Shield Reimagined

Shield Reimagined

in Mesmer

Posted by: Ithamir.5928

Ithamir.5928

Intro:
In this topic I will voice my thoughts and ideas about the Chronomancer’s Off-Hand weapon, the Shield. It’ll revolve around making the Shield skills feel better to use while also filling holes left by the Mesmer.

Parts of the skills not mentioned, are not changed. All numerical variables such as; recharge, ICD, damage and duration, will change accordingly but aren’t mentioned here.


Tides of Time:
A circular wave that originates from you. Imagine an asteroid hitting the ocean, creating a tsunami. You’re its center. The wave goes out and then falls back in on itself (To be clear, the wave is based on its starting point. It doesn’t follow you). If you catch the first wave, a second wave is launched where you caught it and then falls back in on itself.

Reasoning: More party oriented support and area control, the role the Chronomancer is supposed to fill. Cooler. Rewards smart play. Cool (Would look as if you’re causing ripples in space-time).
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Echo of Memory:
Evade Attacks and Reflect projectiles. This is instead of Blocking (Could be awesome if the animation would send the projectiles flying backwards, as if rewinding. Unlike now where it looks like you’re firing it back yourself).

Reasoning: Blocking one attack is unreliable and weak, especially on a rather long cooldown skill. See Scepter and Sword Off-Hand for references. More survivability, especially since you lose Torch’s The Prestige. Rewards smart play. Fits the theme of a space-time mage.


Shield Trait: Increased boon duration while wielding a Shield. Reduces the recharge on Shield skills.


Overall Reasoning:
When I compare the weapon skills of the Chronomancer to those of the Dragonhunter, I can’t help but feel we’re missing out. Less skills, doesn’t have to mean less overall. Not in capability and especially not in fun and flavor. These suggestions aim to remedy that. We got a GREAT specialization motif, lets capitalize on that!


Summary:
I feel like the Chronomancer could be so much more. Do you feel the same? Tell me what you think. Are these changes good, bad or unnecessary even?

Would be very helpful if you do a ‘Thumbs Up’ / ’Thumps Down’ as a title to your post, to convey your overall impressions. In case a developer stumbles upon these parts.


TLDR;
Tides of Time:
Wave ripple.
Echo of Memory:
Evade and Reflect.
Shield Trait:
Boon duration & Reduced recharge.

Praise be to Balthazar, who trains my hands for war, my fingers for battle.

(edited by Ithamir.5928)

Shield Reimagined

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Posted by: Carighan.6758

Carighan.6758

How would you not catch the wave? Teleport out?

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Shield Reimagined

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Posted by: Ithamir.5928

Ithamir.5928

How would you not catch the wave? Teleport out?

A good point. It doesn’t have to return all the way back. It can subside beforehand.

Although, even if you’re guaranteed to touch it, then the skillful part is still there. Where to touch, so the next wave would’ve the best affect.

Moreover, there’s another option. Breaking down the skill into two parts. The going out wave, and the returning wave. If you manage to catch the first going out wave, then another going out wave is created. This second going out wave doesn’t spawn another going out wave if you catch it. Or maybe it could if it’s balanced.

Praise be to Balthazar, who trains my hands for war, my fingers for battle.

(edited by Ithamir.5928)

Shield Reimagined

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Posted by: ODB.6891

ODB.6891

I’ve been going over the Tides of Time, shield #5 mechanic, from a melee perspective and something seems off. If you initiate this ability at point blank (melee) range, it doesn’t seem possible to get the two touches of the wave ANET has been advertising. I’m assuming that just initiating the wave does not give you a “touch” to provide alacrity. I’m assuming you actually have to get in front of your own wave to let it hit you from behind for the first “touch” and then just continue fighting for it to hit you again on the return path. If you are already in melee range when you initiate it, then that first touch does not happen..only the return touch. I think the poor demonstration in that POI covered that up because he was playing ranged with a melee weapon (1h sword). He started off at range and then used iLeap to get the first touch. If this is how shield #5 really works…they need to rework the mechanics…maybe implement it like the OP of this thread has described with the splash/ripple effect originating at the center and then collapsing back on itself for the second touch.

Shield #4 is pretty suspect as well. A one hit block is pretty terrible…at least from a melee perspective on a light armor profession. I’d be more okay with it if upon the block you got distortion for a couple of seconds…or if it was a multi-hit block instead. I’m more in favor of the distortion option as it fits the mesmer more. The distortion option would allow the summon of the phantasm upon block, without having the phantasm cancelled by dodge, interrupt, death, etc.

Shield Reimagined

in Mesmer

Posted by: Ithamir.5928

Ithamir.5928

I’ve been going over the Tides of Time, shield #5 mechanic, from a melee perspective and something seems off. If you initiate this ability at point blank (melee) range, it doesn’t seem possible to get the two touches of the wave ANET has been advertising. I’m assuming that just initiating the wave does not give you a “touch” to provide alacrity. I’m assuming you actually have to get in front of your own wave to let it hit you from behind for the first “touch” and then just continue fighting for it to hit you again on the return path. If you are already in melee range when you initiate it, then that first touch does not happen..only the return touch. I think the poor demonstration in that POI covered that up because he was playing ranged with a melee weapon (1h sword). He started off at range and then used iLeap to get the first touch. If this is how shield #5 really works…they need to rework the mechanics…maybe implement it like the OP of this thread has described with the splash/ripple effect originating at the center and then collapsing back on itself for the second touch.

Shield #4 is pretty suspect as well. A one hit block is pretty terrible…at least from a melee perspective on a light armor profession. I’d be more okay with it if upon the block you got distortion for a couple of seconds…or if it was a multi-hit block instead. I’m more in favor of the distortion option as it fits the mesmer more. The distortion option would allow the summon of the phantasm upon block, without having the phantasm cancelled by dodge, interrupt, death, etc.

Pretty much what I was going for. Increasing viability while also improving on the motif of a space-time controlling spellcaster.

Tides of Time:
Increase the number of affected enemies and allies.

Echo of Memory:
Increase the survivabilty.

Praise be to Balthazar, who trains my hands for war, my fingers for battle.

Shield Reimagined

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Posted by: Capricorn XI.4390

Capricorn XI.4390

Honestly, I like the way the shield skills are designed as is. It thematically fits chronomancer more than base mesmer (as it should, since it’s a specialization), and is focused on less space manipulation and more time manipulation.

As for your specific proposals…

Echo of Memory:
Evade Attacks and Reflect projectiles. This is instead of Blocking (Could be awesome if the animation would send the projectiles flying backwards, as if rewinding. Unlike now where it looks like you’re firing it back yourself).

Reasoning: Blocking one attack is unreliable and weak, especially on a rather long cooldown skill. See Scepter and Sword Off-Hand for references. More survivability, especially since you lose Torch’s The Prestige. Rewards smart play. Fits the theme of a space-time mage.

My only issue with this is the “Evade” part. With Evasive Mirror, you’re already reflecting projectiles on evade. I actually like the block part of the shield skills, because it’s still a shield and shields block attacks.