made a thread like this under General Discussion, I believe.
The only result was a bunch of LB Rangers saying hitting themselves in the face with arrows was a legitimate form of counter-play (that of course they executed intentionally). Then they tried to argue anecdotal evidence, attempting to derail the thread. You can find it just a bit back in my post-history…
Point is this: This needs a fix/change (maybe even change reflect to evade), and you spared yourself a headache posting here!
The Orange Asura with the Sun Kite
So that is what is happening! LOL! I totally forgot that mass invis was a manipulation skill ^^
Here’s a thought I had about this in a thread in the pvp forum:
Honestly reveal on auto reflect is a bad design, it’s not only about Master of Manipulation but Evasive Mirros works similar if you’re in stealth and someone is hitting u with a projectile.
In genera i like channel projectile skills can hit u in stealth a but a reflection + reveal is too much imho.
Yeah it can be annoying with evasive mirror if you try to dodge a projectile while stealthed.
And I agree MoM is strangely counterproductive with Mass Invis.
I think reflects should specifically be changed to not cause reveal.
Instead I would like to see (assuming it is possible and not too complicated to so) a new visual effect to deal with this situation – whenever you reflect a projectile from stealth you gain a temporary outline visible to all players for a fraction of a second with each reflected hit, but which vanishes as soon as the last attack is reflected either leaving you back in stealth if its duration is still going or back to normal with no reveal debuff.
The mental image is like ripples on water when throwing a stone across the surface.
This would allow counterplay for channeled skills and projectiles (you could try noscoping for fun to temporarily make the enemy visible).
In fact I’d like to see this kind of visual effect for any damage taken while in stealth. Reveal is a contrived mechanic that doesn’t feel natural apart from when used on certain skills (ie sic em or whatever). But as for reflect damage and taking damage, it would be nice to have a more subtle sci-fi style ripple in the cloak that provides a visual cue
Lol it is even worth than you think.
Did you know that you take retaliation damage from projectiles you reflect ?
You can kill yourself by just landing a feedback bubble on a zerg.
There was some really fun things you could do with reflect back in the day,
Like if you reflected a thief’s shadowshot (d/p3) you actually teleport to the thief instead and they would take the big hit from it, was a good was to catch a person before they ran into a keep. Sadly they made those types of skills in blockable,.
I think there still some crazy things you could to to break reflect.
http://www.youtube.com/watch?feature=player_embedded&v=Cg7mXXKqRI8
(edited by BobbyT.7192)
Some time ago you could actually reflect Phase Retreat which would cause the reflecting player to get pulled towards the mesmer.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
I’ll be honest here, it makes sense to me…
Maybe I’m getting a little RP here, but if you were hiding in plain sight, and something I shot/threw at you suddenly bounced back in my face, don’t you think the jig would be up?
Yeah, I don’t see any issue with Reflected damage applying Revealed. The only real issue is with Mass Invisiblity getting miscategorised into Manipulations, and even that is only a problem because of Master of Manipulations (which is otherwise a really good trait).
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger
There was some really fun things you could do with reflect back in the day,
Like if you reflected a thief’s shadowshot (d/p3) you actually teleport to the thief instead and they would take the big hit from it, was a good was to catch a person before they ran into a keep. Sadly they made those types of skills in blockable,.
I think there still some crazy things you could to to break reflect.
Yes and the instant tp in zerg ennemy when a necro hit your bubble with is death shroud tp…so good design lol.