Runes of Perplexity and Upcoming Update

Runes of Perplexity and Upcoming Update

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Posted by: Cares Less.9631

Cares Less.9631

Out of interest if Superior Rune of Perplexity gets an ICD on 6/6 in the upcoming update, will you consider switching back to Superior Undead or stay with Perplexity?

I think I would keep them, they still seem a strong option for condition builds.

Thoughts?

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Posted by: nearlight.3064

nearlight.3064

ehhh I feel like we have enough confusion to control our enemies by making them not attack or use a cleanse without the runes of perplexity. Control is the real point of confusion for me, especially since after the nerf it can’t melt good and tanky players as much as it used to.

Traveler runes are probably the best choice simply for the movement speed and other minor bonuses. That 25% is such a quality of life improvement its worth every piece of gold to buy.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Cares Less.9631

Cares Less.9631

Yeah, I understand where you are coming from, I just use my inventory minimised and switch to focus for out of combat mobility, or swap it back while invisible and blinked away if combat becomes unwinable.

Still love the Confusion in Condition heavy builds though.

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Posted by: K U T M.4539

K U T M.4539

I switched back to undead already. Perplexity is broken.

Basic [BS] NSP/Mag

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I see all these new build names cropping up on the mesmer forum, and when I open the build and see perplexity runes I realize what each of the titles should have read was [Perplexity Build].

Once these runes are fixed/tweaked/changed/altered, all the Perplexity condition builds will become far to weak/obsolete/need adjusting. Which may include dropping the runes altogether.

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Posted by: Lahel.6381

Lahel.6381

If the only nerf to them coming is an ICD I’ll probably still keep using them in my build

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Posted by: Daecollo.9578

Daecollo.9578

They are making runes/sigils better, they are going to upgrade all of them to be as powerful as Traveler/Perp.

Honestly, they are fine and very gimmicky.

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Posted by: Simonoly.4352

Simonoly.4352

Yes I will. I pretty much ignore the number 6 rune bonus, which is the part of the rune set most likely to be nerfed. I’m much more into the on-crit proc + confusion duration.

Gandara

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Posted by: Deathcon.5903

Deathcon.5903

Honestly an ICD on the 6th part wouldn’t hurt us too bad, except for builds that are solely using interrupts like Engineers and Thieves are. TBH I would welcome an ICD on the 6th part.

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

Honestly an ICD on the 6th part wouldn’t hurt us too bad, except for builds that are solely using interrupts like Engineers and Thieves are. TBH I would welcome an ICD on the 6th part.

Pretty easy to get 15 stack of confusion without the interrupt portion of the runes with a engi using pistol, bomb kit and toolkit. I would probably continue to still use them on my engi build regardless of if it gets a icd on the 6/6 unless I really feel like I need the toughness from undead for some reason.

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Posted by: Deathcon.5903

Deathcon.5903

Well 15CD would at least control the spamability of it

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Posted by: Bear on the job.6273

Bear on the job.6273

I would be ok with an ICD, if they changed the way ICDs on sigils/runes work with respect to AOEs.

Right now, if you use an AOE ability that hits 5 players, and interrupt all 5 of them, an ICD would limit perplexity 6/6 to only effect 1 of those players. Once it came off cooldown, you could again only effect a single player before it goes on cooldown again.

I feel like all ICDs should allow AOE abilities to effect their max targets, THEN go on cooldown. So for the example above, when you interrupt those 5 players, all 5 of them get the confustion stacks from perplexity 6/6. THEN it goes on ICD and you can’t trigger it again until it’s off cooldown.

That would limit the spammability for classes like Thief and Warrior, but still allow an AOE interrupt like Temporal Curtain to provide the max effect.

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Posted by: Lina.9640

Lina.9640

I would be ok with an ICD, if they changed the way ICDs on sigils/runes work with respect to AOEs.

Right now, if you use an AOE ability that hits 5 players, and interrupt all 5 of them, an ICD would limit perplexity 6/6 to only effect 1 of those players. Once it came off cooldown, you could again only effect a single player before it goes on cooldown again.

I feel like all ICDs should allow AOE abilities to effect their max targets, THEN go on cooldown. So for the example above, when you interrupt those 5 players, all 5 of them get the confustion stacks from perplexity 6/6. THEN it goes on ICD and you can’t trigger it again until it’s off cooldown.

That would limit the spammability for classes like Thief and Warrior, but still allow an AOE interrupt like Temporal Curtain to provide the max effect.

The thing about this is, extrapolate it to other aspects of the game. Imagine immortal builds who can zerg dive and never be killed because they can steal health at an incredible rate. Imagine people dying as Fire Blasts chain off each other.

What about attacks that stagger their hits? An example would be iBerzerker, which doesn’t hit all its targets at the same time. I’m not sure it applies, but it’s an example.

At this point, I’d rather they stick to the formula and try to buff up the professions instead of finding new and exciting ways to screw things up.

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Posted by: Cares Less.9631

Cares Less.9631

Yeah, some good points, think I will suck it up and see, hopefully they don’t get nerfed into oblivion.

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Posted by: canadez.5328

canadez.5328

Even if they nerf them i will still use them. Do i think they need a nerf? Yes.

6th bonus is a nice side effect for a mesmer but not that important imo. The added duration and on-hit effect is way more interesting. It helps to keep a steady flow of confusion stacks. You dont need those runes to get high stacks of confusion. But before those runes you had pretty much nothing but bleeds to help out with dps between “confusion bursts”. Low stacks of confusion were just to short even with high condition duration. It didnt make any difference. But now even those little stacks matter.

Anyways this is just my perspective.

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Posted by: AndrewSX.3794

AndrewSX.3794

Perplexity isn’t really that great on Mesmer, compared to the real broken use that engi con do of those.

Traveler is already a much stronger choice for wvw IMO.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Dietzen.6127

Dietzen.6127

where did Anet mention they would alter perplexity runes?

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Posted by: Xavi.6591

Xavi.6591

They haven’t.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
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Posted by: Iavra.8510

Iavra.8510

Honestly they should change the 6 rune bonus to something like +10% confusion damage and add the old one as a new mesmer trait (including an ICD, about 30s).

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Posted by: Lahel.6381

Lahel.6381

Honestly they should change the 6 rune bonus to something like +10% confusion damage and add the old one as a new mesmer trait (including an ICD, about 30s).

apply confusion on interrupt with a 30 second ICD? how about no and how about most useless trait ever o.O

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Really all they need to do – change the confusion on Interrupt to :

increase Confusion Damage by 25%

That would mean that they would still be great but you wouldnt see people spamming interrupts the moment a fight starts. Currently they dont really care what they interrupt as long as they interrupt something…

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Posted by: Lahel.6381

Lahel.6381

For the love of god, please don’t make them remove the on interrupt effect It’s absolutely lovely paired with chaotic interruption.

Why is it everyone is so keen on removing the on interrupt? because they don’t use interrupt themselves?

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Posted by: AndrewSX.3794

AndrewSX.3794

For the love of god, please don’t make them remove the on interrupt effect It’s absolutely lovely paired with chaotic interruption.

Why is it everyone is so keen on removing the on interrupt? because they don’t use interrupt themselves?

Agree – but there is absolute need for a ICD. Not really for Mes – Engies are far more exploiting this set.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

For the love of god, please don’t make them remove the on interrupt effect It’s absolutely lovely paired with chaotic interruption.

Why is it everyone is so keen on removing the on interrupt? because they don’t use interrupt themselves?

Agree – but there is absolute need for a ICD. Not really for Mes – Engies are far more exploiting this set.

I would say Warriors – 9 stacks of Confusion for EVERY interrupt is simply insane. Engineer might have quite a few but its not as much of a threat as Warrior with them and that distracting Strikes trait.

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Posted by: AndrewSX.3794

AndrewSX.3794

For the love of god, please don’t make them remove the on interrupt effect It’s absolutely lovely paired with chaotic interruption.

Why is it everyone is so keen on removing the on interrupt? because they don’t use interrupt themselves?

Agree – but there is absolute need for a ICD. Not really for Mes – Engies are far more exploiting this set.

I would say Warriors – 9 stacks of Confusion for EVERY interrupt is simply insane. Engineer might have quite a few but its not as much of a threat as Warrior with them and that distracting Strikes trait.

True dat.

Engies balance it out with a far more numerous CC’s, but both outclasses Mesmer in confusion application by a larg margin.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Lahel.6381

Lahel.6381

I don’t know why, but I don’t seem to run into these perplexity engies or warriors oO

Edit: nvm, ran into my first perplexity engie today

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I don’t know why, but I don’t seem to run into these perplexity engies or warriors oO

Edit: nvm, ran into my first perplexity engie today

I run with them on my Engi
I see way more Warriors with them than anything else though.

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Posted by: Iavra.8510

Iavra.8510

Honestly they should change the 6 rune bonus to something like +10% confusion damage and add the old one as a new mesmer trait (including an ICD, about 30s).

apply confusion on interrupt with a 30 second ICD? how about no and how about most useless trait ever o.O

You seem to forgot that it’s 20s duration with all the +condi/confusion duration easily accessible by mesmers. 5 stacks of confusion are freakishly powerful and shouldn’t be as easily to maintain permanent as they are currently.

Also, necros are investing 30 points into a traitline “just” to get 4s (2s in sPvP) of burning every 10s and we all know how powerful it is.

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Posted by: Lina.9640

Lina.9640

Also, necros are investing 30 points into a traitline “just” to get 4s (2s in sPvP) of burning every 10s and we all know how powerful it is.

Burning is also pretty much the most damaging condition.

And it’s important to necros because it counts as a cover to their other conditions.

Confusion is pretty much the Mesmer’s only condition that they can apply themselves outside of sigils. Other conditions rely on clones, either critting or hitting or dying.

Seeing as how Anet gutted confusion damage then put the most powerful confusion generator on a freaking rune, which mesmers traditionally use for movement speed, it’s a bit of a kick in the pants Taking that ability off the runes and then sticking them on a trait…with a 30s cooldown, would be anotherkittento the Mesmer class.

Especially since our main condition build is about to probably be nerfed with the limited boon duration stacking nerf.

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Posted by: Iavra.8510

Iavra.8510

Confusion is pretty much the Mesmer’s only condition that they can apply themselves outside of sigils. Other conditions rely on clones, either critting or hitting or dying.

That’s how mesmers work. If you aren’t counting on your illusions maybe you are playing the wrong class.

Besides, it’s true that mesmers aren’t as versatile when it comes to conditons as other classes but there are still some options:
- confusion via various shatters, scepter #3, torch #5, chaos armor, etc.
- bleeding via clones, staff #1.
- burning via staff #1.
- vulnerability via staff #1 (yeah…we all love it, right?).
- cripple via clone death, chaos storm, (iZerker).
- and, while you said excluding sigils, i’s suggest every condimesmer to put sigil of doom on both sets. Heck, depending on the opponent i’d even use it on a shatter set to counter healing.

Taking that ability off the runes and then sticking them on a trait…with a 30s cooldown, would be anotherkittento the Mesmer class.

Actually no. About every other class can make better use out of these runes (even more so, since our condition removal is still subpar) and my suggested change would give confusion back to the confusion class while still having a useful runeset for us.

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Posted by: Cares Less.9631

Cares Less.9631

Just to clarify from my perspective I don’t think they need a nerf, no one has stated they will be, generally when the vocal minority whinge so much bad things happen, hence why I said “if” they are nerfed. Just my opinion. Thanks for the replies.

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

For the love of god, please don’t make them remove the on interrupt effect It’s absolutely lovely paired with chaotic interruption.

Why is it everyone is so keen on removing the on interrupt? because they don’t use interrupt themselves?

Agree – but there is absolute need for a ICD. Not really for Mes – Engies are far more exploiting this set.

I would say Warriors – 9 stacks of Confusion for EVERY interrupt is simply insane. Engineer might have quite a few but its not as much of a threat as Warrior with them and that distracting Strikes trait.

Don’t play a warrior so I am not really sure, but how well do their weapon sets with interrupts mesh in terms of condi damage? I know you can get a ton using m/s but that is a pretty poor condi setup other than for the interrupts with these runes. As far as I know the popular condi damage builds use s/s + sb which only leaves interrupts to utilities.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

For the love of god, please don’t make them remove the on interrupt effect It’s absolutely lovely paired with chaotic interruption.

Why is it everyone is so keen on removing the on interrupt? because they don’t use interrupt themselves?

Agree – but there is absolute need for a ICD. Not really for Mes – Engies are far more exploiting this set.

I would say Warriors – 9 stacks of Confusion for EVERY interrupt is simply insane. Engineer might have quite a few but its not as much of a threat as Warrior with them and that distracting Strikes trait.

Don’t play a warrior so I am not really sure, but how well do their weapon sets with interrupts mesh in terms of condi damage? I know you can get a ton using m/s but that is a pretty poor condi setup other than for the interrupts with these runes. As far as I know the popular condi damage builds use s/s + sb which only leaves interrupts to utilities.

The main problem is that the Distracting Strikes Trait is in a tree that increases Condition Duration and increases Power.

Most of there weapons cause conditions bar Hammer which is pretty much a stun weapon. Quite alot have access to long duration bleeding as well as burning and Torment which is simply a hit them and they get it unlike Mesmer where you have to block an attack and dodge at the right time or they dont get inflicted with it.

Trait wise, they can go for increase bleed duration by 50%, 33% chance to inflict bleeding increased damage to bleeding foes ALL 3 in the same tree and all 3 in the condition damage tree.

I have seen quite a alot of Condition Warriors about. The confusion is just on top of the main condition, Bleeding. Thinking a S/S and Hammer would be pretty solid, Lose a bit of mobility but 11seconds of bleed on an auto attack (really hope thats a bug) if it isnt its part of a 3 hit chain – 2 of them deal bleeding and the 3rd cripples. the Sword burst skill 8 stacks of bleeding for 2 and 1/2 seconds as well as Immobilize…

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Posted by: Carighan.6758

Carighan.6758

The thing about this is, extrapolate it to other aspects of the game. Imagine immortal builds who can zerg dive and never be killed because they can steal health at an incredible rate. Imagine people dying as Fire Blasts chain off each other.

It would still be subject to the normal 5-player cap, no?

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: canadez.5328

canadez.5328

Just to clarify from my perspective I don’t think they need a nerf, no one has stated they will be, generally when the vocal minority whinge so much bad things happen, hence why I said “if” they are nerfed. Just my opinion. Thanks for the replies.

It’s pretty easy to answer why they haven’t been nerfed or why anet refuses to give any response to the complaints. The runes aren’t available in sPvP and they don’t effect PVE like everyone knows confusion is pretty useless in PVE. They have stated already before that they don’t do class balance for WvW, because they don’t want to do balancing for 3 modes. Up until now pretty much every buff/nerf has been done for the sake of sPvP or PVE. When they did the confusion nerf they just brought it down to sPvP levels. So the best you can hope for WvW class balance is that we get the sPvP changes.