[Rework]HoT Confusion for Mesmers

[Rework]HoT Confusion for Mesmers

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Posted by: StickerHappy.8052

StickerHappy.8052

So the impending arrival of HoT will surely bring more stuff to the table especially the new stuffs for the specializations As excited as I am for those changes, I am still hoping for our current traits and skills get some kind of improvement from outright bad to just even good

A lot of our traits still revolve around our staple condition which is Confusion, but with the confusion nerf, some of these traits are outright krap and not to mention our unreliable ways to deal confusion

Here are some examples:

1.) Confusing Enchantments

  • Glamour skills cause confusion to foes who enter or exit their areas.

Confusion: 4 s (130 damage on skill use)

  1. A very bad trait, 2 stacks at max against decent foes. Also Master Major Trait.
  2. I would suggest bumping this to 3 stacks upon entry/exit, makes it worth to be a Master Trait.
  3. This trait also requires Glamour Mastery and Slotting a Glamour Utility skill, Therefore sacrificing a slot for stun breakers, or anything else. So I think 3 stacks is justifiable.

2.) Confusing Images

  • Channel a beam of energy that damages and confuses your foe.

Damage Damage (5x): 840 (2.500)?
Confusion: 7 s (650 damage on skill use)
Number of Targets: 5
Range: 900

  1. Although Confusion duration is buffed, this skill is really bad, channeling it makes it a Free Interrupt
  2. When your target moves to your side, this skill will ultimately do nothing.
  3. I would suggest to make it just an instant 5 stack confusion, and raise CD.
  4. The scepter weapon has too many “Wind Up” skills, so making one instant would be beneficial.

3.) Confusing Combatants

  • Your illusions cause confusion to foes around them when they are killed.

Confusion: 3 s (130 damage on skill use)
Number of Targets: 3
Radius: 240

  1. Another sup bar trait, 25 pts deep and all we get is 1 stack of confusion and still situational
  2. Make it 5 stacks of Confusion per interrupt 10 sec ICD or just make it on par with the “On Death” Traits = Major Adept, only needs 10 pts.

4.) Blinding Befuddlement

  • Cause confusion when you blind a foe.

Confusion: 4 s (130 damage on skill use) ICD 5 seconds.

  1. A useless trait with the ICD, you can only proc 1 stack at max every 5 seconds. Master Trait, Costs 20 pts.
  2. Make it 3 stacks of confusion/Blind. 10 Secs ICD OR
  3. Remove ICD, 1 stack of confusion per blind

5.) Phantasmal Mage

  • Self explanatory
  1. Improve Projectile speed.

If anyone thinks these suggestions are OP, Please Feel free to look at how *reliably other classes can inflict Confusion

http://wiki.guildwars2.com/wiki/Static_Shot
http://wiki.guildwars2.com/wiki/Corrupt_Boon
http://wiki.guildwars2.com/wiki/Well_of_Corruption
http://wiki.guildwars2.com/wiki/Concussion_Bomb
http://wiki.guildwars2.com/wiki/Pry_Bar
http://wiki.guildwars2.com/wiki/Distracting_Strikes
http://wiki.guildwars2.com/wiki/Bewildering_Ambush

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

(edited by StickerHappy.8052)

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Posted by: MailMail.6534

MailMail.6534

I agree with most of your changes. For Mesmer to be the class with most ways to apply confusion, we seem to be one of the worst classes at making it an effective condition. Irony at its worst. In general, I think they simply need to increase base duration by 1 second and increase stacks by 1 for most skills. That would make confusion more of a profitable condition to base a build off of.

The only one I slightly disagree with you on is Confusing Images which imo is in a perfect state right now. Yes, there is a large wind up that leaves you susceptible to interrupts, but if it connects even 3 times, you are looking at a lot of dmg. This is even m ore the case for power/hybrid builds using scepter. Also, this skill typically baits out dodges, which is perfect, because there’s a million other things they should be dodging from us.

A few things you forgot to mention:

  • Buffing the duration and/or stack on both chaos armor.
  • Same for Illusionary Retribution. See above.
  • Traited bounce on magic bullet apparently adds a pathetic stack of confusion. This is so negligible I can’t even contain my laughter. el oh el.
https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: StickerHappy.8052

StickerHappy.8052

I’ll reply to your feedback later.

Bump.

Almost 200 views and 1 comment?

I guess everyone is on still the meta train. lol.

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Posted by: MailMail.6534

MailMail.6534

I’ll reply to your feedback later.

Bump.

Almost 200 views and 1 comment?

I guess everyone is on still the meta train. lol.

It’s not their fault. Meta build(s) are the only ones worth playing in ranked. Though, we do shine in unranked play with lots of variable viable builds. We just don’t realize it as a community!!

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I’ll add that, you’ve offered buffs to confusion skills etc as they stand. The other way to go about it is to redesign confusion instead.

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Posted by: Me Games Ma.8426

Me Games Ma.8426

I’ll add that, you’ve offered buffs to confusion skills etc as they stand. The other way to go about it is to redesign confusion instead.

Exatcly!
Do you have any interesting idea though? Whenever I try to come up with a rework of confusion my mind is an endless empty space. I think that’s the case for most of Anets employees as well :P

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
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Posted by: Ross Biddle.2367

Ross Biddle.2367

I’ll add that, you’ve offered buffs to confusion skills etc as they stand. The other way to go about it is to redesign confusion instead.

Exatcly!
Do you have any interesting idea though? Whenever I try to come up with a rework of confusion my mind is an endless empty space. I think that’s the case for most of Anets employees as well :P

Sure. Minimize the number of applicable stacks across the board. Maybe even have a single “stack” applicable at a time, like blind. Up the damage by 10,000. Heavily reduce the current duration, though allow it to be stackable. When the target under confusion uses a skill, he nukes himself for a heavy amount of damage and clears the stack.

Think of it as a window a little wider than your chance to proc halting strike on an interrupt. Only it’s per-emptivly applied instead of reactivity. Target can wait it out, or cleanse. Otherwise he eats.

Mes would keep all their current means of application. It’s just that the duration of each would be much smaller.

Mesmer can trait to have the damage powered off of power instead of condi, and can crit.

So we’re talking 3-5k confusion ticks depending on how you want to balance it, which might mean adding a small internal cd (like 1s), with a 1-2s window (duration) to proc the effect.

Or whatever, I just came up with that now.

(edited by Ross Biddle.2367)

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Posted by: MailMail.6534

MailMail.6534

Your numbers are wildly overpowered, Ross. El.Oh.El

With careful balancing, it’s a neat idea though. With the way you describe it, it would essentially be the self-inflicted version of the burn condition. Low duration but high dmg. However, it should still scale from condition dmg. We have retaliation for that type of buff/debuff.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Your numbers are wildly overpowered, Ross. El.Oh.El

With careful balancing, it’s a neat idea though. With the way you describe it, it would essentially be the self-inflicted version of the burn condition. Low duration but high dmg. However, it should still scale from condition dmg. We have retaliation for that type of buff/debuff.

I mean, you know, some rough ballpark figures to start from. The numbers game was never my strong suite :p

“One Mellion Damage!”

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Posted by: StickerHappy.8052

StickerHappy.8052

How bout confusion makes them attack nearby friendlies for 3 attacks. Every attack they do also damages them, same coeffecient for burning.

No nearby allies, dazes them instead.

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Posted by: MailMail.6534

MailMail.6534

How bout confusion makes them attack nearby friendlies for 3 attacks. Every attack they do also damages them, same coeffecient for burning.

No nearby allies, dazes them instead.

I actually LOVE this idea, but this would make confusion a status effect anyway. Similar to taunt. I think it would have to be just auto attacks though.

But honestly, like I said earlier, it would be easier to simply buff all the base duration/stacks on our confusion skills.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: StickerHappy.8052

StickerHappy.8052

How bout confusion makes them attack nearby friendlies for 3 attacks. Every attack they do also damages them, same coeffecient for burning.

No nearby allies, dazes them instead.

I actually LOVE this idea, but this would make confusion a status effect anyway. Similar to taunt. I think it would have to be just auto attacks though.

But honestly, like I said earlier, it would be easier to simply buff all the base duration/stacks on our confusion skills.

It should be and not or. Only buffing the duration wouldn’t remedy the fact that we have supbar application. 1 stack is still 1 stack and the question now is how will it hit? I.e. Confusing enchantments, what if they don’t enter your nullfield? Master trait wasted.

And if they do enter, would 1 stack justify this master trait even if 1 stack lasted 7 secs?

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(edited by StickerHappy.8052)

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Posted by: Swish.2463

Swish.2463

I’ll throw out a suggestion i’ve done before but just Adding more confusion and longer durations doesn’t really solve the problem with the condition.

Yes we have kitten traits but all we really need is a handful that don’t just augment how we apply and maintain it.

We also can’t fundamentally change how the condition works at it’s base, remember that every single class in the game can no apply confusion by some means, even if its just Runes.

What i’d propose is changing worthless Traits to Augment how Confusions Damage is applied.

Example – Wastrels Punishment : Applied confusion Ticks (Per Second or Two Seconds whatever is balanced) For Full damage on Foes Not using a Skill. Foe’s Using a Skill receive Reduced damage (Let’s say 75%).

What that does – Forces a Foe to continually use some kind of Skill and eat some damage, Cleanse Quickly, or Eat a Lot of damage (a Stun Locked foe for instance)

It leaves Counter Play and Alters how Mesmers use the condition that is More “mesmer like” while maintaining a Balance-able approach for devs.

What’s bad about it – It would require some new strings of code that allow a slowly opening door to other professions for similar traits or effects. aka Work and Testing that should, fairly, be spread to every class in some way.

Necro’s should probably get a Poison or Torment thing, Warriors – bleed, rangers cripple or whatever.. etc etc..

Other Examples I can think of

Confusion applies a new condition (not confusion) on each attack.
Confusion Prevents Boon Application
Confusion Causes Skills to Fail (25% chance to cause interrupts or something)
Confusion Causes damage to other nearby Foes when it Ticks.

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

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Posted by: StickerHappy.8052

StickerHappy.8052

For the first time i would agree with swish…

Hey guys isnt it weird we mesmers dont get a confusion on crit trait? Hell revenant gets torment and chill on crit

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Posted by: Advent.6193

Advent.6193

For the first time i would agree with swish…

Hey guys isnt it weird we mesmers dont get a confusion on crit trait? Hell revenant gets torment and chill on crit

You also forgot how -of all classes- Warrior can trait for Confusion-on-Interrupt. Considering how much ANet’s been pushing ’rupt Mesmer as an “in” thing, why is this issue still extant?

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: ammayhem.5962

ammayhem.5962

I have a suspicion that the new Slow condition is going to be the nail in the coffin for Confusion. Not that Confusion isn’t already dead…

Port Sledge University [PSU]
Sorrow’s Furnace

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Posted by: StickerHappy.8052

StickerHappy.8052

With all these replies, I think the best solution to have is to increase reliability of application.

We can get this by having an on crit or on hit confusion trait

33%/50% chance to apply confusion on a critical/hit

You choose, Adept/Master/GM Major or Minor.

I believe with this, we can still confusion the staple condition again.

Thoughts? All classes have this mechanic.

http://wiki.guildwars2.com/wiki/Precise_Strikes
http://wiki.guildwars2.com/wiki/Rending_Strikes
http://wiki.guildwars2.com/wiki/Precise_Sights
http://wiki.guildwars2.com/wiki/Sharpened_Edges
http://wiki.guildwars2.com/wiki/Incendiary_Powder
http://wiki.guildwars2.com/wiki/Burning_Precision
http://wiki.guildwars2.com/wiki/Withering_Precision
http://wiki.guildwars2.com/wiki/Sundering_Strikes
http://wiki.guildwars2.com/wiki/Barbed_Precision
http://wiki.guildwars2.com/wiki/Arcane_Precision

Revenant has the Torment on Critical, Minor Adept
Revenant has Chill on Critical, Master Major. 10 ICD

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Posted by: MailMail.6534

MailMail.6534

I think you make an excellent case for that type of application when listing all the other traits available to other professions! 1+

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: StickerHappy.8052

StickerHappy.8052

Thanks cho! Anyone supporting my recent sugesstion?

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Posted by: Kelthien.8593

Kelthien.8593

I really like the idea of changing the mechanic of confusion up a bit. I agree that it’s challenging to think of a good replacement mechanic that isn’t too complex.

The goal of confusion seems to be to punish players for acting, the same way Torment does for discouraging movement.

Torment does a few things a bit better. First, it is guaranteed damage, even if that damage is low. Stationary enemies still take damage! Second, other conditions complement it by forcing players to move- Fear and Taunt both force movement and cause damage.

I’d like to see some of those mechanics pushed in to Confusion as well. Giving it a passive but lowered “ticking” damage would be great. I think Taunt will go a long way in forcing players to use quick auto-attacks and receive full Confusion damage, but I’d love an additional backup as well. Maybe a blast of damage when it expires, or an AoE effect on skill activation?

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Posted by: StickerHappy.8052

StickerHappy.8052

I really like the idea of changing the mechanic of confusion up a bit. I agree that it’s challenging to think of a good replacement mechanic that isn’t too complex.

The goal of confusion seems to be to punish players for acting, the same way Torment does for discouraging movement.

Torment does a few things a bit better. First, it is guaranteed damage, even if that damage is low. Stationary enemies still take damage! Second, other conditions complement it by forcing players to move- Fear and Taunt both force movement and cause damage.

I’d like to see some of those mechanics pushed in to Confusion as well. Giving it a passive but lowered “ticking” damage would be great. I think Taunt will go a long way in forcing players to use quick auto-attacks and receive full Confusion damage, but I’d love an additional backup as well. Maybe a blast of damage when it expires, or an AoE effect on skill activation?

Although I would like to have it reworked, but I think my latter suggestion is feasible.

The one with the Confusion on crit or hit

So what do you and the other guys think?

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Posted by: Kelthien.8593

Kelthien.8593

Although I would like to have it reworked, but I think my latter suggestion is feasible.

The one with the Confusion on crit or hit

So what do you and the other guys think?

Feasible… sure! It’s definitely one solid way to encourage Confusion to be a more central part of the mesmer’s toolkit.

I’d much prefer a slight re-work, however. More stacks of conditions is great when there’s no risk of hitting the 25-stack cap. For dungeons and world bosses, it’s pretty common for stacks to get capped out and players to see their builds crippled for no reason.

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Posted by: StickerHappy.8052

StickerHappy.8052

Although I would like to have it reworked, but I think my latter suggestion is feasible.

The one with the Confusion on crit or hit

So what do you and the other guys think?

Feasible… sure! It’s definitely one solid way to encourage Confusion to be a more central part of the mesmer’s toolkit.

I’d much prefer a slight re-work, however. More stacks of conditions is great when there’s no risk of hitting the 25-stack cap. For dungeons and world bosses, it’s pretty common for stacks to get capped out and players to see their builds crippled for no reason.

IMO, we should have that trait in the first place to keep it in trend with all professions.
Second, this option would be more feasible since doing a rework for it will surely take time and more resources so yeah, I wouldnt count on that.
Third, This change only requires to change the mesmer traits, since confusion stays the same, it does not have to get reworked for other classes.

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Posted by: fluxit.8247

fluxit.8247

If you want to change the way confusion works my suggestion would be to make it impair movements or skills. For example, make their movement commands go in reverse or change the order of their skills on their skill bar for the duration of confusion.

I particularly like the idea of changing the order of your opponents skills for its rage inducing, rotation interrupting potential. It would be hilarious to watch them kitten around for a moment until they realise they have confusion on them.

(edited by fluxit.8247)

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Posted by: jportell.2197

jportell.2197

Stickerhappy, alot of what you are suggesting is where mesmer was at previously.

Fully traited we were at one time the absolute GODS of confusion application. Anet proceeded to gut those traits and skills (lookin at you blinding befuddlement/confusing enchantments) on top of the chaos armor nerf (1s icd per attacker my foot!). Now mesmer confusion is possibly the most laughable “class specific” condition in the game.

I like the changes. However it won’t happen most of what you have proposed, anet has already nerfed. Mesmers used to be a big part of the wvw meta. Glamour mesmer guilds could clean out entire zergs. Now we are relegated to PU roamers that get kitten on by good p/d thieves, and out ran by nearly everyone else.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Although I would like to have it reworked, but I think my latter suggestion is feasible.

The one with the Confusion on crit or hit

So what do you and the other guys think?

Confusion on crit is not gonna make us happy: 3 steps to understand why:

  1. The problem with this trait is that confusion is a quite powerful condition and that Anet would never give us a confusion access to it in adept tier. That means we have it in master tier.
  2. You’re suggesting that we get it on crit. On crit means it’s definetly a trait in the dueling line.
  3. Master tier dueling line…. there was a trait that was needed for almost every mesmer build in pvp/wvw… how was is called? Ah right deceptive evasion… -.-’

Confusion on HIT would be a different story. It could actually get into the game as a master trait in our Illusions or Chaos line.
I’d really like that.

My favorite suggestion is still the idea to give us a trait to scale confusion with power!

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

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Posted by: Ross Biddle.2367

Ross Biddle.2367

While on hit or on crit is great on many classes, I got to say, Mesmers dont spend a lot of time hitting their targets themselves when compared to other classes. I’m feeling a little underwhelmed

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Revenant has Torment on crit, Engineers have Burning on crit, Guardians Chill… Confusion for mesmer on crit sounds totally legit and would be a truly welcome change.

Snow Crows [SC]

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Posted by: StickerHappy.8052

StickerHappy.8052

While on hit or on crit is great on many classes, I got to say, Mesmers dont spend a lot of time hitting their targets themselves when compared to other classes. I’m feeling a little underwhelmed

But but but,, every little bit helps, at this rate, Confusion on crit or hit would still out damage Confusing Enchantments, Blinding Befuddlement, by a lot.

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Posted by: StickerHappy.8052

StickerHappy.8052

Revenant has Torment on crit, Engineers have Burning on crit, Guardians Chill… Confusion for mesmer on crit sounds totally legit and would be a truly welcome change.

Yeap i think this is the easiest way to work it out, no reworks needed, and will only affect the mesmer.

At the same time, this brings us on par with other classes with confusion or maybe even better.

this could be.

33% chance – Adept Minor
66% chance -Adept Major

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Posted by: StickerHappy.8052

StickerHappy.8052

Although I would like to have it reworked, but I think my latter suggestion is feasible.

The one with the Confusion on crit or hit

So what do you and the other guys think?

Confusion on crit is not gonna make us happy: 3 steps to understand why:

  1. The problem with this trait is that confusion is a quite powerful condition and that Anet would never give us a confusion access to it in adept tier. That means we have it in master tier.
  2. You’re suggesting that we get it on crit. On crit means it’s definetly a trait in the dueling line.
  3. Master tier dueling line…. there was a trait that was needed for almost every mesmer build in pvp/wvw… how was is called? Ah right deceptive evasion… -.-’

Confusion on HIT would be a different story. It could actually get into the game as a master trait in our Illusions or Chaos line.
I’d really like that.

My favorite suggestion is still the idea to give us a trait to scale confusion with power!

I would agree with you if this is pre nerf. But post nerf, confusion is not the same as it is anymore, and pair it up with our unreliable application.

Thats why I say confusion on hit or crit is a better way in solving our Confusion application incompetence.

It’s simple, only a little work needed by the devs, yet it is very effective.

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Posted by: Menaka.5092

Menaka.5092

I’ll add that, you’ve offered buffs to confusion skills etc as they stand. The other way to go about it is to redesign confusion instead.

Exatcly!
Do you have any interesting idea though? Whenever I try to come up with a rework of confusion my mind is an endless empty space. I think that’s the case for most of Anets employees as well :P

Sure. Minimize the number of applicable stacks across the board. Maybe even have a single “stack” applicable at a time, like blind. Up the damage by 10,000. Heavily reduce the current duration, though allow it to be stackable. When the target under confusion uses a skill, he nukes himself for a heavy amount of damage and clears the stack.

Think of it as a window a little wider than your chance to proc halting strike on an interrupt. Only it’s per-emptivly applied instead of reactivity. Target can wait it out, or cleanse. Otherwise he eats.

Mes would keep all their current means of application. It’s just that the duration of each would be much smaller.

Mesmer can trait to have the damage powered off of power instead of condi, and can crit.

So we’re talking 3-5k confusion ticks depending on how you want to balance it, which might mean adding a small internal cd (like 1s), with a 1-2s window (duration) to proc the effect.

Or whatever, I just came up with that now.

I was thinking pretty much the same. For the damage, what about the full condi damage from the player? 1 stack is, say, 2000 damage. 2 stacks is 2000*2, and so on…

Lower maximum stacks to, say, 3… and the base duration (not including traits/food) must be very short, under 3 seconds.

I would really love what StickerHappy.8052 was suggesting but that would require a huge rework, while the slight change in mechanic, and the minimal changes to damage/number of stacks and duration would be a lot easier to implement.

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Posted by: NecroN.8306

NecroN.8306

I’ve got the solution. The Dev’s just need to Nerf the GS just a bit and no one will ever play a Mesmer again… BAMN!!!! problem solved..

Do it Dev’s.. Just do it and you will never hear one of us whining Mesmers again.

Doooo iiiit!!!

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Posted by: Dondagora.9645

Dondagora.9645

Hate the Blinding Befuddlement nerf. It was unnecessary: They nerfed confusion’s damage, wasn’t that enough? Did they have to really double nerf us, destroying very purposeful synergy in our traits? If they just revert it to no ICD, I’d be satisfied.

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Posted by: TranquilInSpirit.6291

TranquilInSpirit.6291

Something that could be interesting would be letting Chaos Armor let you apply confusion on hit or something along those lines. Maybe just make Confusion one of the default staff auto possibilities (lowering vulnerability duration and adding a 1.5s confusion duration or something would be neat)? Maybe making the 2nd chain in scepter add confusion to make it an actual threatening ranged main-hand?

Food for thought.

P.S. – Make iDuelist a 50% finisher so I can actually chain it with ethereal fields for decent confusion consistency <3

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Posted by: Zenith.7301

Zenith.7301

Your numbers are wildly overpowered, Ross. El.Oh.El

With careful balancing, it’s a neat idea though. With the way you describe it, it would essentially be the self-inflicted version of the burn condition. Low duration but high dmg. However, it should still scale from condition dmg. We have retaliation for that type of buff/debuff.

His numbers are not wildly overpowered for PvE at least. In fact, his suggestion is perfect.

And I don’t understand how you can say a 2-3k confusion tick as Ross suggested is OP, when autoattacks on berk specs already hit for 3k+ without much might stacks.

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Posted by: StickerHappy.8052

StickerHappy.8052

Something that could be interesting would be letting Chaos Armor let you apply confusion on hit or something along those lines. Maybe just make Confusion one of the default staff auto possibilities (lowering vulnerability duration and adding a 1.5s confusion duration or something would be neat)? Maybe making the 2nd chain in scepter add confusion to make it an actual threatening ranged main-hand?

Food for thought.

P.S. – Make iDuelist a 50% finisher so I can actually chain it with ethereal fields for decent confusion consistency <3

It used to be 100%.. But the whine train caught up with it.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

[Rework]HoT Confusion for Mesmers

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Posted by: TranquilInSpirit.6291

TranquilInSpirit.6291

Yeah, I know. I can hope though.

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Posted by: zoopop.5630

zoopop.5630

I been having an issue with team fights due to not understand why the damage isn’t so great as a confusion spec Mesmer base on condition damage.

My damage is 5x better as a dps zero Mesmer. The number 3 skill on scepter and some of the useless traits we get should be reworked/looked at. Someone said it should be an instant spell and I agree.

I just hope we get some sort of love in HoT and have something to look forward.

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Posted by: Kicast.1459

Kicast.1459

Mesmer has been constantly chained nerfed and let in a state of a serial victim of its most cheesy opponents: the thief.
Nothing has been done but breaking more the class. I honestly don’t get it: why so much hate ?
-glamour nerf = mes left with close to nothing for zergs
-sword changes= invul removed for mes to self kill on retal damage in zerg + cd increase + change on 3 which make the skill simply not working
-icd on chaos armor
-icd on blinding debuflement
-portal nerf
-mimic skill change…just lol anet
-remove of protection on staff 3
-power block instant nerfed for thieves
-…
In top of that u have highest mobility class hardcountering u to a unmatched level in this game.

This has been lasting for years now…but glad to see someone still have hopes.
I don’t.

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Posted by: messiah.1908

messiah.1908

i give you my points on confusion

at first it was good condition (before the torment) which was used in wvw mainly with higher burst dmg with glamour skills so the nerf came
since then unless you got about 8 stacks of confusion no one really care.

no 2 more class has the ability to stack confusion . engis and a bit warrior.
if we buff the dmg they will get buffed too and i think already now we dont want that

thus i think we need to buff the mesmer itself and not the condition.

if we give more confusion stacks we might buff it too much with shatter skills thus we need to ensure that any build wont be too buffed.

so shatter ability shouldnt get buffed as power base wil get buffed too and they arelay in good place.
hybrid , support and condition build need buff

thus make the scpeter proc more confusion with it skills like
AA first attack cause torment, seconds cause confusion (and not torment) or some combination. duration should be 4 sec so you can stack those like necro can about 5 stacks total with food buff

third scpeter attack like said above should be constant and not channled. maybe lower from 5 stacks to 4 stacks.

glamour field should create more confusion as it should punish enemies like the necro fields. so 3 in and 3 out for 5 sec or maybe random condition like torment, confusion, tuant, etc which control the enemy.

clones die should proc 2 stacks so pu get buff and hybrid or support, duration the same 3 sec is fine.

i wouldnt touch the staff as its fine as it is with power and condi build.

[Rework]HoT Confusion for Mesmers

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Posted by: Windwalker.7421

Windwalker.7421

I agree that from our PoV it would suffice to simply improve a few of our abilities in order to make Confusion a more potent condition for Mesmers again:

Confusing Combatants – raised from 1 to 2 stacks, 4s base duration

Confusing Enchantments – 2x Confusion, 4s base duration

Blinding Befuddlement – No doubt about it, this is plain junk. It was a vile insult to have nerfed it into oblivion like they did. Anet always claimed they wouldn’t nerf things into uselessness, but on this one they clearly did and with callous disregard to the Mesmer communities pleas for a sane adjustment. They were out to wreck an entire build, a playstyle, and with that our most viable WvW zerg build. They were very successful in this endeavor to remove Glamour builds from WvW! Very poor judgement on Anets part, and it’s high time to undo this ridiculous nerf. The CD should simply be removed again, now that Confusion damage is PALE in comparison post nerf. At the very least make BB useful in 1v1s and make it add 3x Confusion on blind with the current 5s CD.

Scepter #3 – Remove wind-up time, not channel. What I mean is, make it instantly start channeling, and maybe reduce overall channel time to 2.0s. So the beam AND first hit is instant, and each additional tick takes .5 seconds. This leaves the ability to bait dodges, while greatly improving the usability and effectiveness of this skill. Quite frankly, the wind-up time is the most annoying part IMO…not the fact that it is channeled. It just takes forever to get going…

My 2 cents, and no I’m not holding my breath.

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Posted by: Xaylin.1860

Xaylin.1860

This topic sadly never gets old.

Confusing Enchantments

  • Get rid of it. No need to scatter Glamour traits over too many lines.
  • Alternatively make it pulse Vulnerability or Cripple and rename it.

Dazzling Glamours

  • Make it pulse Blind for 3 seconds every 2 seconds.
  • Keep the Blind on cast.

Blinding Befuddlement

  • Remove the cooldown.
  • Make it cause 2 stacks of Confusion for 4s when Blind is applied.

Confusing Combatants

  • Get rid of it. It made sense when DE was the Master Minor. Now it doesn’t.
  • Replace it with something crit ir Vigor related.

Master of Misdirection

  • Also causes 1 stack of Confusion for 3 seconds on crit.
  • 33-50% chance to proc.

Confusing Images

  • The wind-up really needs to go and speeding up the channel wouldn’t hurt either.
  • Having a small area effect around the target instead of the in-line-effect might help.

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Posted by: Botlike.6478

Botlike.6478

pls dont put away the confision away from Confusing Enchantments. just increase the stack to 3.

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Posted by: Dondagora.9645

Dondagora.9645

Confusing Enchantment should be 2-3 stacks, I agree.

Blinding Befuddlement just has to have the ICD removed, more stacks or no. That thing just has to be trashed.

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Posted by: Angel de Lyssa.4716

Angel de Lyssa.4716

Hi is very interesting suggestion you propose, I focused Suggest some more thoughts to the confusion, because i think the mesmer needs to draw more this condition in its favor, because it is a condition typical of mesmer.

- Blinding befuddlement:

  • Applies one stack of Confusion (5s) when you Blind a foe. No ICD.

or

  • Applies 3 stack of Confusion (5s) when you Blind a foe. 5s ICD

-Malicious sorcery:

  • Increased condition Confusion and Torment damage (only Confusion and Torment) while wielding a scepter (15% extra damage). Reduces recharge on scepter skills (20%).

or

  • Increased damage condition (condition 300 extra damage) and attack speed (33%), while wielding a scepter. Reduces the recharge on skills scepter (20%). It would be a Grandmaster of illusion trait.

or

  • While holds the scepter, “Ether Clone” inflict Confusion (3s) and “Confusing Images” inflict double Confusion (7s) (1 extra on each hit, the total would be 10 Confusion). Increased damage condition (200 extra damage) and reduces recharge on scepter skills (20%).

-Confusing Enchantments:

  • Glamour skills inflict Confusion (3 Confusion 5s) to foes who enter or exit their areas.

or

  • Glamour skills inflict Confusion (1 Confusion 5s) in the area in each pulse. Each pulse is unblockable.

New trait suggestion

-Frustrations confusing (Trait Grandmaster Domination)

  • Your Confusion over your enemies, inflict damage every 3s if the enemy does not use any skills (receives damage calculated confusion). When an enemy tries to hit and misses his attack (only when blindness or avoided) inflict Confusion (3s).

-Repentance confusing (Trait Grandmaster Caos)

  • You get Retaliation (5s) when enemies with confuses hit you (50%)

-Confusing Strikes (Trait Dueling Adept Major)

  • Critical hits have a chance (30%) to inflict Confusion (5s).

-Confusing distractions (Trait Dueling Master)

  • Apply confusion when you interrupt a foe (4 Confusion 8s).
    *It is an exact clone warrior trait “Distracting Strikes”. The mesmer must to get it.

A possible redesign of Confusion

  • Confusion inflicts damage over time and stacks in intensity, if the victim to active a skill, inflict deals double damage each time the affected target begins.

I could continue to make more suggestions, then put more, but am more interested to focus on the damage condition in confusion with the mesmer. Greetings to you

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Posted by: Xaylin.1860

Xaylin.1860

Confusing Enchantment should be 2-3 stacks, I agree.

Blinding Befuddlement just has to have the ICD removed, more stacks or no. That thing just has to be trashed.

My issue with Confusing Enchantments and Blinding Befuddlement ist that they basically do the same thing as soon as the ICD of Blinding Befuddlement is gone (assuming you are also going for Dazzling Glamours). Confusion application would always be balanced based on a trait spread including both Confusing Enchantments + Blinding Befuddlement. As a result the required investment for a condition focussed Glamour build would be way too high and also limit build diversity.

Therefore, I’d rather have one of those traits gone or not apply Confusion. I favour keeping Blinding Befuddlement over Confusing Enchantments because it can work with other skills besides Glamours.

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Posted by: Sagat.3285

Sagat.3285

Bring back glamours’ potential in zerg so they can also fix necro.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

[Rework]HoT Confusion for Mesmers

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Posted by: Kicast.1459

Kicast.1459

no 2 more class has the ability to stack confusion . engis and a bit warrior.
if we buff the dmg they will get buffed too and i think already now we dont want that
thus i think we need to buff the mesmer itself and not the condition.

I feel this is correct.

if we give more confusion stacks we might buff it too much with shatter skills thus we need to ensure that any build wont be too buffed.
so shatter ability shouldnt get buffed as power base wil get buffed too and they arelay in good place.

What ???
Shatter mesmer is the only viable spec in pvp …but it is far from being in a good place.
Elems / Thieves / Wars and engies are in a good place (and it seems since last WTS…medi guards also…but less used in tournaments)

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Posted by: messiah.1908

messiah.1908

if we give more confusion stacks we might buff it too much with shatter skills thus we need to ensure that any build wont be too buffed.
so shatter ability shouldnt get buffed as power base wil get buffed too and they arelay in good place.

What ???
Shatter mesmer is the only viable spec in pvp …but it is far from being in a good place.
Elems / Thieves / Wars and engies are in a good place (and it seems since last WTS…medi guards also…but less used in tournaments)

i think power shatter is in good place consider the dmg burst. the sustain and /or support is bit lacking . but we still see 1 and even 2 mesmers in ESL weekly

ele and warrior will always be in good place and engi cause of the CC , guard cause of the boons and block. thieves cuase of the stealth abusing, and mesmer cause of the …. portal

thus to improve the dmg output is not the answer