- John Smith
Scepter auto-attack replacing phantasms...
- John Smith
Clones used to replace the oldest Illusion regardless of whether it is a Phantasm or a Clone. Now it only replaces the oldest Clone unless you have three Phantasms, in which case it replaces the oldest Phantasm. It’s already much better than it used to be.
But yes, the Sceptre is a poorly designed mess. Anet doesn’t know whether they want it to be a Power-based weapon, a condition-based weapon or some obscure Clone spamming concept; and the result is something that isn’t any of those and fulfills no role.
Since iZerker bug or nerf, I’m using Sc/Pistol, Sw/Focus and it’s VERY annoying. When you are in a boss fight and it takes time to kill it, Scepter auto attack always override my iDuelists. I removed the Scepter auto attack and wait for Confusing Images.
We should be able to choose if it does a clone or not. It’s sad.
Adding my voice to the pile, it’s bad design for the scepter to replace a phantasm with a clone. Phantasms are always worth more.
Ehmry Bay – Legion of the Iron Hawk [Hawk]
I don’t use it either, mainly because auto-attack is so slow and because confusion got nerfed. Right now I usually go with Sw/Focus + Staff in a phantasm build with a few modifications, the sword offhand can also be switched out to /pistol or /sword. Occasionally I’ll use sword/pistol + sword/focus.
I always use two phantasms rather than three, so the third slot is open for clone – it means I have freedom to use decoy, deceptive evasion+blink, and phase retreat while the phantasms stay up and wail on the target.
[The Flameseeker Prophecies] 4/11/13
Itinerant, no guild.
not just scepter; no clone should destroy a phantasm, deceptive evasion, decoy, blocks and mirror images
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
I support this thread.
7mirror vids/builds
not just scepter; no clone should destroy a phantasm, deceptive evasion, decoy, blocks and mirror images
Except when you want a clone to spawn, such as combining a dodge roll and a stealth skill. So yeah, apples and oranges.
Two things you can do. 1) Don’t use the sceptre. 2) Become a better player and alter your gameplay to more effectively use the scepter in it’s current design. Don’t want to adapt to the design? See thing 1.
Yea, this is quite annoying on bosses, when I get three phantasms up I have to switch weapons so that the scepter doesn’t pop my phantasm. This is up there on my annoyance list with evasion/invuln preventing me from making illusions. They should still be made even if their attack misses. I can somewhat understand blind, if you can’t see a target you’d have trouble playing tricks on them, just like if terrain obscures them(though honestly if my characters head can see their characters head, I should be able to mess with their head, it is a mental attack).
-Willy Wonka(Gene Wilder)
lol i made a thread about this like 7 months ago. what u should do is salvage your scepter for ectos and forget that weapon exists.
This is deja vu, but when using the scepter with phantasm builds (or any build that you want to keep phantasms out), just summon out 2 and leave the 3rd spot open for your clones. That way, you’ll always have those 2 phantasms out and won’t worry if Deceptive Evasion, clone-on-block, etc. get in the way. If you want your clones to be more useful, you can take either Crippling Dissipation or Debilitating Dissipation or both. I’ll admit that the scepter needs reworking and/or buff.