Phantasms are a mess, and they’re dragging the entire profession down with them.
Why? Because they’re designed as DPS pets. Without having 3 Phantasms up Mesmer DPS plummets, yet they’re 1. incredibly fragile, especially to AoE and 2. destroyed by our two other profession mechanics, Clones and Shatter skills. The result is a profession full of contradictions and, frankly, not very well-designed.
So here’s my suggestion. Instead of Phantasms being DPS pets, make them better Clones. By this I mean two things:
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- Make Phantasm conjuring be a by-product of another skill.
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- Make Phantasms produce better Shatter effects than Clones.
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The Chronomancer has taken a few steps in the right direction with Echo of Memory and Chronophantasma, but the Mesmer should not require an Elite specialisation (not to mention a GM trait) to not tear itself apart. The core functionality of Phantasms must be changed.
The Shatter effects I’m suggesting will only occur the first time a Phantasm is Shattered with Chronophantasma, to prevent obvious shenaningans.
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[BERSERKER]
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Crippling Anguish – 0.75s CT, 20s CD, 1200 RNG, Whirl.
Send an illusionary greatsword whirling towards your target, damaging and Crippling foes in a line. Conjure a Phantasmal Berserker against your target which uses a whirling attack to damage and Cripple foes.
On Shatter: 240 AoE.
The Berserker Shatters into a storm of illusionary blades that constantly damages and inflicts Vulnerability to foes in the area.
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[WARLOCK]
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Accumulated Pain – 30s CD, 1200 RNG.
Strike your target with a blast of chaotic energy, Tormenting and extending the duration of all conditions on them. Conjure a Phantasmal Warlock that deals extra damage for each unique condition.
On Shatter: 240 AoE, Ethereal.
The Warlock Shatters into a Chaos Storm that grants random boons to allies and inflicts random conditions to enemies.
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[SWORDSMAN]
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Wastrel’s Worry – 0.5s CT, 25s CD, 600 RNG, Leap.
Leap at your target and stab them, dealing significant damage. Conjure a Phantasmal Swordsman that leaps at and stabs your foe. If target is not activating a skill, Wastrel’s Demise becomes temporarily available.
On Shatter:
You gain a stackable buff that makes your next attack Unblockable.
Wastrel’s Demise – 0.5s CT, 130 RNG, Leap.
Stab your foe and leap backwards, dealing significant damage. Conjure a Phantasmal Swordsman that leaps at and stabs your foe. If target is not activating a skill, Wastrel’s Worry’s CD is reduced.
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[WARDEN]
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Mirror of Disenchantment – 3s CT, 25s CD, 120 AoE, Whirl.
Create a shield around you that converts and reflects incoming projectiles into boon stripping bolts. You cannot move while channelling the shield. When the shield ends, conjure a Phantasmal Warden against your target that whirls and absorbs projectiles. Activate this skill again to end the shield early and conjure the Warden. (Warden’s Feedback allows reflected projectiles to retain their original effect as well as stripping boons.)
On Shatter: 240 AoE, Light.
The Warden Shatters into a dome of energy that absorbs projectiles.
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[DUELIST]
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Migraine – 1.5s CT, 20s CD, 1200 RNG, Projectile.
Fire a bullet that deals significant damage and inflicts Bleeding and Slow to the target. Conjure a Phantasmal Duelist that unloads its pistols into your foe.
On Shatter: 600 RNG, 1 BNC, Projectile.
Up to 5 ethereal bullets shoot out of the Shattered Duelist, bouncing between foes and inflicting Confusion. Each foe can initially only be targeted by one bullet.
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[MAGE]
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Backfire – 0.75s CT, 20s CD, 1200 RNG, 4 BNC.
Throw an illusionary torch that bounces between foes, Confusing them. Conjure a Phantasmal Mage against your target that casts an ethereal burst to Confuse enemies in an area.
On Shatter: 240 AoE, Blast.
The Mage Shatters into a blasting fireball, Burning nearby enemies.
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[AVENGER]
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Echo of Memory – 2.25s CT, 30s CD, 900 RNG.
Block incoming attacks. Conjure a Phantasmal Avenger against your target when this skill ends, which throws an illusionary shield to Slow enemies and grant Alacrity to allies in an area. If an attack is Blocked, Déjà Vu becomes temporarily available.
On Shatter:
The Avenger Shatters into 2 ethereal shield fragments that grant Quickness to Allies.
Déjà Vu – 2.25s CT, 900 RNG.
Block incoming attacks. Conjure a Phantasmal Avenger against your target when this skill ends, which throws an illusionary shield to Slow enemies and grant Alacrity to allies in an area.
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[DEFENDER]
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Empathy – 1s CT, 30s CD, 900 RNG, 4 BNC, 240 AoE.
Cast an incapacitating bolt that bounces between enemies, inflicting Weakness. You and nearby allies gain Retaliation. Conjure a Phantasmal Defender that redirects half of incoming damage to nearby allies to itself.
On Shatter:
The Defender Shatters into 5 ethereal shield fragments that grant Protection to allies.
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[DISENCHANTER]
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Enchanter’s Conundrum – 1s CT, 30s CD, 900 RNG, 240 AOE.
Cast a hex around your target, inflicting Slow for each unique boon on affected foes. Conjure a Phantasmal Disenchanter against your target that casts a nullifying burst to strip boons and cleanse conditions in an area.
On Shatter: 240 AoE, Ethereal.
The Disenchanter Shatters into a Null Field that strips boons from foes and cleanse conditions from allies.
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[ROGUE]
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Blackout – 1s CT, 20s CD, 900 RNG.
Daze your foe. Conjure a Phantasmal Rogue that deals extra damage from behind.
On Shatter: 240 AoE.
Enemies near the Shattered Rogue are Blinded.
(edited by Embolism.8106)