Equinox [EqnX]
Riverside[DE]
(edited by Me Games Ma.8426)
Bountiful Disillusionment
Gain boons each time a shatter skill is used.
Mind Wrack: Retaliation: 3 s
Cry of Frustration: 3xMight: 15 s
Diversion: Fury: 5 s
Distortion: Regeneration: 8 s
Why is this trait bad?
My suggestion would be to make this trait a “ondeath” effect for clones and phantasms. (like confusing combatants)
If an illusion is destroyed the mesmer(always) and all allies in a 180 range around the illusion are buffed (can hit the mesmer twice!)
Always:
RNG
This is meant to make the mesmer able to play more aggressive and give more options for passive group support even if all our illusions die all the time.
Mesmers, discuss!
(edited by Me Games Ma.8426)
More AOE support which is needed for the class in all area of the game mode, am all in support, but I see this been over played, fast becoming OP and called for a nelf?
If you have multiple Mez playing together and their puppet been killing, they could be getting a lot of buffs, plus the other buff they might have active. Then when you add boon duration, this could easy be OP.
Think about it, 3 mez, 9 puppet getting killed from AOE damages, this could give close to
9 stack of might
3 Fury
3 Swiftness
3 Aegis
Now add boon duration warriors banner, Gard shouts, ele buffs, you could easily be getting some stupid numbers.
Unless the stop the buff from stacking or some kind of ICD I can easily see mez becoming OP.
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