Revenants now have access to perma alacrity.

Revenants now have access to perma alacrity.

in Mesmer

Posted by: Daniel Handler.4816

Daniel Handler.4816

https://wiki.guildwars2.com/wiki/Orders_from_Above
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https://wiki.guildwars2.com/wiki/Righteous_Rebel
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https://wiki.guildwars2.com/wiki/Serene_Rejuvenation

Correct me if I’m wrong. But a Renegade can chain natural harmony> swap legend> OFA> swap back to ventari > repeat, and gain perma alacrity on five targets.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

Revenants now have access to perma alacrity.

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Posted by: Cyninja.2954

Cyninja.2954

Revenants already had access to permanent alacrity before the last balance change.

The problem was the build they had to run was useless besides the alacrity. Chrono provides a lot more than just alacrity and as long as revenant doesn’t provide the same amount of utility (or high dps so another class can provide the utility) they are not a mesmer replacement.

Revenants now have access to perma alacrity.

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Posted by: Daniel Handler.4816

Daniel Handler.4816

Revenants already had access to permanent alacrity before the last balance change.

The problem was the build they had to run was useless besides the alacrity. Chrono provides a lot more than just alacrity and as long as revenant doesn’t provide the same amount of utility (or high dps so another class can provide the utility) they are not a mesmer replacement.

No they didn’t. Natural harmony has an energy cost. Without the new elite spec you can at best sustain alacrity for 75% of the time.

My concern was uniqueness not replacement. I am not familiar with the Raid standards. However I do know that Renegade has very good might application. It can reduce condi damage to allies. It can make allies life steal and bleed on hit. And it has very good dps.

I also know (if my math is right) that Firebrand can grant allies perma quickness.

Distortion share is unique to Mesmer. But now there is nothing unique about Chronomancer.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

Revenants now have access to perma alacrity.

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Posted by: OriOri.8724

OriOri.8724

I’m not surprised that rev got even more alacrity yet base mesmer didn’t get any.

Revenants now have access to perma alacrity.

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Posted by: RabbitUp.8294

RabbitUp.8294

Revenants already had access to permanent alacrity before the last balance change.

The problem was the build they had to run was useless besides the alacrity. Chrono provides a lot more than just alacrity and as long as revenant doesn’t provide the same amount of utility (or high dps so another class can provide the utility) they are not a mesmer replacement.

No they didn’t. Natural harmony has an energy cost. Without the new elite spec you can at best sustain alacrity for 75% of the time.

I don’t see how this rotation is any better.

Starting with Ventari, you use Natural Harmony and switch to Kalla, NH hits after 1s delay for 3s and OFA is 7s. That’s 10s, enough to last you until the next switch. So far so good.

But you get back to Ventari with 1s of alacrity. Now you have to start spamming NH. Using it 3 times is easy enough, but that’s 9s, only enough to last you until the next swap, so you have to use it a 4th time right before switching to replicate the rotation you began with, so you are back to having the same energy hungry rotation revenant has already and struggles with.

I also know (if my math is right) that Firebrand can grant allies perma quickness.

Distortion share is unique to Mesmer. But now there is nothing unique about Chronomancer.

There’s nothing unique about Firebrand either, just a watered-down chrono, and base guardian has nothing truly unique to begin with.

At least mesmer has distortion, portal and boon share as unique aspects, and also boon removal and stealth, that are not unique, but are rarer and situationally useful. Plus, chrono is a very good tank.

(edited by RabbitUp.8294)

Revenants now have access to perma alacrity.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Chrono has alacrity and quickness. FB and Renegade only have one.

Fishsticks

Revenants now have access to perma alacrity.

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Posted by: Levetty.1279

Levetty.1279

Chrono has alacrity and quickness. FB and Renegade only have one.

They have much higher damage and other support skills.

Revenants now have access to perma alacrity.

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Posted by: InsaneQR.7412

InsaneQR.7412

Chrono is the overall better offensive support. With distortion, quickness and alacrity uptime. Rev loses dmg in ventari, chrono doesnt when applying alacrity.
Rev is basically the second choice if there is no chrono.

Mainly we can only speculate how kalla will affect rev gameplay and harcore PvE but i dont think that chrono loses its spot.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

Revenants now have access to perma alacrity.

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Posted by: musu.9205

musu.9205

Revenants already had access to permanent alacrity before the last balance change.

The problem was the build they had to run was useless besides the alacrity. Chrono provides a lot more than just alacrity and as long as revenant doesn’t provide the same amount of utility (or high dps so another class can provide the utility) they are not a mesmer replacement.

No they didn’t. Natural harmony has an energy cost. Without the new elite spec you can at best sustain alacrity for 75% of the time.

I don’t see how this rotation is any better.

Starting with Ventari, you use Natural Harmony and switch to Kalla, NH hits after 1s delay for 3s and OFA is 7s. That’s 10s, enough to last you until the next switch. So far so good.

But you get back to Ventari with 1s of alacrity. Now you have to start spamming NH. Using it 3 times is easy enough, but that’s 9s, only enough to last you until the next swap, so you have to use it a 4th time right before switching to replicate the rotation you began with, so you are back to having the same energy hungry rotation revenant has already and struggles with.

I also know (if my math is right) that Firebrand can grant allies perma quickness.

Distortion share is unique to Mesmer. But now there is nothing unique about Chronomancer.

There’s nothing unique about Firebrand either, just a watered-down chrono, and base guardian has nothing truly unique to begin with.

At least mesmer has distortion, portal and boon share as unique aspects, and also boon removal and stealth, that are not unique, but are rarer and situationally useful. Plus, chrono is a very good tank.

actually base guard signet sharing will grant 220 power +220 condi dmg , and a GM trait from firebrand works basically like sun spirit . alacrity is overrated , if firebrand could provide those with decent dps , people would drop chrono for firebrand , it all comes down to raw dps gain from personal dps and buff . and btw firebrand quickness is much much easier to maintain than our silly well.
A hint : DH does not offer much dmg mod for guard .

mes and ele will be the class without any unique offensive buff after PoF along with necro has less useful buff .

Revenants now have access to perma alacrity.

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Posted by: RabbitUp.8294

RabbitUp.8294

actually base guard signet sharing will grant 220 power +220 condi dmg , and a GM trait from firebrand works basically like sun spirit.

216 power/condi, and it’s not permanent.
So, more like 90 power or 120 with alacrity.
Or 108 condi, 143 with alacrity.
Both come at the cost of personal dps.

The firebrand GM is not comparable to Sun Spirit. It’s a fixed amount of burning stacks (10 stacks) with a 10s cooldown, that translates to 1 stack of burn (3s) every second.* It’s not a party buff, like how thief venoms are not buffs. It’s just part of FB’s dps that scales with the party size.

*It’s actually lower, because firebrand gives quickness every 12 seconds, not 10.

alacrity is overrated , if firebrand could provide those with decent dps , people would drop chrono for firebrand , it all comes down to raw dps gain from personal dps and buff . and btw firebrand quickness is much much easier to maintain than our silly well.

Alacrity offers more than damage. It affects rotations, some of which are not possible without alacrity and it affects support/boon uptime. Not to mention, after 2 years, raiders have grown used to having alacrity. Unless firebrand offers significant damage (we are talking about 30k) along with perma quickness, chrono is going nowhere. Not to mention that chrono can just forget about quickness and only provide alacrity, which increases its personal dps. It would compete with renegade then, which will probably come down to utility vs dps, but the kind of utility mesmer provides is irrepleceable.

As for firebrand being easier, have you seen the mantras? They are 300-range narrow cones in front of you, so you have to stand behind your team, when axe is a melee weapon. Well of Action is leagues easier to use.

A hint : DH does not offer much dmg mod for guard.

It offers more than 20% as pure modifiers, then there’s the dps increase of Procession of Blades. I say that’s pretty significant.

(edited by RabbitUp.8294)

Revenants now have access to perma alacrity.

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Posted by: musu.9205

musu.9205

actually base guard signet sharing will grant 220 power +220 condi dmg , and a GM trait from firebrand works basically like sun spirit.

216 power/condi, and it’s not permanent.
So, more like 90 power or 120 with alacrity.
Or 108 condi, 143 with alacrity.
Both come at the cost of personal dps.

The firebrand GM is not comparable to Sun Spirit. It’s a fixed amount of burning stacks (10 stacks) with a 10s cooldown, that translates to 1 stack of burn (3s) every second.* It’s not a party buff, like how thief venoms are not buffs. It’s just part of FB’s dps that scales with the party size.

*It’s actually lower, because firebrand gives quickness every 12 seconds, not 10.

alacrity is overrated , if firebrand could provide those with decent dps , people would drop chrono for firebrand , it all comes down to raw dps gain from personal dps and buff . and btw firebrand quickness is much much easier to maintain than our silly well.

Alacrity offers more than damage. It affects rotations, some of which are not possible without alacrity and it affects support/boon uptime. Not to mention, after 2 years, raiders have grown used to having alacrity. Unless firebrand offers significant damage (we are talking about 30k) along with perma quickness, chrono is going nowhere. Not to mention that chrono can just forget about quickness and only provide alacrity, which increases its personal dps. It would compete with renegade then, which will probably come down to utility vs dps, but the kind of utility mesmer provides is irrepleceable.

As for firebrand being easier, have you seen the mantras? They are 300-range narrow cones in front of you, so you have to stand behind your team, when axe is a melee weapon. Well of Action is leagues easier to use.

A hint : DH does not offer much dmg mod for guard.

It offers more than 20% as pure modifiers, then there’s the dps increase of Procession of Blades. I say that’s pretty significant.

for easier i meant , instantly cast , also from their heal .
im aware of alacrity helps a lot for rotation but if firebrand could get some serious dps like condi ps , alacrity will have to compete with that .
about that GM traits , i think its actually 2 stacks of burn , not the burn itself but the buff icon has number 2 . personal dps or not its still good dps gain .
its possible firebrand replace off tank chrono , while tank chrono still be best .

Revenants now have access to perma alacrity.

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Posted by: RabbitUp.8294

RabbitUp.8294

about that GM traits , i think its actually 2 stacks of burn , not the burn itself but the buff icon has number 2 . personal dps or not its still good dps gain

It’s 2 stacks per person, affects 5 people, so it’s 10 stacks total. With 10s cooldown, it’s equal to 1 stack per second.

You can’t say if it is a dps gain or not, it’s just dps, you can just put a condi dps there and they will do a lot more than 1 burn per second. If it didn’t say “allies” and was just straight burning, we wouldn’t be discussing it at all.

(edited by RabbitUp.8294)