Rune of Perplexity
(1): +25 Condition Damage Condition Damage
(2): +10% Damage received on skill activation; stacks intensity. Confusion Duration
(3): +50 Condition Damage Condition Damage
(4): 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 Seconds)
(5): +100 Condition Damage Condition Damage
(6): +20% Damage received on skill activation; stacks intensity. Confusion duration; when you interrupt a foe, cause 5 stacks of confusion for 8 seconds. (Cooldown: 15s)i cant ge the (6) to proc.
My signet of domination stun doesn’t add confusion stacks to enemy, and neither does chaos storm, bug ?
stunning them wont work, neither does chaos storm daze if you don’t see INTERRUPT it won’t proc number 6
Stunning and daze will work as long as it interrupts. CC does not inherently apply an interrupt.
i dont understand… what mesmes skill procs it then ?
i dont understand… what mesmes skill procs it then ?
Interrupting means you interrupt a skill. You have to use a disabling skill (CC like Stun, Daze, Knockback, Pull, etc) WHILE they are using a skill.
=) feeling stupid, thanks for the help !
Sorry to Rez an old thread but related, has anyone worked out a viable condi perplexity Chronomancer build yet, I am mucking around with Ineptitude, Rabid condi build, with sceper / shield.
I plan to use mostly rabid with a mix of dire in accessory slots. Then I plan to switch out weapons for viper.
Cheers, very similar except I am taking DE instead of Mistrust.
Is that build meant to take advantage of confusion and interrupts? Would it be be better to use scepter/pistol instead of staff? That gives you a guaranteed interrupt and a nice phantasm for bosses.