SOI -> 10 seconds Swiftness
Would certainly be a nice change
But what is the point? I mean, we have a passive runspeed trait as a minor in Chrono, so we don’t need any extra runspeed.
“Not rely on Chrono” is a bit redundant as an argument, lest they remove the double-cast of Chrono. You won’t not spec it, it includes the pillars of our current gameplay.
But what is the point? I mean, we have a passive runspeed trait as a minor in Chrono, so we don’t need any extra runspeed.
“Not rely on Chrono” is a bit redundant as an argument, lest they remove the double-cast of Chrono. You won’t not spec it, it includes the pillars of our current gameplay.
This is such an annoying argument.
1 – Not everyone owns HoT and they run base mesmer, which is one of the few classes without a skill to grant them permanent swiftness or 25% run speed
2 – Even people with HoT occassionaly don’t run chrono leaving them in the same situation.
3 – When we get our new elite spec it might not have the same trait that chrono does for run speed, meaning it should have access to perma runspeed boost as well
There isn’t a good reason to not give us perma swiftness if we have SoI on the bar, even as a chrono. Chrono’s run speed trait will still work when you are in a solo setting and don’t have SoI on your bar anyway. And even if you are in aa group setting, other people’s swiftness combined will get you to 100% uptime anyway. Just no reason to keep it from base mesmer other than mesmer hate.
Devil’s advocate, there isn’t exactly a reason to give it to mesmers. But at least there isn’t a good reason to not give it to us
But what is the point? I mean, we have a passive runspeed trait as a minor in Chrono, so we don’t need any extra runspeed.
“Not rely on Chrono” is a bit redundant as an argument, lest they remove the double-cast of Chrono. You won’t not spec it, it includes the pillars of our current gameplay.
Yes Chrono is terribly convenient atm and there’s very little reason to move away from it. However I think you should have same or similar things coming from different sources in order to provide players with options. It’d be a prudent move. I’d rather sacrifice utility slot than entire trait line.
Rangers for example have similar thing going on. If you don’t want to be Druid you can still enjoy some speed increase through signet. Just look at Revenant as a case study of when you put all your goodies into one basket. 100% Revs is Herald, it’s just too kitten convenient to have it on. That’s a bad juju.
Well right now 66% of classes have base access to permanent runspeed (Revenant, Guardian and Mesmer do not).
That’s a majority, but honestly if you prefer that number to be 100%, wouldn’t it be much more sensible to remove these run speed passives (only work with actives) and instead increase the base out of combat runspeed boost? I mean if it’s going to be for everyone, don’t make unnecessarily gameplay/UI elements for it, just bake it into the base game.
Well right now 66% of classes have base access to permanent runspeed (Revenant, Guardian and Mesmer do not).
That’s a majority, but honestly if you prefer that number to be 100%, wouldn’t it be much more sensible to remove these run speed passives (only work with actives) and instead increase the base out of combat runspeed boost? I mean if it’s going to be for everyone, don’t make unnecessarily gameplay/UI elements for it, just bake it into the base game.
There is something to be said for having to trait/equip a skill to achieve that effect however. Its another point of balance, players can choose to bring perma run speed boost/perma swiftness at the expense of something that would be much stronger overall in fights. Of course this point would be move valid if these runspeed traits/skills weren’t a minor trait in the most powerful traitline a class has (meaning the class will always have it equipped), nor a skill that will almost always be taken in group content (SoI), but the point still stands nonetheless
Well right now 66% of classes have base access to permanent runspeed (Revenant, Guardian and Mesmer do not).
Actually guard has safe yourself which hives them 20s swiftness on a 30s cd without trait, soo yeah guard has better swiftness uptime with this skill than mesmer with SoI.
9 Sylvari, 9 unique Builds.
Just throw on a focus. Tada! 98% uptime combined with the signet.
Just throw on a focus. Tada! 98% uptime combined with the signet.
While I agree with you, I still think it’s a poor design solution to be forced into taking up a utility AND off-hand weapon just for movement speed. And I agree that you should not be forced into taking the Chrono trait line. In fractals and raids, the chrono line is a no brainer. However in open world events and WvW all bets are off. Anet often brings up “build diversity” yet still have certain classes hands tied due to movement speed.
Build diversity is affected by movement speed but not in the way you are meaning. I mean, how is having a trait in Chrono for run speed any different than the warrior or engineer runspeed traits? I still have to be locked into a traitline to get those traits on those classes …
The fact is that build diversity is equally limited on all professions by runspeed buffs because if you want a runspeed buff (which is not needed for any build to function BTW), you have to make a choice SOMEWHERE to get it, whether it’s a traitline, a skill, or even sigil or runeset.
The bottomline is that choosing runspeed buff ‘limits’ diversity, just like any other choice you make on other build parameters limits your diversity. You only get a finite set of things to choose from.
(edited by Obtena.7952)
Before the patch that nerfed condition duration foods, you could use traveler’s runes on condi mes for a small dps hit… now its not even an option.
Perma swiftness plus a random boon would be way too good compared to other movement speed signets. Right now (without any boon duration) the 50% uptime of swiftness is basically +16.5% movement speed, which is kinda lame… it would need to grant about 7.6 secs to be equivalent to other movement signets, so a bumb up to 6 or 7 seconds I think would be fair. Especially with the active nerfed, other than sharing quickness the only other thing I used the signet for was sharing swiftness when running around. Sharing only 5 seconds now is pretty garbage.
Actually guard has safe yourself which hives them 20s swiftness on a 30s cd without trait, soo yeah guard has better swiftness uptime with this skill than mesmer with SoI.
It’s “Retreat”, and I was thinking of that, but when did they lower it to 30s CD from 40? Hell…
And yeah, Save Yourselves adds another 10s on a 50s CD, but to me that is sort of like equipping a focus on a mesmer, requiring two slots for it.
Actually guard has safe yourself which hives them 20s swiftness on a 30s cd without trait, soo yeah guard has better swiftness uptime with this skill than mesmer with SoI.
It’s “Retreat”, and I was thinking of that, but when did they lower it to 30s CD from 40? Hell…
And yeah, Save Yourselves adds another 10s on a 50s CD, but to me that is sort of like equipping a focus on a mesmer, requiring two slots for it.
Jupp your right, retreat not SyS, but you got the point ^^
9 Sylvari, 9 unique Builds.
But what is the point? I mean, we have a passive runspeed trait as a minor in Chrono, so we don’t need any extra runspeed.
“Not rely on Chrono” is a bit redundant as an argument, lest they remove the double-cast of Chrono. You won’t not spec it, it includes the pillars of our current gameplay.
There isn’t a good reason to not give us perma swiftness if we have SoI on the bar, even as a chrono. Chrono’s run speed trait will still work when you are in a solo setting and don’t have SoI on your bar anyway. And even if you are in aa group setting, other people’s swiftness combined will get you to 100% uptime anyway. Just no reason to keep it from base mesmer other than mesmer hate.
If you mean in terms of traveling in PvE, I highly disagree. Changing traits is easy and if you do it enough, you won’t even spend more than 5 seconds changing traits. SOI, Focus 4 and Warden’s Feedback gives more than enough swiftness plus Mimic and Blink make Mesmer one of the most mobile classes in the game (behind thief). sure, some classes will be better at it than others (Rev gets literally permanent swiftness, Thief has telelports and swiftness on dodge, Engie has a lot of access to superspeed etc.) but if everyone had permanent swiftness then on just an on-off button then I’d think it defeats the purpose of having classes.
Or we’ll have mounts in the future which in that case, I take everything I said back.
If your problem is that it’s inconvenient and it takes too much effort. (I know people who prefer not using skills at ALL when traveling) Then I’d have to say tough luck.
But what is the point? I mean, we have a passive runspeed trait as a minor in Chrono, so we don’t need any extra runspeed.
“Not rely on Chrono” is a bit redundant as an argument, lest they remove the double-cast of Chrono. You won’t not spec it, it includes the pillars of our current gameplay.
There isn’t a good reason to not give us perma swiftness if we have SoI on the bar, even as a chrono. Chrono’s run speed trait will still work when you are in a solo setting and don’t have SoI on your bar anyway. And even if you are in aa group setting, other people’s swiftness combined will get you to 100% uptime anyway. Just no reason to keep it from base mesmer other than mesmer hate.
If you mean in terms of traveling in PvE, I highly disagree. Changing traits is easy and if you do it enough, you won’t even spend more than 5 seconds changing traits. SOI, Focus 4 and Warden’s Feedback gives more than enough swiftness plus Mimic and Blink make Mesmer one of the most mobile classes in the game (behind thief). sure, some classes will be better at it than others (Rev gets literally permanent swiftness, Thief has telelports and swiftness on dodge, Engie has a lot of access to superspeed etc.) but if everyone had permanent swiftness then on just an on-off button then I’d think it defeats the purpose of having classes.
Or we’ll have mounts in the future which in that case, I take everything I said back.
If your problem is that it’s inconvenient and it takes too much effort. (I know people who prefer not using skills at ALL when traveling) Then I’d have to say tough luck.
I’m frankly baffled by this post… We already have multiple classes with permanent swiftness and they are not defeating eachother’s purposes because they are vastly different in so many aspects and because swiftness has never been class defining boon.
Thief’s 25% signet doesn’t defeat the purpose of Ele or Ranger or Necro. Nor does the Ele’s air 25% trait defeat the purpose of Warrior or Necro or Engi. It’s just silly to think such a thing. Same goes for swiftness.
Someone already said we have 98% uptime. Why not have 100% and cut all the unnecessary fiddling? After 4 years of playing I don’t feel any more skillful or cool for popping TC every 20 or so seconds. It’s just making me more annoyed.
But what is the point? I mean, we have a passive runspeed trait as a minor in Chrono, so we don’t need any extra runspeed.
“Not rely on Chrono” is a bit redundant as an argument, lest they remove the double-cast of Chrono. You won’t not spec it, it includes the pillars of our current gameplay.
There isn’t a good reason to not give us perma swiftness if we have SoI on the bar, even as a chrono. Chrono’s run speed trait will still work when you are in a solo setting and don’t have SoI on your bar anyway. And even if you are in aa group setting, other people’s swiftness combined will get you to 100% uptime anyway. Just no reason to keep it from base mesmer other than mesmer hate.
If you mean in terms of traveling in PvE, I highly disagree. Changing traits is easy and if you do it enough, you won’t even spend more than 5 seconds changing traits. SOI, Focus 4 and Warden’s Feedback gives more than enough swiftness plus Mimic and Blink make Mesmer one of the most mobile classes in the game (behind thief). sure, some classes will be better at it than others (Rev gets literally permanent swiftness, Thief has telelports and swiftness on dodge, Engie has a lot of access to superspeed etc.) but if everyone had permanent swiftness then on just an on-off button then I’d think it defeats the purpose of having classes.
Or we’ll have mounts in the future which in that case, I take everything I said back.
If your problem is that it’s inconvenient and it takes too much effort. (I know people who prefer not using skills at ALL when traveling) Then I’d have to say tough luck.
Perma swiftness will destroy class uniqueness confirmed. /s
But seriously, multiple other classes have a passive perma swiftness option that isn’t tied to their elite spec traitline. And I mean a true passive perma swiftness as in they just equip a signet (or their version of it) and that’s it. No fiddling around with changing traits or using multiple skills to achieve close to perma swiftness.
Like I said earlier, I don’t see a particular reason to get this, but I also don’t see a particular reason to not get this. Would be nice, but by no means required to enjoy the class