Roaming Condition builds
Nobody’s been talking about condition builds? Post Maim patch there were a slew of Maim shatter builds with all the variation. There’s a long thread full of them, as well as a number of build threads. Even I did one complete with video.
The one you linked still has its issues. Namely landspeed/swiftness access. But I digress. Maim shatter is a viable build in all its forms.
Nobody’s been talking about condition builds? Post Maim patch there were a slew of Maim shatter builds with all the variation. There’s a long thread full of them, as well as a number of build threads. Even I did one complete with video.
The one you linked still has its issues. Namely landspeed/swiftness access. But I digress. Maim shatter is a viable build in all its forms.
Well, as of late at least. I came back from a break in December and I’ve hardly seen any discussion.
Travelers could work in it. Perplexity isn’t required but they’re very nice.
Nobody’s been talking about condition builds? Post Maim patch there were a slew of Maim shatter builds with all the variation. There’s a long thread full of them, as well as a number of build threads. Even I did one complete with video.
The one you linked still has its issues. Namely landspeed/swiftness access. But I digress. Maim shatter is a viable build in all its forms.
Well, as of late at least. I came back from a break in December and I’ve hardly seen any discussion.
Travelers could work in it. Perplexity isn’t required but they’re very nice.
Travelers could “work”. Sure, that’s one way to tell the story. Travellers isnt so much a rune set for Mesmers as it is a 25% movement speed trait. Yeah ok, cool. What’s really required of a build is dominance over your encounter. To be able to make a condition build truly deadly you’re best off focusing on conditions and condition damage, so I’d argue that perplexity is the far superior option over travelers. That said you’re still slow. So its either bite the bullet, dont expect to get away, and take down everything that comes at you, or make a nasty sacrifice. The third option is to take a different build. Of course speed isnt going to help you if you have other weaknesses. Condition removal is a major concern in WvW due to the number of roaming condition builds. The hp on this build is low so condi’s are going to burn it fast. With that in mind I’d be more inclined to go for a “Strong offense is the best defense” over sacrificing that offence for defence. Eliminate the opponent quickly, remove the long term threat.
Anyway lots of theory to be played with. Mobility is still king in wvw, and 33% swiftness > 25% travelers runes imo.
Here’s the thread I mentioned. And look, I was the first reply :p
https://forum-en.gw2archive.eu/forum/professions/mesmer/Maim-The-Disillusioned-Impressions/first
Nobody’s been talking about condition builds? Post Maim patch there were a slew of Maim shatter builds with all the variation. There’s a long thread full of them, as well as a number of build threads. Even I did one complete with video.
The one you linked still has its issues. Namely landspeed/swiftness access. But I digress. Maim shatter is a viable build in all its forms.
Well, as of late at least. I came back from a break in December and I’ve hardly seen any discussion.
Travelers could work in it. Perplexity isn’t required but they’re very nice.
Travelers could “work”. Sure, that’s one way to tell the story. Travellers isnt so much a rune set for Mesmers as it is a 25% movement speed trait. Yeah ok, cool. What’s really required of a build is dominance over your encounter. To be able to make a condition build truly deadly you’re best off focusing on conditions and condition damage, so I’d argue that perplexity is the far superior option over travelers. That said you’re still slow. So its either bite the bullet, dont expect to get away, and take down everything that comes at you, or make a nasty sacrifice. The third option is to take a different build. Of course speed isnt going to help you if you have other weaknesses. Condition removal is a major concern in WvW due to the number of roaming condition builds. The hp on this build is low so condi’s are going to burn it fast. With that in mind I’d be more inclined to go for a “Strong offense is the best defense” over sacrificing that offence for defence. Eliminate the opponent quickly, remove the long term threat.
Anyway lots of theory to be played with. Mobility is still king in wvw, and 33% swiftness > 25% travelers runes imo.
Here’s the thread I mentioned. And look, I was the first reply :p
https://forum-en.gw2archive.eu/forum/professions/mesmer/Maim-The-Disillusioned-Impressions/first
Conditions was one of the first problems I saw with the build. However, you can always take Mantra of Resolve over Arcane Thievery if you have concerns. Mobility is huge in WvW, and I think that’s what would make torment particularly deadly: it turns that advantage into a liability. The plan is to torment and confuse them, then kite all day long while flinging a few more conditions their way with staff skills. It boils down to personal preference too in my case. My greatest strength as a player is that I can kite like mad. I lose sometimes, but I don’t die. Even without travelers or focus I find myself successfully running away almost always.
Also, is rabid gear the best choice for this build? Low HP is still a concern. Maybe dire gear?
Nobody’s been talking about condition builds? Post Maim patch there were a slew of Maim shatter builds with all the variation. There’s a long thread full of them, as well as a number of build threads. Even I did one complete with video.
The one you linked still has its issues. Namely landspeed/swiftness access. But I digress. Maim shatter is a viable build in all its forms.
Well, as of late at least. I came back from a break in December and I’ve hardly seen any discussion.
Travelers could work in it. Perplexity isn’t required but they’re very nice.
Travelers could “work”. Sure, that’s one way to tell the story. Travellers isnt so much a rune set for Mesmers as it is a 25% movement speed trait. Yeah ok, cool. What’s really required of a build is dominance over your encounter. To be able to make a condition build truly deadly you’re best off focusing on conditions and condition damage, so I’d argue that perplexity is the far superior option over travelers. That said you’re still slow. So its either bite the bullet, dont expect to get away, and take down everything that comes at you, or make a nasty sacrifice. The third option is to take a different build. Of course speed isnt going to help you if you have other weaknesses. Condition removal is a major concern in WvW due to the number of roaming condition builds. The hp on this build is low so condi’s are going to burn it fast. With that in mind I’d be more inclined to go for a “Strong offense is the best defense” over sacrificing that offence for defence. Eliminate the opponent quickly, remove the long term threat.
Anyway lots of theory to be played with. Mobility is still king in wvw, and 33% swiftness > 25% travelers runes imo.
Here’s the thread I mentioned. And look, I was the first reply :p
https://forum-en.gw2archive.eu/forum/professions/mesmer/Maim-The-Disillusioned-Impressions/firstConditions was one of the first problems I saw with the build. However, you can always take Mantra of Resolve over Arcane Thievery if you have concerns. Mobility is huge in WvW, and I think that’s what would make torment particularly deadly: it turns that advantage into a liability. The plan is to torment and confuse them, then kite all day long while flinging a few more conditions their way with staff skills. It boils down to personal preference too in my case. My greatest strength as a player is that I can kite like mad. I lose sometimes, but I don’t die. Even without travelers or focus I find myself successfully running away almost always.
Also, is rabid gear the best choice for this build? Low HP is still a concern. Maybe dire gear?
Depends how high you want your crit chance. Crits = vigor, vigor = clones, clones = shatters, and also bleeds from clones. You can mix rabid with dire for more hp too.
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(edited by Ross Biddle.2367)
Nobody’s been talking about condition builds? Post Maim patch there were a slew of Maim shatter builds with all the variation. There’s a long thread full of them, as well as a number of build threads. Even I did one complete with video.
The one you linked still has its issues. Namely landspeed/swiftness access. But I digress. Maim shatter is a viable build in all its forms.
Well, as of late at least. I came back from a break in December and I’ve hardly seen any discussion.
Travelers could work in it. Perplexity isn’t required but they’re very nice.
Travelers could “work”. Sure, that’s one way to tell the story. Travellers isnt so much a rune set for Mesmers as it is a 25% movement speed trait. Yeah ok, cool. What’s really required of a build is dominance over your encounter. To be able to make a condition build truly deadly you’re best off focusing on conditions and condition damage, so I’d argue that perplexity is the far superior option over travelers. That said you’re still slow. So its either bite the bullet, dont expect to get away, and take down everything that comes at you, or make a nasty sacrifice. The third option is to take a different build. Of course speed isnt going to help you if you have other weaknesses. Condition removal is a major concern in WvW due to the number of roaming condition builds. The hp on this build is low so condi’s are going to burn it fast. With that in mind I’d be more inclined to go for a “Strong offense is the best defense” over sacrificing that offence for defence. Eliminate the opponent quickly, remove the long term threat.
Anyway lots of theory to be played with. Mobility is still king in wvw, and 33% swiftness > 25% travelers runes imo.
Here’s the thread I mentioned. And look, I was the first reply :p
https://forum-en.gw2archive.eu/forum/professions/mesmer/Maim-The-Disillusioned-Impressions/firstConditions was one of the first problems I saw with the build. However, you can always take Mantra of Resolve over Arcane Thievery if you have concerns. Mobility is huge in WvW, and I think that’s what would make torment particularly deadly: it turns that advantage into a liability. The plan is to torment and confuse them, then kite all day long while flinging a few more conditions their way with staff skills. It boils down to personal preference too in my case. My greatest strength as a player is that I can kite like mad. I lose sometimes, but I don’t die. Even without travelers or focus I find myself successfully running away almost always.
Also, is rabid gear the best choice for this build? Low HP is still a concern. Maybe dire gear?
Depends how high you want your crit chance. Crits = vigor, vigor = clones, clones = shatters, and also bleeds from clones. You can mix rabid with dire for more hp too.
I’ll probably end up going with dire gear and rampager or rabid trinkets. Should give me a reasonably high crit chance.