Scepter range is borked

Scepter range is borked

in Mesmer

Posted by: Celeras.4980

Celeras.4980

So in addition to Scepter attacks speeding up the closer you are, there’s also a bug with range. Auto attack will cut off at a certain distance, but if you manually attack you will still hit the target.

With Greatsword, the auto attack cuts off at exactly the spot where you get “Out of range”. With Scepter, theres a good 5 extra steps back where you can manually attack and hit the target. This also goes for Confusing Images(#3), not just #1.

Scepter range is borked

in Mesmer

Posted by: Nretep.2564

Nretep.2564

This is most likely not a bug, but intentional. I observed the same with other projectiles (like ranger ones). The attack range is 900 (for scepter) but the projectile travel a bit further than that. It’s an unreliable increase of projectile range, but not attack range. Be happy about that.

This doesn’t work for the GS, since it doesn’t use projectiles.
And I believe it also doesn’t work with Staff, because it uses “distance limited” projectiles. After 1200 they disappear. If used <1200, they bounce up to an accumulated distance of 1200.