I wondered what runes are best for a fairly typical 4/4/0/0/6 power shatter build in pvp. The main options seem to be Runes of Strength, Runes of Rage and Runes of the Pack.
Modeling these is a little tricky since we need to estimate average might stacks and (where applicable) fury up time (yes I know you shouldn’t be getting hit). Based on eyeballing my stats while fighting the class NPCs in HOTM I noticed the following:
Runes of Strength: average 11 stacks of might, spiking up to 21
Runes of Rage: average 7 stacks of might, spiking up to 12. Approx 66% rage uptime
Runes of the Pack: average 8 stacks of might, spiking up to 15. Approx 40% rage uptime
(If somebody has more time it might be worth videoing a good number of fights and doing a frame by frame analysis to determine the uptime numbers more rigorously.)
Using a quick and dirty model, we can try and compare these:
effective power = power * (1 + (crit chance * crit damage))
Runes of Strength(1): +25 Power
(2): +10% Might Duration
(3): +50 Power
(4): +15% might duration; 25% chance when struck to gain Might.png might for 10 seconds. (Cooldown: 5s)
(5): +100 Power
(6): +20% might duration; +7% damage while under the effects of Might.png might.
LinkBase stats:
2213 power
44% crit chance
193% crit damage0 stacks might
(2213) * (1 + (0.44 * 1.93)) = 4092.3 effective power11 stacks might
(2213 + 11 * 35) * (1 + (0.44 * 1.93)) * 1.07 = 4958.6 effective power25 stacks might
(2213 + 25 * 35) * (1 + (0.44 * 1.93)) * 1.07 = 6110.1 effective power
You can see why runes of the strength are popular with classes who can stack might! These are correspondingly expensive. Remember the conditional 7% damage multiplier does not apply to phantasm damage.
Runes of Rage(1): +25 Ferocity
(2): +10% Fury Duration
(3): +50 Ferocity
(4): 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30s)
(5): +100 Ferocity
(6): +20% fury duration; while under the effects of fury gain +5% damage.
LinkBase stats:
2038 power
44% crit chance
205% crit damageNo fury, no might
(2038) * (1 + (0.50 * 2.06)) = 4137.14 effective power66% fury up-time, 7 stacks of might
(2038+ 7 * 35) * (1 + ((0.50 + 0.2 * 0.66) * 2.06)) * (1 + 0.05 * 0.66) = 5428.7 effective power66% fury up-time, 25 stacks of might (for fun)
(2038+ 25 * 35) * (1 + ((0.50 + 0.2 * 0.66) * 2.06)) * (1 + 0.05 * 0.66) = 6926.8 effective powerNote the 5% damage multiplier is only there 66% of the time.
These seem heavily underrated and are very cheap. Like the Runes of Strength the conditional 5% damage multiplier does not effect phantasms. If you have somebody to blast might for you these seem amazing for personal dps.
Runes of the Pack(1): +25 Power
(2): +10% Swiftness Duration
(3): +50 Power
(4): 25% chance when struck to grant nearby allies Might, Fury, and Swiftness for 10s. (Cooldown: 20s)
(5): +100 Power
(6): +20% Swiftness Duration; +125 Precision
LinkBase stats:
2213 power
50% crit chance
193% crit damageNo fury, no might
(2213) * (1 + (0.50 * 1.93)) = 4348.5 effective power40% fury up-time, 8 stacks of might
(2213 + 8 * 35) * (1 + ((0.50 + 0.2 * 0.4) * 1.93)) = 5283.7 effective power40% fury up-time, 25 stacks of might (for fun)
(2213 + 25 * 35) * (1 + ((0.50 + 0.2 * 0.4) * 1.93)) = 6544.7 effective power
Runes of the pack seem quite strong, and those buffs help your phantasms. They are a lot cheaper than the runes of strength. I think these are my favorite since they effect phantams too.
One thing this does underline is how important boon stripping is in the current meta. Hambows for example will have 20+ might most of the time and with sigils of intelligence they’re going to crit a lot.