Shatter-free phantasm build?
If you’re going to run condi mesmer shatters will be a good source of your reliable conditions either way (mostly confusion).
There’s no reason to ignore the shatter mechanics, but if they bother you you can pick up Chronophantasma in Chronomancer to let you keep your phantasms for 1 shatter.
IDuellist ist the strongest phantasm (except for zerker warlock @8+ condis) dps wise if played with viper stats. You can have 3 of them and still aa with sword for a good hybrid dmg. Yet the mesmer lacks of a condi aa that deals good damage, staff is weak and scepeter even worse.
About that condi necro, that’s an illusion ppl somehow came up with. Except for epidemic clear the orbs at Gorseval, the condi necro damage is pathetic and completly useless for like the red part of VG.
If you want to play a serious condi profession, the gods are engi and warrior, the ok ones are ele and ranger and then there are the “just for fun condi” professions.
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IDuellist ist the strongest phantasm (except for zerker warlock @8+ condis) dps wise if played with viper stats. You can have 3 of them and still aa with sword for a good hybrid dmg. Yet the mesmer lacks of a condi aa that deals good damage, staff is weak and scepeter even worse.
About that condi necro, that’s an illusion ppl somehow came up with. Except for epidemic clear the orbs at Gorseval, the condi necro damage is pathetic and completly useless for like the red part of VG.
If you want to play a serious condi profession, the gods are engi and warrior, the ok ones are ele and ranger and then there are the “just for fun condi” professions.
Try going for 3 i duelists then put some quickness on them and watch those bleed stacks fly. About your misguided necro post. Please last night on vale while our condi engi was rocking pidly few burns. I was pumping out 18k bleed stacks, 5-8k poison stacks, 1.5k torment when stationary, 1.6k chill tics, and a nice kicker or some physical dmg. If your taking advantage of the jaggad horrors from lich form and the fire fields that the engis are dropping when you whirlygig You can also tac on 5k burn ticks to the dmg. Engi can only beat my condi when the boss and him are standing still. Every other time forgetabout it. I also play condi engi and I do it pretty well. and trust me when I say only 10% of the community is even good enough to do the rotation and know when the cooldowns are up to maintain even 40% of their rightful dps. Add in a ton of red circles and a mobile boss and a bunch of fight mechanics and you are looking at a terribad class to bring to a raid cuz they are all dying too often.
If you put a vipers ascended set on your mesmer you can just as easily throw it in the bank and toss it to your necro too. So WHY NOT BOTH. do it have fun.
(edited by siestakey.9378)
Ive always preferred running a heavy phantasm build on my mes, but I still shatter, because shatters provide a lot of additional dmg/utility, and with chronomancer, it’s even better now.
One of the issues before was being able to get enough phantasms up quickly, and have the phantasms available for the next target when your target dies.
Another issue is that I don’t think phantasms hit as hard as they used to.
Before, I used illusions (I think) to reduce cooldown on illusions and phantasms, so you could get them up rather quickly, but that’s now been replaced with alacrity and resummoning traits of chrono. With the right traits in chrono, you summon an illusion when you shatter at least 2, and your phantasms get resummoned the first time theyre shattered (awesome).
For long drawn out battles, a phantasm build is solid, so more noticeable in PvE, but in WvW/PvP, you’ll still want to shatter more than phantasm imo. Maybe if you chose to run a tankier Mesmer, so you survive longer, don’t hit as hard, but have more time to use all your phantasms.
No such thing as a shatter-free mesmer, unless you are in pve letting those staff clones AA and stacking that condition up. Purely phantasm only take too long to maintain your dps. Besides with the new chronomancer trait that resummon your phantasm once after its summon, you basically get another phantasm attack for free which is great burst.
with signet of the ether and continuum split you can get 3 phantasms right off the bat :x it’s fantastic damage, but you will lack alacrity and your group will suffer