Scepter #2 Range...

Scepter #2 Range...

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Anyone else think this needs to be the same 1200 range that Range users can do? It makes it useless if someone stays at range. Making it so that it has the same 1,200 range so that we have a defense and condition that is VERY useful against those at Range as they love to move about

Scepter #2 Range...

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Posted by: Snoxx.7943

Snoxx.7943

Indeed, that would be helpful. Many times you try to block someone near you, but someone from far away shoots into your block, and doesn’t receive the counter-effect because he is too far away.

Another possible solution: Apply the Scepter #2 counter-effect to your current target, no matter who triggered the block.

Scepter #2 Range...

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Posted by: Nuka Cola.8520

Nuka Cola.8520

even if it does, 3sec casting time is a joke. leave it at 900 range but decrease casting time to 1.1/2sec casting time

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Scepter #2 Range...

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Posted by: Dhampyr.2104

Dhampyr.2104

even if it does, 3sec casting time is a joke. leave it at 900 range but decrease casting time to 1.1/2sec casting time

Are you thinking of Scepter #3? For the Scepter #2 block, the longer the cast, the better IMO (so the block lasts longer). ;-)

Eve Morrow, Mesmer, Eve Flamescythe, Ele
Tarnished Coast

Scepter #2 Range...

in Mesmer

Posted by: Nuka Cola.8520

Nuka Cola.8520

even if it does, 3sec casting time is a joke. leave it at 900 range but decrease casting time to 1.1/2sec casting time

Are you thinking of Scepter #3? For the Scepter #2 block, the longer the cast, the better IMO (so the block lasts longer). ;-)

oh kitten thought the thread was about #3

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.