SPvP: Signet of Humility (aka Moa)

SPvP: Signet of Humility (aka Moa)

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Posted by: SaltAndLight.4652

SaltAndLight.4652

After the last balancing patch, Signet of Humility was changed to only hit targets in front of the caster and the animation was changed to start earlier.

This is in addition to the fact that it can already be blocked.

Maybe I haven’t adjusted to this yet, but I might only land Moa about 33% of the time now. It’s a good thing I have access to Continuum Shift, because 7/10 times I need the second try.

Is anyone else experiencing this?

SPvP: Signet of Humility (aka Moa)

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Posted by: Fay.2357

Fay.2357

If you try to land an extremely powerful elite on people without properly setting it up, you have a low success rate.

This is how it should be.

If you want to boost that success rate, try baiting dodges, locking them with cc or immob, or doing it from stealth.

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Posted by: Carighan.6758

Carighan.6758

Well, “extremely powerful” and 6s seconds including a speed boost. Not exactly the words I would have used, Fay. :P

I understand it’s strong, but not overly so really. Strong was 1:30 minutes of Mez in DAoC with self-purge being on a 5 minute CD even if fully specced.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

SPvP: Signet of Humility (aka Moa)

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Posted by: PierPiero.9142

PierPiero.9142

I play both engineer and mesmer and i agree with op. many times i find easier to moa with elixir X toolbet that with signet of Humility …. ( and with kinetic battery , in a condi build i can ma twice too …)

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Posted by: skcamow.3527

skcamow.3527

Yes, it’s an unfortunate change only in the fact that once again it nerfs core mesmer, but nonetheless a fair change in and of itself.

Kortham Raysplitter (Yak’s Bend)

SPvP: Signet of Humility (aka Moa)

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Posted by: Windwalker.7421

Windwalker.7421

Well, “extremely powerful” and 6s seconds including a speed boost. Not exactly the words I would have used, Fay. :P

I understand it’s strong, but not overly so really. Strong was 1:30 minutes of Mez in DAoC with self-purge being on a 5 minute CD even if fully specced.

Oooh! Nostalgia! :-)

Actually, Purge was originally on a 30 minute CD IIRC? It took quite a long time to get the RA overhaul that put it on a “reasonable” 5 Minute CD. (Which was anything but reasonable considering there was no immunity to other forms of CC after Purge, and only a 60 second immunity to Mess or Stun, depending on what you purged.)

Back on topic though, I think it’s pretty ridiculous that they keep nerfing Mesmer Moa, but Engineers stays the same!?
- Half the Cast Time
- AoE with up to 3 targets
- 33% shorter CD
- Plus another entire Elite attached to it (makes up for CS)

For an Elite, Moa has simply way too make points of failure for the short single-target effect it has. It really has only one reasonable use-case left, and that’s coordinated team play in which it continues to be just as deadly as it was with 10s duration. So why the nerf when it doesn’t actually change anything aside from make an otherwise rather weak ability even weaker and less used?

And why no compensation in another aspect like CD or the passive effect?

This Merry-Go-Round of nerfs is getting tiresome. We had a relatively useful offensive Elite with GW, it almost entirely replaced Moa as the most used Elite for Mesmers, but it too was nerfed continuously…Anet chipped away at it until it suddenly largely disappeared off Mesmers bars, and suddenly everyone was back to Moa!

The balance team on this game just lacks focus and proper leadership at the moment. It’s just one Knee Jerk after another, and it’s making this game and this profession dull anymore.

Moa virtually was untouched for YEARS! Even after the epitome of stupid design, which is CS for Elites, it still evaded nerfs for over a year!? Why did it suddenly need so many nerfs?

Make our other Elites remotely competitive, and Moa would see a lot less play. Or at least if you nerf something, then do it in a way that actually takes care of the problem that causes the imbalance: coordinated team play.

(edited by Windwalker.7421)

SPvP: Signet of Humility (aka Moa)

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Posted by: OriOri.8724

OriOri.8724

Well, “extremely powerful” and 6s seconds including a speed boost. Not exactly the words I would have used, Fay. :P

I understand it’s strong, but not overly so really. Strong was 1:30 minutes of Mez in DAoC with self-purge being on a 5 minute CD even if fully specced.

Oooh! Nostalgia! :-)

Actually, Purge was originally on a 30 minute CD IIRC? It took quite a long time to get the RA overhaul that put it on a “reasonable” 5 Minute CD. (Which was anything but reasonable considering there was no immunity to other forms of CC after Purge, and only a 60 second immunity to Mess or Stun, depending on what you purged.)

Back on topic though, I think it’s pretty ridiculous that they keep nerfing Mesmer Moa, but Engineers stays the same!?
- Half the Cast Time
- AoE with up to 3 targets
- 33% shorter CD
- Plus another entire Elite attached to it (makes up for CS)

For an Elite, Moa has simply way too make points of failure for the short single-target effect it has. It really has only one reasonable use-case left, and that’s coordinated team play in which it continues to be just as deadly as it was with 10s duration. So why the nerf when it doesn’t actually change anything aside from make an otherwise rather weak ability even weaker and less used?

I agree. Moa was insanely strong, but most useful in a team fight or against players who didn’t know what they were doing. It was always dodgeable, interruptable, long cooldown if it missed, and the Moa skills at least give you a chance of running away. But this wouldn’t be a mesmer skill if it weren’t continuously nerfed

SPvP: Signet of Humility (aka Moa)

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Posted by: Exciton.8942

Exciton.8942

I don’t understand how all of you could still regard current Moa still a strong skill with 180 sec CD. It requires setup to get a decent chance to land. It has easy counter-measure by dodging, blocking, blinding, teleporting through you…

The only thing that makes it worthwhile is continuum shift that reduces its CD to 70ish seconds. Without chronomancer line, no one will ever take this skill outside of intentionally trolling.

The skill needs its CD drastically decreased to 90-120 sec to remain even remotely competitive.

SPvP: Signet of Humility (aka Moa)

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Posted by: Carighan.6758

Carighan.6758

The balance team on this game just lacks focus and proper leadership at the moment. It’s just one Knee Jerk after another, and it’s making this game and this profession dull anymore.

This, agree entirely. The balance team seems to be fully reactive, and even then limited to 1 hour a week they are allowed to work on it.

I doubt there are any designs for the classes right now, as in “If management would give us X time, we’d make B changes to class N”, and a lot of those. Long term plans, rework considerations, overall class designs and paradigms, and so on.

Because if there were, we’d see skill replacements on these nerf rounds, not continuous nerfs until the skill is no longer used. Because someone would have an idea what they want the class to do, with or without that specific skill.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

SPvP: Signet of Humility (aka Moa)

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Posted by: Ithilwen.1529

Ithilwen.1529

ANET seems to nerf Mesmer much more than other classes. I don’t think the nerf to SoH was fair or in any way needed.

Imagine what DH would look like or DD if ANET were so careful to make certain they couldn’t be overly powerful.

Mesmerising Girl

(edited by Ithilwen.1529)