I normally play glassy-shatter on a periphery team, so after the season was over I began to experiment with some builds for running with larger groups that may be less coordinated. I have found that this one works very well with both militia zergs and havoc teams:
Build:
Gameplay Video:
Details:
0/6/0/2/6 – Harmonious Mantras, IP, and Mender’s purity. Healing Mantra, Veil, Stability Mantra, and Blink as utilities. 1500 power, 900 condi, 1600 toughness, 19k health with only food.
I use Staff/Sword + Focus (Torch could work as well) and a mix of Knight’s Armor and Celestial trinkets giving me about 1.6k toughness. I use Balthazar runes and a hybrid setup to synergize with the healing mantra. Energy Sigils provide DE clones and I use Hydromancy on the sword set for a little extra damage/chill.
This build focuses on delivering mobile damage from shatters/weaponswaps/balthazar runes with the ability to stick to a commander through a push. The stability mantra along with IP-Distortion and Blink allow a mesmer to push along with, or reposition to his/her commander in large-scale zerg fights. Additionally, the utility of the stability mantra and veil is shared with the rest of the group.
As mentioned, the healing mantra goes very well with Balthazar runes because the charges are instant. Furthermore, the incremental nature of the mantra allows a skilled and mindful mesmer to play around his/her 50% health threshold for Illusionary Invigoration. Mender’s Purity and Harmonious Mantras allow the practice of running other foods besides condi duration reducing ones.
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