Scepter love idea

Scepter love idea

in Mesmer

Posted by: GAiREi.1235

GAiREi.1235

Since the Scepter is like the least loved weapon option and every other weapon choice has a phantasm, why dont they apply a phantasm to the block mechanic…Thoughts?

Scepter love idea

in Mesmer

Posted by: Hiki.9310

Hiki.9310

Scepter and sword are the only two main hand weapons for the Mesmer and the latter does not need a phantom to meet most players expectations. For phantom builds the phantasmal swordsman, warlock and berserker suffice. As for the shatter builds the clone generation of the scepter is just a small bonus but most players would just use the sword.

What really needs to be done for the scepter is the addition of some form of condition damage to the auto attack so it would work like the condition weapon it should have been.

“If it ain’t broke don’t fix it” – Mallyx

Scepter love idea

in Mesmer

Posted by: Mister Mustard.7203

Mister Mustard.7203

It’s not a coincidence.

All (ok both) mainhand weapons spawn clones and only clones.

All offhand weapons spawn phantasms and only phantasms.

It’s by design.

However, I do think your suggestion is, in some regard, right on the money. I think the clone should spawn immediately on the #2, regardless of whether or not a block occurs. Or it should spawn on the first hit of the #1 chain, and leave #2 alone. I feel Scepter’s only drawback is it cannot produce a clone immediately with one button press, while all other weapons do have that capability. I understand it’s supposed to be a tradeoff for them spawning on the auto attacks, but being able to control more precisely when I produce clones is a far better mechanic.