Shatter Mechanic rework suggestion

Shatter Mechanic rework suggestion

in Mesmer

Posted by: ShiroiKarasu.1825

ShiroiKarasu.1825

Currently mesmer players feel their class mechanic is useless in larger battles. I would suggest to change few aspects that are making it weak in larger battles. Few ways to make shatters more viable.

1. Make illusions linger after death for a short time (3-5 seconds). The lingering illusions could still be used for F1-F4 skills. The limit would still be 3 illusions max. The lingering illusions could be displayed with more ghostly texture and in the illusion tracker the could be indicated with different color.

2. Make illusions shatter instantly, but make their effect happen with delay and a clear visual indicator. Like illusions shatter into a small ball and form a beam to their target and making them dodgeable/blockable.

3. Change Diversion to cause AoE stun if target is interrupted making it more viable in larger battles. The stun wouldn’t affect the target but only the hostiles around the target. If the target wasn’t interrupted it would only daze the target. Making it still a skill based shatter.

Shatter Mechanic rework suggestion

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Posted by: Eucalyptus.9784

Eucalyptus.9784

I like when people bring up new ideas, but I’ll give my comments on these ones:

1) This would be way too incredibly overpowered. Especially 3-5 seconds. Even 1 second is too OP, because this would allow a Shatter Mesmer to instantly 4 clone (including yourself) F3 Shatter for 20+ stacks of invulnerability, and then instantly with re-cloning needed, Mind Wrack, for quite literally, a 1 hit kill on basically anyone. I don’t see them making this change at all. We can already sort of achieve this with Mirror images/good enough timing, but it at least takes some skill to pull off at this point.

2) I’m not sure I understand the point of this. Isn’t this exactly how shatters work right now, except instead of your ball/line going towards the target, it’s the… illusion… the goes towards the target? What would be the difference? People would just learn to dodge/block the line or ball, instead of the illusion. No difference to the current mechanic.

3) Anything with AOE stun is instantly not going to happen. Because you just end up getting high end WvW guilds bringing a ton of mesmers to aoe perma stun the other teams zerg for an instant win. If you limited it to 5 targets like most other skills I could see it maybe happening, but aoe stun is still a huge target for people to whine about, and would probably just cause it to get nerfed to worse than it is now.

Sorry, appreciate sharing your thoughts but I don’t see these changes happening/fixing anything.

Hybrid PU Clone Spam Build – Chaos Clones

Shatter Mechanic rework suggestion

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Posted by: Wyrden.4713

Wyrden.4713

I like when people bring up new ideas, but I’ll give my comments on these ones:

1) This would be way too incredibly overpowered. Especially 3-5 seconds. Even 1 second is too OP, because this would allow a Shatter Mesmer to instantly 4 clone (including yourself) F3 Shatter for 20+ stacks of invulnerability, and then instantly with re-cloning needed, Mind Wrack, for quite literally, a 1 hit kill on basically anyone. I don’t see them making this change at all. We can already sort of achieve this with Mirror images/good enough timing, but it at least takes some skill to pull off at this point.

2) I’m not sure I understand the point of this. Isn’t this exactly how shatters work right now, except instead of your ball/line going towards the target, it’s the… illusion… the goes towards the target? What would be the difference? People would just learn to dodge/block the line or ball, instead of the illusion. No difference to the current mechanic.

3) Anything with AOE stun is instantly not going to happen. Because you just end up getting high end WvW guilds bringing a ton of mesmers to aoe perma stun the other teams zerg for an instant win. If you limited it to 5 targets like most other skills I could see it maybe happening, but aoe stun is still a huge target for people to whine about, and would probably just cause it to get nerfed to worse than it is now.

Sorry, appreciate sharing your thoughts but I don’t see these changes happening/fixing anything.

on 2. he means : make illusions do something obvious(example by me: glow insanely purple or smth) then blink to enemy / ride the lightning (smth similar like) to enemy then shatter on him

just my ytb channel

FeintFate~

Shatter Mechanic rework suggestion

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Posted by: Wyrden.4713

Wyrden.4713

my idea would be to replace one of the new gm traits to: ur illusions r invulnerable for 1-3 seconds when u shatter them

inspiration could fit, maybe dueling? cause it has something with distortion either, but i wouldnt want to see it disappearing cause it has potential in my eyes(the new dueling gm trait)

just my ytb channel

FeintFate~

Shatter Mechanic rework suggestion

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Posted by: ShiroiKarasu.1825

ShiroiKarasu.1825

I like when people bring up new ideas, but I’ll give my comments on these ones:

1. Yes the mesmer has many ways to spam clones. How about it would be limited only to phantasms? Those are quite useless in any battle that involves more than 10 players.

2. How many of the mesmer illusions can reach their target when there is 1 or 2 AoE fields between you and your target. The idea was to have better potential in larger battles. By having your shatters reach your target while still trying to maintain some balance. Also it might solve the pathing issues with shattering clones.

3. Well if warrior can have a 600 range 240 radius stun that has a blast finisher at 10 CD, why can’t mesmer have a skill that takes timing and skill to use with 31,5-45 second CD? If the hit 5 stun is too much limit it to 3 or something.

(edited by ShiroiKarasu.1825)

Shatter Mechanic rework suggestion

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Posted by: Wyrden.4713

Wyrden.4713

I like when people bring up new ideas, but I’ll give my comments on these ones:

1. Yes the mesmer has many ways to spam clones. How about it would be limited only to phantasms? Those are quite useless in any battle that involves more than 10 players.

2. How many of the mesmer illusions can reach their target when there is 1 or 2 AoE fields between you and your target. The idea was to have better potential to have your shatters reach your target while still trying to maintain some balance. Also it might solve the pathing issues with shattering clones.

3. Well if warrior can have a 600 range 240 radius stun that has a blast finisher at 10 CD, why can’t mesmer have a skill that takes timing and skill to use with 31,5-kitten CD? If the kitten stun is too much limit it to 3 or something.

while i do think that warrior sure has it better, we r 2 totally different proffessions, each has their cons and pros, if u wanna play smth in wich everyone can only do same stuff then play another game

yes the warrior has nearly no cons, but dont mind it, mesmer etc isnt broken(u know what i mean, i dont talk about the bugs) but the warrior is broken, it can do so much stuff at same time etc, but anyway, they r 2 different proffessions w totally different mechanics so pls dont be : if they can do that , why not us? we want the same ! ’

just my ytb channel

FeintFate~

Shatter Mechanic rework suggestion

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Posted by: Azo.5860

Azo.5860

@Wyrden, pls tell what we do in large scale fights,
do u know why mesmer doesnt have any seat on any guild composition?.. yes except veil.. so pls dont say we are not warrior.. u say every class has pros cons… how about mesmer?
whats really ptos of him…. as the only 1 thing as well anet could say in free ly is UTILITY pros, portal(portal: however doesnt give any role/play style to u it gives only tactical opportunity in terms of your goal, and VEIL, veil is mandatory and it is not weapon slot it is utility slot… and terms of it and natural requirement of wvw or in terms of efficient Blink is your 2. mandatory slot.. u will have 3rd slot left.. what u gonna do do.. ? what do u know about requirement of mesmer in gvg example? un offical gvg as which is done in obsidan sanc. doesnt have way point u can be ressed in sec.. death match with no checkpointed so logically 3rd skill gonnahave survival.. ? fair ? if u die all the time will pass after u dead your efficient will be 0.. and it would hardly balance your efficient before u die in terms of risk&reward factor in long term.. however… your mesmer mean… blink veil and 3rd slot(optional) elite,, optional 3rd skill is rarely (as how u named mesmer as utiliy bot, will not have supoort utilityspec skill but probably survival skill as decoy or other) maybe nullfeed as u re pozitive with your guild composition, or.. ¿

and does it sound fair? with only veil u get a name of UTILITY BOT.. ? FUN? FAIR?

u talked about pros/cons so tell me what is anither pros of mesmer compare to other classes except veil.. ?

yes cons of mesmer is NOT HAVE BETTTER ANY or in FULL OVERALL EFFICEINT ROLE COMPARE TO OTHER CLASSES [ means u dont have thing to do respectly compare to other classses except veil to can be have a seat in guild composition, so veil bot, mean if u already have 1 or maybe 2, for 3rd or others let him to swap other classes](and there is a different about a class who taking down peripheries, tank, supoort or sustain damage , burst/spike and than role just 1 skill VEIL) but remind how anet say about heal mechanic and healers, and u(anet) say about how is boring.. ppl asking for heall..etc…}

yeah i am not asking be let us best/ more – better compare to other classes… as well i would not accept it.. and probably gonna leave play with him aswell..

i want FAIR challenge.. dont wanna memorization says, subjective says..

as anet mentioned.. mesmer is best ranged class after ranger… i really bored of them.. be objective.. WHAT IS THAT MEAN BEST ? describe best? PLS NOTE IT SHOULD BE IN TERMS OF OVERALL EFFICIENT..
your game is here we play however if i would ask WHY, HOW question what u could say? i ve mathematical things/ theorical/practical %possibilaties, focused chaos theory scenerious, objective missions, and effects.. in terms of objectiveness… so let me know where i mistake.. pls.. i will appriciate.. and how about CC.. yess mesmer… igh igh.. mesmer.. yes pleanty dazesss.. yes pleanty crowd controls.. topic end.. change subject.. ahh.. memorized talks.. (my english broken) or undigested talks about mesmer overall, unbelieved talkes.. rushing to change topics..

pls RE DESCRIBE YOUR DESCRIBTIONS as what does all your means about what u said? they all just sound but not have impact.. u dont give your perspective.. u say mesmer is this this where? i would think just u had 1 concept tpvp which your game mechanic designed.. but if u mention your critize/discussions about all modes as balance phi will go for all modes… i can say where this courage come from.. 1) 1 side i can think yess they have something suprisingly waiting.. 2) after 1 or directly.. maybe anet should have more free time to can play gw2 in high end competition in various modes(exactly gvg) where thay talked about or More gems more capital to anet however just sarcasm../if have will the same.. trusting to them is decreasincing since game begins in avarage..
———

Azolina – Mesmer
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”

Shatter Mechanic rework suggestion

in Mesmer

Posted by: Azo.5860

Azo.5860

i am always proudly honered to have blood in my veins one of top dervish.. as he says;

Come, Come again !
Whatever you are…
Whether you are infidel,
idolater or fireworshipper.
Whether you have broken your vows
of repentance a hundred times
This is not the gate of despair,
This is the gate of hope.
Come, come again…
Dervish/Poet/Philosopher Mawlana Jelaleddin RUMI


anet how about making OFFICAL OBJECTIVED or DEATHMATCH maps with which can be observed as we used pvp mode.. maybe as in name of alpha/beta for,

  • understanding large scale enviroment..
  • understanding role/mission/goal with various style recuirments
  • comparing classes Balance Phi..
  • or if u satisfied with your budgets thats oke.. however customer satisfaction.. ?

at least check already reported bugs for mesmers and unfairly made unobjectived nerfs maybe which u made for your core mechanic as for tpvp but u say zerging is one of yyour core mechanic nowadays/as which your balance phi sould be effected.. BF? unworking archetypes core mechanics Phantasm/shatter where all other class`s mechanic efficient increase in there however mesmers`s decrease..

cuz of game mechanic..
archetypes of mesmer..

  • Shatter,
  • Phantasm,
  • dunno others excatly.. (mantra :P)

as OP say, Shatter Mechanic rework?

  • Anet: what are your limitations of doing adaptations/orientations…
  • Ofc not asking this again u ve specced balance to WvW(large scale groups Mesmer)
  • Pls constructive guys! (anet[with transparency policy] and comminity)
Azolina – Mesmer
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”