With the new patch, for the sake of “build diversity”, I decided to try out a build based on interruption and condition removal, hoping something useful could come out of this.
30/20/0/20/0
http://intothemists.com/calc/?build=-N;4VPk-1M7BWV71;9;4TJ-J-19A59;239;9;9FW0o
Domination:
- Halting strike: damage on interruption (now deals decent damage)
- Greatsword training: reduced CD on GS skills, especially on Illusionary Wave that knockbacks and interrupts
- Harmonious mantras: 1 more mantra charge
Duelling:
- Protected mantras: 400 toughness while casting is nice
- Deceptive evasion: clone on dodge
Inspiration:
- Mender’s purity: remove a condition when you heal
- Restorative mantras: heal allies when you cast a mantra
Utilities:
- Ether Feast: heals a lot
- Null field: creates and ethereal field that removes conditions
- Mantra of resolve: removes 2 conditions
- Mantra of distraction: dazes on use
- Time Warp: quickness good, alternatively you could go with Moa for the interrupt (but the spell sucks kittens)
Runes:
- Centaur runes: grant swiftness on heal (10s CD)
I tried to synergize interruption with mantras with healing with condition removal: the idea was that by casting Mantra of distraction, you interrupted your foe, applied vulnerability, damaged him, healed yourself (and automatically dispelled conditions on you) and received swiftness.
This was the idea at least. However, Restorative mantras procs on “preparing” the mantra and not on using the charges, making this combo pretty useless or, at the very best, occasional.
Now, I understand that proccing the heal on every charge might be OP (If you had 4 mantras ready and were specced deep in the domination tree, you could heal a total of 4*3 = 12 times), but if you put a CD on this heal, like kitten and, if still OP, reduced the amount healed, it could be viable (Beside that some mantra charges have more than 1s CD)
Suggestion:
Make “Restorative mantras” proc only on “using” (and not preparing) the mantras, put an internal CD of ca 4s and, if still overpowered(Rofl), reduce the amount healed (or viceversa). However, I don’t think it would be that devastating since very few people use mantras, considering they are less versatile than other utilities and, in general, are “dull”.
Even if you didn’t play this exact build but another one using the inspiration tree, you could still gain the benefit of using at least one mantra for the mantra => heal => condition removal chain.
What would this change bring?
- People would be using mantras “slightly” more often
- Mesmers would have an easier access to condition removal
- Build diversity, as you wished
Taking into account the recent nerf on blurred frenzy and Illusion celerity, I think it would be enough fair.
What do you fellow mesmers think?